aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-09-28 15:05:33 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-09-28 15:05:33 +0000
commit950d7a8d8def14efc98d12d6947347fde351b737 (patch)
treed0a12bbf13162fafc04e25e6d185a08b37205aa5
parent8b5abeca877b2d6cb474ce85ed44fcef8e3f2508 (diff)
Turn off AA when coverage can't be handled correctly.
This may make some gms go red if bots don't have dual source blend. Will rebase if so. Review URL: http://codereview.appspot.com/5146049/ git-svn-id: http://skia.googlecode.com/svn/trunk@2347 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--gpu/src/GrContext.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index 23ad9e1fce..6aaa28bb92 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -31,7 +31,7 @@
// When we're using coverage AA but the blend is incompatible (given gpu
// limitations) should we disable AA or draw wrong?
-#define DISABLE_COVERAGE_AA_FOR_BLEND 0
+#define DISABLE_COVERAGE_AA_FOR_BLEND 1
static const size_t MAX_TEXTURE_CACHE_COUNT = 256;
static const size_t MAX_TEXTURE_CACHE_BYTES = 16 * 1024 * 1024;