From 950d7a8d8def14efc98d12d6947347fde351b737 Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Wed, 28 Sep 2011 15:05:33 +0000 Subject: Turn off AA when coverage can't be handled correctly. This may make some gms go red if bots don't have dual source blend. Will rebase if so. Review URL: http://codereview.appspot.com/5146049/ git-svn-id: http://skia.googlecode.com/svn/trunk@2347 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gpu/src/GrContext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp index 23ad9e1fce..6aaa28bb92 100644 --- a/gpu/src/GrContext.cpp +++ b/gpu/src/GrContext.cpp @@ -31,7 +31,7 @@ // When we're using coverage AA but the blend is incompatible (given gpu // limitations) should we disable AA or draw wrong? -#define DISABLE_COVERAGE_AA_FOR_BLEND 0 +#define DISABLE_COVERAGE_AA_FOR_BLEND 1 static const size_t MAX_TEXTURE_CACHE_COUNT = 256; static const size_t MAX_TEXTURE_CACHE_BYTES = 16 * 1024 * 1024; -- cgit v1.2.3