diff options
Diffstat (limited to 'gpu/include/GrContext.h')
-rw-r--r-- | gpu/include/GrContext.h | 34 |
1 files changed, 26 insertions, 8 deletions
diff --git a/gpu/include/GrContext.h b/gpu/include/GrContext.h index b43375cb48..1f90603f5d 100644 --- a/gpu/include/GrContext.h +++ b/gpu/include/GrContext.h @@ -147,7 +147,7 @@ public: /** * Wraps an externally-created rendertarget in a GrRenderTarget. * @param platformRenderTarget 3D API-specific render target identifier - * e.g. in GL platforamRenderTarget is an FBO + * e.g. in GL platforamRenderTarget is an FBO * id. * @param stencilBits the number of stencil bits that the render * target has. @@ -383,15 +383,33 @@ public: // Misc. /** + * Flags that affect flush() behavior. + */ + enum FlushBits { + /** + * A client may want Gr to bind a GrRenderTarget in the 3D API so that + * it can be rendered to directly. However, Gr lazily sets state. Simply + * calling setRenderTarget() followed by flush() without flags may not + * bind the render target. This flag forces the context to bind the last + * set render target in the 3D API. + */ + kForceCurrentRenderTarget_FlushBit = 0x1, + /** + * A client may reach a point where it has partially rendered a frame + * through a GrContext that it knows the user will never see. This flag + * causes the flush to skip submission of deferred content to the 3D API + * during the flush. + */ + kDiscard_FlushBit = 0x2, + }; + + /** * Call to ensure all drawing to the context has been issued to the * underlying 3D API. - * if flushRenderTarget is true then after the call the last - * rendertarget set will be current in the underlying 3D API, otherwise - * it may not be. It is useful to set if the caller plans to use the 3D - * context outside of Ganesh to render into the current RT. + * @param flagsBitfield flags that control the flushing behavior. See + * FlushBits. */ - void flush(bool flushRenderTarget); - + void flush(int flagsBitfield); /** * Return true on success, i.e. if we could copy the specified range of * pixels from the current render-target into the buffer, converting into @@ -473,7 +491,7 @@ private: static void SetPaint(const GrPaint& paint, GrDrawTarget* target); bool finalizeTextureKey(GrTextureKey*, const GrSamplerState&) const; - + GrDrawTarget* prepareToDraw(const GrPaint& paint, DrawCategory drawType); void drawClipIntoStencil(); |