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authorGravatar egdaniel <egdaniel@google.com>2014-09-26 06:15:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-09-26 06:15:04 -0700
commit89af44a0f1323dc136b238c00ccf143e15abb243 (patch)
tree24993a0a51b35b8b1d55ebf7e2375de56d11261f
parentfbe8d890ce45035daabc54574f94354db89d99ae (diff)
Split GrDrawState and GrOptDrawState into separate classes and remove base class.
Besides splitting the two classes, there are no logical changes here and mostly moving code around. BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/597323002
-rw-r--r--gyp/gpu.gypi2
-rw-r--r--include/gpu/GrGpuResourceRef.h3
-rw-r--r--src/gpu/GrDrawState.cpp342
-rw-r--r--src/gpu/GrDrawState.h288
-rw-r--r--src/gpu/GrDrawTarget.h4
-rw-r--r--src/gpu/GrOptDrawState.cpp79
-rw-r--r--src/gpu/GrOptDrawState.h326
-rw-r--r--src/gpu/GrRODrawState.cpp350
-rw-r--r--src/gpu/GrRODrawState.h438
-rw-r--r--src/gpu/gl/GrGpuGL.cpp2
-rw-r--r--src/gpu/gl/GrGpuGL.h2
11 files changed, 1018 insertions, 818 deletions
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi
index ebc07b264b..ec7ced4dab 100644
--- a/gyp/gpu.gypi
+++ b/gyp/gpu.gypi
@@ -132,8 +132,6 @@
'<(skia_src_path)/gpu/GrResourceCache.h',
'<(skia_src_path)/gpu/GrResourceCache2.cpp',
'<(skia_src_path)/gpu/GrResourceCache2.h',
- '<(skia_src_path)/gpu/GrRODrawState.cpp',
- '<(skia_src_path)/gpu/GrRODrawState.h',
'<(skia_src_path)/gpu/GrStencil.cpp',
'<(skia_src_path)/gpu/GrStencil.h',
'<(skia_src_path)/gpu/GrStencilAndCoverPathRenderer.cpp',
diff --git a/include/gpu/GrGpuResourceRef.h b/include/gpu/GrGpuResourceRef.h
index 6b3937b5c7..3320dc069f 100644
--- a/include/gpu/GrGpuResourceRef.h
+++ b/include/gpu/GrGpuResourceRef.h
@@ -75,7 +75,8 @@ private:
called. */
void pendingIOComplete() const;
- friend class GrRODrawState;
+ friend class GrDrawState;
+ friend class GrOptDrawState;
friend class GrProgramElement;
GrGpuResource* fResource;
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
index 168cf0b9c3..872d20a1ab 100644
--- a/src/gpu/GrDrawState.cpp
+++ b/src/gpu/GrDrawState.cpp
@@ -16,14 +16,16 @@ GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps& caps) const
if (NULL == fCachedOptState || caps.getUniqueID() != fCachedCapsID) {
GrBlendCoeff srcCoeff;
GrBlendCoeff dstCoeff;
- BlendOptFlags blendFlags = this->getBlendOpts(false, &srcCoeff, &dstCoeff);
+ GrOptDrawState::BlendOptFlags blendFlags =
+ (GrOptDrawState::BlendOptFlags) this->getBlendOpts(false, &srcCoeff, &dstCoeff);
fCachedOptState = SkNEW_ARGS(GrOptDrawState, (*this, blendFlags, srcCoeff, dstCoeff, caps));
fCachedCapsID = caps.getUniqueID();
} else {
#ifdef SK_DEBUG
GrBlendCoeff srcCoeff;
GrBlendCoeff dstCoeff;
- BlendOptFlags blendFlags = this->getBlendOpts(false, &srcCoeff, &dstCoeff);
+ GrOptDrawState::BlendOptFlags blendFlags =
+ (GrOptDrawState::BlendOptFlags) this->getBlendOpts(false, &srcCoeff, &dstCoeff);
SkASSERT(GrOptDrawState(*this, blendFlags, srcCoeff, dstCoeff, caps) == *fCachedOptState);
#endif
}
@@ -33,6 +35,66 @@ GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps& caps) const
//////////////////////////////////////////////////////////////////////////////s
+bool GrDrawState::isEqual(const GrDrawState& that) const {
+ bool usingVertexColors = this->hasColorVertexAttribute();
+ if (!usingVertexColors && this->fColor != that.fColor) {
+ return false;
+ }
+
+ if (this->getRenderTarget() != that.getRenderTarget() ||
+ this->fColorStages.count() != that.fColorStages.count() ||
+ this->fCoverageStages.count() != that.fCoverageStages.count() ||
+ !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) ||
+ this->fSrcBlend != that.fSrcBlend ||
+ this->fDstBlend != that.fDstBlend ||
+ this->fBlendConstant != that.fBlendConstant ||
+ this->fFlagBits != that.fFlagBits ||
+ this->fVACount != that.fVACount ||
+ this->fVAStride != that.fVAStride ||
+ memcmp(this->fVAPtr, that.fVAPtr, this->fVACount * sizeof(GrVertexAttrib)) ||
+ this->fStencilSettings != that.fStencilSettings ||
+ this->fDrawFace != that.fDrawFace) {
+ return false;
+ }
+
+ bool usingVertexCoverage = this->hasCoverageVertexAttribute();
+ if (!usingVertexCoverage && this->fCoverage != that.fCoverage) {
+ return false;
+ }
+
+ bool explicitLocalCoords = this->hasLocalCoordAttribute();
+ if (this->hasGeometryProcessor()) {
+ if (!that.hasGeometryProcessor()) {
+ return false;
+ } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor(),
+ *that.getGeometryProcessor(),
+ explicitLocalCoords)) {
+ return false;
+ }
+ } else if (that.hasGeometryProcessor()) {
+ return false;
+ }
+
+ for (int i = 0; i < this->numColorStages(); i++) {
+ if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getColorStage(i),
+ explicitLocalCoords)) {
+ return false;
+ }
+ }
+ for (int i = 0; i < this->numCoverageStages(); i++) {
+ if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.getCoverageStage(i),
+ explicitLocalCoords)) {
+ return false;
+ }
+ }
+
+ SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices,
+ that.fFixedFunctionVertexAttribIndices,
+ sizeof(this->fFixedFunctionVertexAttribIndices)));
+
+ return true;
+}
+
GrDrawState::CombinedState GrDrawState::CombineIfPossible(
const GrDrawState& a, const GrDrawState& b, const GrDrawTargetCaps& caps) {
@@ -218,11 +280,54 @@ void GrDrawState::setFromPaint(const GrPaint& paint, const SkMatrix& vm, GrRende
////////////////////////////////////////////////////////////////////////////////
+bool GrDrawState::validateVertexAttribs() const {
+ // check consistency of effects and attributes
+ GrSLType slTypes[kMaxVertexAttribCnt];
+ for (int i = 0; i < kMaxVertexAttribCnt; ++i) {
+ slTypes[i] = static_cast<GrSLType>(-1);
+ }
+
+ if (this->hasGeometryProcessor()) {
+ const GrGeometryStage& stage = *this->getGeometryProcessor();
+ const GrGeometryProcessor* gp = stage.getGeometryProcessor();
+ SkASSERT(gp);
+ // make sure that any attribute indices have the correct binding type, that the attrib
+ // type and effect's shader lang type are compatible, and that attributes shared by
+ // multiple effects use the same shader lang type.
+ const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs();
+
+ int effectIndex = 0;
+ for (int index = 0; index < fVACount; index++) {
+ if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBinding) {
+ // we only care about effect bindings
+ continue;
+ }
+ SkASSERT(effectIndex < s.count());
+ GrSLType effectSLType = s[effectIndex].getType();
+ GrVertexAttribType attribType = fVAPtr[index].fType;
+ int slVecCount = GrSLTypeVectorCount(effectSLType);
+ int attribVecCount = GrVertexAttribTypeVectorCount(attribType);
+ if (slVecCount != attribVecCount ||
+ (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] != effectSLType)) {
+ return false;
+ }
+ slTypes[index] = effectSLType;
+ effectIndex++;
+ }
+ // Make sure all attributes are consumed and we were able to find everything
+ SkASSERT(s.count() == effectIndex);
+ }
+
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
static void validate_vertex_attribs(const GrVertexAttrib* attribs, int count, size_t stride) {
// this works as long as we're 4 byte-aligned
#ifdef SK_DEBUG
uint32_t overlapCheck = 0;
- SkASSERT(count <= GrRODrawState::kMaxVertexAttribCnt);
+ SkASSERT(count <= GrDrawState::kMaxVertexAttribCnt);
for (int index = 0; index < count; ++index) {
size_t attribSize = GrVertexAttribTypeSize(attribs[index].fType);
size_t attribOffset = attribs[index].fOffset;
@@ -305,11 +410,39 @@ bool GrDrawState::couldApplyCoverage(const GrDrawTargetCaps& caps) const {
GrBlendCoeff srcCoeff;
GrBlendCoeff dstCoeff;
BlendOptFlags flag = this->getBlendOpts(true, &srcCoeff, &dstCoeff);
- return GrRODrawState::kNone_BlendOpt != flag ||
+ return GrDrawState::kNone_BlendOpt != flag ||
(this->willEffectReadDstColor() &&
kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff);
}
+bool GrDrawState::hasSolidCoverage() const {
+ // If we're drawing coverage directly then coverage is effectively treated as color.
+ if (this->isCoverageDrawing()) {
+ return true;
+ }
+
+ GrColor coverage;
+ uint32_t validComponentFlags;
+ // Initialize to an unknown starting coverage if per-vertex coverage is specified.
+ if (this->hasCoverageVertexAttribute()) {
+ validComponentFlags = 0;
+ } else {
+ coverage = fCoverage;
+ validComponentFlags = kRGBA_GrColorComponentFlags;
+ }
+
+ // Run through the coverage stages and see if the coverage will be all ones at the end.
+ if (this->hasGeometryProcessor()) {
+ const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor();
+ gp->getConstantColorComponents(&coverage, &validComponentFlags);
+ }
+ for (int s = 0; s < this->numCoverageStages(); ++s) {
+ const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
+ processor->getConstantColorComponents(&coverage, &validComponentFlags);
+ }
+ return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage);
+}
+
//////////////////////////////////////////////////////////////////////////////
GrDrawState::AutoVertexAttribRestore::AutoVertexAttribRestore(GrDrawState* drawState) {
@@ -323,6 +456,22 @@ GrDrawState::AutoVertexAttribRestore::AutoVertexAttribRestore(GrDrawState* drawS
//////////////////////////////////////////////////////////////////////////////s
+bool GrDrawState::willEffectReadDstColor() const {
+ if (!this->isColorWriteDisabled()) {
+ for (int s = 0; s < this->numColorStages(); ++s) {
+ if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) {
+ return true;
+ }
+ }
+ }
+ for (int s = 0; s < this->numCoverageStages(); ++s) {
+ if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) {
+ return true;
+ }
+ }
+ return false;
+}
+
void GrDrawState::AutoRestoreEffects::set(GrDrawState* ds) {
if (fDrawState) {
// See the big comment on the class definition about GPs.
@@ -360,6 +509,28 @@ void GrDrawState::AutoRestoreEffects::set(GrDrawState* ds) {
////////////////////////////////////////////////////////////////////////////////
+// Some blend modes allow folding a fractional coverage value into the color's alpha channel, while
+// others will blend incorrectly.
+bool GrDrawState::canTweakAlphaForCoverage() const {
+ /*
+ The fractional coverage is f.
+ The src and dst coeffs are Cs and Cd.
+ The dst and src colors are S and D.
+ We want the blend to compute: f*Cs*S + (f*Cd + (1-f))D. By tweaking the source color's alpha
+ we're replacing S with S'=fS. It's obvious that that first term will always be ok. The second
+ term can be rearranged as [1-(1-Cd)f]D. By substituting in the various possibilities for Cd we
+ find that only 1, ISA, and ISC produce the correct destination when applied to S' and D.
+ Also, if we're directly rendering coverage (isCoverageDrawing) then coverage is treated as
+ color by definition.
+ */
+ return kOne_GrBlendCoeff == fDstBlend ||
+ kISA_GrBlendCoeff == fDstBlend ||
+ kISC_GrBlendCoeff == fDstBlend ||
+ this->isCoverageDrawing();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
void GrDrawState::AutoViewMatrixRestore::restore() {
if (fDrawState) {
SkDEBUGCODE(--fDrawState->fBlockEffectRemovalCnt;)
@@ -462,6 +633,22 @@ void GrDrawState::AutoViewMatrixRestore::doEffectCoordChanges(const SkMatrix& co
////////////////////////////////////////////////////////////////////////////////
+void GrDrawState::convertToPendingExec() {
+ fRenderTarget.markPendingIO();
+ fRenderTarget.removeRef();
+ for (int i = 0; i < fColorStages.count(); ++i) {
+ fColorStages[i].convertToPendingExec();
+ }
+ if (fGeometryProcessor) {
+ fGeometryProcessor->convertToPendingExec();
+ }
+ for (int i = 0; i < fCoverageStages.count(); ++i) {
+ fCoverageStages[i].convertToPendingExec();
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
void GrDrawState::invalidateOptState() const {
SkSafeSetNull(fCachedOptState);
}
@@ -473,3 +660,150 @@ GrDrawState::~GrDrawState() {
SkASSERT(0 == fBlockEffectRemovalCnt);
}
+////////////////////////////////////////////////////////////////////////////////
+
+GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
+ GrBlendCoeff* srcCoeff,
+ GrBlendCoeff* dstCoeff) const {
+ GrBlendCoeff bogusSrcCoeff, bogusDstCoeff;
+ if (NULL == srcCoeff) {
+ srcCoeff = &bogusSrcCoeff;
+ }
+ if (NULL == dstCoeff) {
+ dstCoeff = &bogusDstCoeff;
+ }
+
+ *srcCoeff = this->getSrcBlendCoeff();
+ *dstCoeff = this->getDstBlendCoeff();
+
+ if (this->isColorWriteDisabled()) {
+ *srcCoeff = kZero_GrBlendCoeff;
+ *dstCoeff = kOne_GrBlendCoeff;
+ }
+
+ bool srcAIsOne = this->srcAlphaWillBeOne();
+ bool dstCoeffIsOne = kOne_GrBlendCoeff == *dstCoeff ||
+ (kSA_GrBlendCoeff == *dstCoeff && srcAIsOne);
+ bool dstCoeffIsZero = kZero_GrBlendCoeff == *dstCoeff ||
+ (kISA_GrBlendCoeff == *dstCoeff && srcAIsOne);
+
+ // When coeffs are (0,1) there is no reason to draw at all, unless
+ // stenciling is enabled. Having color writes disabled is effectively
+ // (0,1).
+ if ((kZero_GrBlendCoeff == *srcCoeff && dstCoeffIsOne)) {
+ if (this->getStencil().doesWrite()) {
+ return kEmitCoverage_BlendOptFlag;
+ } else {
+ *dstCoeff = kOne_GrBlendCoeff;
+ return kSkipDraw_BlendOptFlag;
+ }
+ }
+
+ bool hasCoverage = forceCoverage || !this->hasSolidCoverage();
+
+ // if we don't have coverage we can check whether the dst
+ // has to read at all. If not, we'll disable blending.
+ if (!hasCoverage) {
+ if (dstCoeffIsZero) {
+ if (kOne_GrBlendCoeff == *srcCoeff) {
+ // if there is no coverage and coeffs are (1,0) then we
+ // won't need to read the dst at all, it gets replaced by src
+ *dstCoeff = kZero_GrBlendCoeff;
+ return kNone_BlendOpt;
+ } else if (kZero_GrBlendCoeff == *srcCoeff) {
+ // if the op is "clear" then we don't need to emit a color
+ // or blend, just write transparent black into the dst.
+ *srcCoeff = kOne_GrBlendCoeff;
+ *dstCoeff = kZero_GrBlendCoeff;
+ return kEmitTransBlack_BlendOptFlag;
+ }
+ }
+ } else if (this->isCoverageDrawing()) {
+ // we have coverage but we aren't distinguishing it from alpha by request.
+ return kCoverageAsAlpha_BlendOptFlag;
+ } else {
+ // check whether coverage can be safely rolled into alpha
+ // of if we can skip color computation and just emit coverage
+ if (this->canTweakAlphaForCoverage()) {
+ return kCoverageAsAlpha_BlendOptFlag;
+ }
+ if (dstCoeffIsZero) {
+ if (kZero_GrBlendCoeff == *srcCoeff) {
+ // the source color is not included in the blend
+ // the dst coeff is effectively zero so blend works out to:
+ // (c)(0)D + (1-c)D = (1-c)D.
+ *dstCoeff = kISA_GrBlendCoeff;
+ return kEmitCoverage_BlendOptFlag;
+ } else if (srcAIsOne) {
+ // the dst coeff is effectively zero so blend works out to:
+ // cS + (c)(0)D + (1-c)D = cS + (1-c)D.
+ // If Sa is 1 then we can replace Sa with c
+ // and set dst coeff to 1-Sa.
+ *dstCoeff = kISA_GrBlendCoeff;
+ return kCoverageAsAlpha_BlendOptFlag;
+ }
+ } else if (dstCoeffIsOne) {
+ // the dst coeff is effectively one so blend works out to:
+ // cS + (c)(1)D + (1-c)D = cS + D.
+ *dstCoeff = kOne_GrBlendCoeff;
+ return kCoverageAsAlpha_BlendOptFlag;
+ }
+ }
+
+ return kNone_BlendOpt;
+}
+
+
+bool GrDrawState::srcAlphaWillBeOne() const {
+ uint32_t validComponentFlags;
+ GrColor color;
+ // Check if per-vertex or constant color may have partial alpha
+ if (this->hasColorVertexAttribute()) {
+ if (fHints & kVertexColorsAreOpaque_Hint) {
+ validComponentFlags = kA_GrColorComponentFlag;
+ color = 0xFF << GrColor_SHIFT_A;
+ } else {
+ validComponentFlags = 0;
+ color = 0; // not strictly necessary but we get false alarms from tools about uninit.
+ }
+ } else {
+ validComponentFlags = kRGBA_GrColorComponentFlags;
+ color = this->getColor();
+ }
+
+ // Run through the color stages
+ for (int s = 0; s < this->numColorStages(); ++s) {
+ const GrProcessor* processor = this->getColorStage(s).getProcessor();
+ processor->getConstantColorComponents(&color, &validComponentFlags);
+ }
+
+ // Check whether coverage is treated as color. If so we run through the coverage computation.
+ if (this->isCoverageDrawing()) {
+ // The shader generated for coverage drawing runs the full coverage computation and then
+ // makes the shader output be the multiplication of color and coverage. We mirror that here.
+ GrColor coverage;
+ uint32_t coverageComponentFlags;
+ if (this->hasCoverageVertexAttribute()) {
+ coverageComponentFlags = 0;
+ coverage = 0; // suppresses any warnings.
+ } else {
+ coverageComponentFlags = kRGBA_GrColorComponentFlags;
+ coverage = this->getCoverageColor();
+ }
+
+ // Run through the coverage stages
+ for (int s = 0; s < this->numCoverageStages(); ++s) {
+ const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
+ processor->getConstantColorComponents(&coverage, &coverageComponentFlags);
+ }
+
+ // Since the shader will multiply coverage and color, the only way the final A==1 is if
+ // coverage and color both have A==1.
+ return (kA_GrColorComponentFlag & validComponentFlags & coverageComponentFlags) &&
+ 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage);
+
+ }
+
+ return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnpackA(color);
+}
+
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 19ea4df8c3..b855c8725b 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -8,21 +8,22 @@
#ifndef GrDrawState_DEFINED
#define GrDrawState_DEFINED
+
#include "GrBlend.h"
#include "GrDrawTargetCaps.h"
#include "GrGpuResourceRef.h"
-#include "GrRODrawState.h"
+#include "GrProcessorStage.h"
+#include "GrRenderTarget.h"
+#include "GrStencil.h"
+#include "SkMatrix.h"
#include "effects/GrSimpleTextureEffect.h"
+class GrDrawTargetCaps;
class GrOptDrawState;
+class GrPaint;
+class GrTexture;
-/**
- * Modifiable subclass derived from GrRODrawState. The majority of the data that represents a draw
- * state is stored in the parent class. GrDrawState contains methods for setting, adding to, etc.
- * various data members of the draw state. This class is used to configure the state used when
- * issuing draws via GrDrawTarget.
- */
-class GrDrawState : public GrRODrawState {
+class GrDrawState : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(GrDrawState)
@@ -70,6 +71,31 @@ public:
/// @name Vertex Attributes
////
+ enum {
+ kMaxVertexAttribCnt = kLast_GrVertexAttribBinding + 4,
+ };
+
+ const GrVertexAttrib* getVertexAttribs() const { return fVAPtr; }
+ int getVertexAttribCount() const { return fVACount; }
+
+ size_t getVertexStride() const { return fVAStride; }
+
+ bool hasLocalCoordAttribute() const {
+ return -1 != fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
+ }
+ bool hasColorVertexAttribute() const {
+ return -1 != fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
+ }
+ bool hasCoverageVertexAttribute() const {
+ return -1 != fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
+ }
+
+ const int* getFixedFunctionVertexAttribIndices() const {
+ return fFixedFunctionVertexAttribIndices;
+ }
+
+ bool validateVertexAttribs() const;
+
/**
* The format of vertices is represented as an array of GrVertexAttribs, with each representing
* the type of the attribute, its offset, and semantic binding (see GrVertexAttrib in
@@ -127,12 +153,19 @@ public:
*/
bool couldApplyCoverage(const GrDrawTargetCaps& caps) const;
+ /**
+ * Determines whether the output coverage is guaranteed to be one for all pixels hit by a draw.
+ */
+ bool hasSolidCoverage() const;
+
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name Color
////
+ GrColor getColor() const { return fColor; }
+
/**
* Sets color for next draw to a premultiplied-alpha color.
*
@@ -159,6 +192,12 @@ public:
/// @name Coverage
////
+ uint8_t getCoverage() const { return fCoverage; }
+
+ GrColor getCoverageColor() const {
+ return GrColorPackRGBA(fCoverage, fCoverage, fCoverage, fCoverage);
+ }
+
/**
* Sets a constant fractional coverage to be applied to the draw. The
* initial value (after construction or reset()) is 0xff. The constant
@@ -207,6 +246,23 @@ public:
/// the color / coverage distinction.
////
+ int numColorStages() const { return fColorStages.count(); }
+ int numCoverageStages() const { return fCoverageStages.count(); }
+ int numTotalStages() const {
+ return this->numColorStages() + this->numCoverageStages() +
+ (this->hasGeometryProcessor() ? 1 : 0);
+ }
+
+ bool hasGeometryProcessor() const { return SkToBool(fGeometryProcessor.get()); }
+ const GrGeometryStage* getGeometryProcessor() const { return fGeometryProcessor.get(); }
+ const GrFragmentStage& getColorStage(int idx) const { return fColorStages[idx]; }
+ const GrFragmentStage& getCoverageStage(int idx) const { return fCoverageStages[idx]; }
+
+ /**
+ * Checks whether any of the effects will read the dst pixel color.
+ */
+ bool willEffectReadDstColor() const;
+
const GrFragmentProcessor* addColorProcessor(const GrFragmentProcessor* effect) {
SkASSERT(effect);
SkNEW_APPEND_TO_TARRAY(&fColorStages, GrFragmentStage, (effect));
@@ -295,6 +351,22 @@ public:
/// @name Blending
////
+ GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlend; }
+ GrBlendCoeff getDstBlendCoeff() const { return fDstBlend; }
+
+ /**
+ * Retrieves the last value set by setBlendConstant()
+ * @return the blending constant value
+ */
+ GrColor getBlendConstant() const { return fBlendConstant; }
+
+ /**
+ * Determines whether multiplying the computed per-pixel color by the pixel's fractional
+ * coverage before the blend will give the correct final destination color. In general it
+ * will not as coverage is applied after blending.
+ */
+ bool canTweakAlphaForCoverage() const;
+
/**
* Sets the blending function coefficients.
*
@@ -348,6 +420,32 @@ public:
////
/**
+ * Retrieves the current view matrix
+ * @return the current view matrix.
+ */
+ const SkMatrix& getViewMatrix() const { return fViewMatrix; }
+
+ /**
+ * Retrieves the inverse of the current view matrix.
+ *
+ * If the current view matrix is invertible, return true, and if matrix
+ * is non-null, copy the inverse into it. If the current view matrix is
+ * non-invertible, return false and ignore the matrix parameter.
+ *
+ * @param matrix if not null, will receive a copy of the current inverse.
+ */
+ bool getViewInverse(SkMatrix* matrix) const {
+ SkMatrix inverse;
+ if (fViewMatrix.invert(&inverse)) {
+ if (matrix) {
+ *matrix = inverse;
+ }
+ return true;
+ }
+ return false;
+ }
+
+ /**
* Sets the view matrix to identity and updates any installed effects to compensate for the
* coord system change.
*/
@@ -398,6 +496,15 @@ public:
////
/**
+ * Retrieves the currently set render-target.
+ *
+ * @return The currently set render target.
+ */
+ GrRenderTarget* getRenderTarget() const {
+ return static_cast<GrRenderTarget*>(fRenderTarget.getResource());
+ }
+
+ /**
* Sets the render-target used at the next drawing call
*
* @param target The render target to set.
@@ -413,6 +520,8 @@ public:
/// @name Stencil
////
+ const GrStencilSettings& getStencil() const { return fStencilSettings; }
+
/**
* Sets the stencil settings to use for the next draw.
* Changing the clip has the side-effect of possibly zeroing
@@ -445,6 +554,54 @@ public:
/// @name State Flags
////
+ /**
+ * Flags that affect rendering. Controlled using enable/disableState(). All
+ * default to disabled.
+ */
+ enum StateBits {
+ /**
+ * Perform dithering. TODO: Re-evaluate whether we need this bit
+ */
+ kDither_StateBit = 0x01,
+ /**
+ * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
+ * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
+ * the 3D API.
+ */
+ kHWAntialias_StateBit = 0x02,
+ /**
+ * Draws will respect the clip, otherwise the clip is ignored.
+ */
+ kClip_StateBit = 0x04,
+ /**
+ * Disables writing to the color buffer. Useful when performing stencil
+ * operations.
+ */
+ kNoColorWrites_StateBit = 0x08,
+
+ /**
+ * Usually coverage is applied after color blending. The color is blended using the coeffs
+ * specified by setBlendFunc(). The blended color is then combined with dst using coeffs
+ * of src_coverage, 1-src_coverage. Sometimes we are explicitly drawing a coverage mask. In
+ * this case there is no distinction between coverage and color and the caller needs direct
+ * control over the blend coeffs. When set, there will be a single blend step controlled by
+ * setBlendFunc() which will use coverage*color as the src color.
+ */
+ kCoverageDrawing_StateBit = 0x10,
+
+ // Users of the class may add additional bits to the vector
+ kDummyStateBit,
+ kLastPublicStateBit = kDummyStateBit-1,
+ };
+
+ uint32_t getFlagBits() const { return fFlagBits; }
+
+ bool isStateFlagEnabled(uint32_t stateBit) const { return 0 != (stateBit & fFlagBits); }
+
+ bool isClipState() const { return 0 != (fFlagBits & kClip_StateBit); }
+ bool isColorWriteDisabled() const { return 0 != (fFlagBits & kNoColorWrites_StateBit); }
+ bool isCoverageDrawing() const { return 0 != (fFlagBits & kCoverageDrawing_StateBit); }
+
void resetStateFlags() {
if (0 != fFlagBits) {
fFlagBits = 0;
@@ -496,6 +653,21 @@ public:
/// @name Face Culling
////
+ enum DrawFace {
+ kInvalid_DrawFace = -1,
+
+ kBoth_DrawFace,
+ kCCW_DrawFace,
+ kCW_DrawFace,
+ };
+
+ /**
+ * Gets whether the target is drawing clockwise, counterclockwise,
+ * or both faces.
+ * @return the current draw face(s).
+ */
+ DrawFace getDrawFace() const { return fDrawFace; }
+
/**
* Controls whether clockwise, counterclockwise, or both faces are drawn.
* @param face the face(s) to draw.
@@ -512,8 +684,12 @@ public:
/// Hints that when provided can enable optimizations.
////
+ enum Hints { kVertexColorsAreOpaque_Hint = 0x1, };
+
void setHint(Hints hint, bool value) { fHints = value ? (fHints | hint) : (fHints & ~hint); }
+ bool vertexColorsAreOpaque() const { return kVertexColorsAreOpaque_Hint & fHints; }
+
/// @}
///////////////////////////////////////////////////////////////////////////
@@ -548,6 +724,71 @@ public:
GrOptDrawState* createOptState(const GrDrawTargetCaps&) const;
private:
+ /**
+ * Converts refs on GrGpuResources owned directly or indirectly by this GrDrawState into
+ * pending reads and writes. This should be called when a GrDrawState is recorded into
+ * a GrDrawTarget for later execution. Subclasses of GrDrawState may add setters. However,
+ * once this call has been made the GrDrawState is immutable. It is also no longer copyable.
+ * In the future this conversion will automatically happen when converting a GrDrawState into
+ * an optimized draw state.
+ */
+ void convertToPendingExec();
+
+ friend class GrDrawTarget;
+
+ bool isEqual(const GrDrawState& that) const;
+
+ /**
+ * Optimizations for blending / coverage to that can be applied based on the current state.
+ */
+ enum BlendOptFlags {
+ /**
+ * No optimization
+ */
+ kNone_BlendOpt = 0,
+ /**
+ * Don't draw at all
+ */
+ kSkipDraw_BlendOptFlag = 0x1,
+ /**
+ * The coverage value does not have to be computed separately from alpha, the the output
+ * color can be the modulation of the two.
+ */
+ kCoverageAsAlpha_BlendOptFlag = 0x2,
+ /**
+ * Instead of emitting a src color, emit coverage in the alpha channel and r,g,b are
+ * "don't cares".
+ */
+ kEmitCoverage_BlendOptFlag = 0x4,
+ /**
+ * Emit transparent black instead of the src color, no need to compute coverage.
+ */
+ kEmitTransBlack_BlendOptFlag = 0x8,
+ };
+ GR_DECL_BITFIELD_OPS_FRIENDS(BlendOptFlags);
+
+ /**
+ * Determines what optimizations can be applied based on the blend. The coefficients may have
+ * to be tweaked in order for the optimization to work. srcCoeff and dstCoeff are optional
+ * params that receive the tweaked coefficients. Normally the function looks at the current
+ * state to see if coverage is enabled. By setting forceCoverage the caller can speculatively
+ * determine the blend optimizations that would be used if there was partial pixel coverage.
+ *
+ * Subclasses of GrDrawTarget that actually draw (as opposed to those that just buffer for
+ * playback) must call this function and respect the flags that replace the output color.
+ *
+ * If the cached BlendOptFlags does not have the invalidate bit set, then getBlendOpts will
+ * simply returned the cached flags and coefficients. Otherwise it will calculate the values.
+ */
+ BlendOptFlags getBlendOpts(bool forceCoverage = false,
+ GrBlendCoeff* srcCoeff = NULL,
+ GrBlendCoeff* dstCoeff = NULL) const;
+
+ /**
+ * Determines whether src alpha is guaranteed to be one for all src pixels
+ */
+ bool srcAlphaWillBeOne() const;
+
void invalidateOptState() const;
void onReset(const SkMatrix* initialViewMatrix);
@@ -558,10 +799,39 @@ private:
void internalSetVertexAttribs(const GrVertexAttrib attribs[], int count, size_t stride);
+ typedef GrTGpuResourceRef<GrRenderTarget> ProgramRenderTarget;
+ // These fields are roughly sorted by decreasing likelihood of being different in op==
+ ProgramRenderTarget fRenderTarget;
+ GrColor fColor;
+ SkMatrix fViewMatrix;
+ GrColor fBlendConstant;
+ uint32_t fFlagBits;
+ const GrVertexAttrib* fVAPtr;
+ int fVACount;
+ size_t fVAStride;
+ GrStencilSettings fStencilSettings;
+ uint8_t fCoverage;
+ DrawFace fDrawFace;
+ GrBlendCoeff fSrcBlend;
+ GrBlendCoeff fDstBlend;
+
+ typedef SkSTArray<4, GrFragmentStage> FragmentStageArray;
+ SkAutoTDelete<GrGeometryStage> fGeometryProcessor;
+ FragmentStageArray fColorStages;
+ FragmentStageArray fCoverageStages;
+
+ uint32_t fHints;
+
+ // This is simply a different representation of info in fVertexAttribs and thus does
+ // not need to be compared in op==.
+ int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindingCnt];
+
mutable GrOptDrawState* fCachedOptState;
mutable uint32_t fCachedCapsID;
- typedef GrRODrawState INHERITED;
+ typedef SkRefCnt INHERITED;
};
+//GR_MAKE_BITFIELD_OPS(GrDrawState::BlendOptFlags);
+
#endif
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
index 8ffc681627..dd2224bdbd 100644
--- a/src/gpu/GrDrawTarget.h
+++ b/src/gpu/GrDrawTarget.h
@@ -694,8 +694,8 @@ public:
virtual DrawToken getCurrentDrawToken() { return DrawToken(this, 0); }
protected:
- // Extend access to GrRODrawState::convertToPEndeingExec to subclasses.
- void convertDrawStateToPendingExec(GrRODrawState* ds) {
+ // Extend access to GrDrawState::convertToPEndeingExec to subclasses.
+ void convertDrawStateToPendingExec(GrDrawState* ds) {
ds->convertToPendingExec();
}
diff --git a/src/gpu/GrOptDrawState.cpp b/src/gpu/GrOptDrawState.cpp
index 8653a8bd2c..98a5689d53 100644
--- a/src/gpu/GrOptDrawState.cpp
+++ b/src/gpu/GrOptDrawState.cpp
@@ -15,7 +15,9 @@ GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
BlendOptFlags blendOptFlags,
GrBlendCoeff optSrcCoeff,
GrBlendCoeff optDstCoeff,
- const GrDrawTargetCaps& caps) : INHERITED(drawState) {
+ const GrDrawTargetCaps& caps) {
+ fRenderTarget.set(SkSafeRef(drawState.getRenderTarget()),
+ GrIORef::kWrite_IOType);
fColor = drawState.getColor();
fCoverage = drawState.getCoverage();
fViewMatrix = drawState.getViewMatrix();
@@ -25,14 +27,14 @@ GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
fVACount = drawState.getVertexAttribCount();
fVAStride = drawState.getVertexStride();
fStencilSettings = drawState.getStencil();
- fDrawFace = drawState.getDrawFace();
+ fDrawFace = (DrawFace)drawState.getDrawFace();
fBlendOptFlags = blendOptFlags;
fSrcBlend = optSrcCoeff;
fDstBlend = optDstCoeff;
memcpy(fFixedFunctionVertexAttribIndices,
- drawState.getFixedFunctionVertexAttribIndices(),
- sizeof(fFixedFunctionVertexAttribIndices));
+ drawState.getFixedFunctionVertexAttribIndices(),
+ sizeof(fFixedFunctionVertexAttribIndices));
fInputColorIsUsed = true;
@@ -262,7 +264,76 @@ void GrOptDrawState::getStageStats() {
}
}
+////////////////////////////////////////////////////////////////////////////////
+
bool GrOptDrawState::operator== (const GrOptDrawState& that) const {
return this->isEqual(that);
}
+bool GrOptDrawState::isEqual(const GrOptDrawState& that) const {
+ bool usingVertexColors = this->hasColorVertexAttribute();
+ if (!usingVertexColors && this->fColor != that.fColor) {
+ return false;
+ }
+
+ if (this->getRenderTarget() != that.getRenderTarget() ||
+ this->fColorStages.count() != that.fColorStages.count() ||
+ this->fCoverageStages.count() != that.fCoverageStages.count() ||
+ !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) ||
+ this->fSrcBlend != that.fSrcBlend ||
+ this->fDstBlend != that.fDstBlend ||
+ this->fBlendConstant != that.fBlendConstant ||
+ this->fFlagBits != that.fFlagBits ||
+ this->fVACount != that.fVACount ||
+ this->fVAStride != that.fVAStride ||
+ memcmp(this->fVAPtr, that.fVAPtr, this->fVACount * sizeof(GrVertexAttrib)) ||
+ this->fStencilSettings != that.fStencilSettings ||
+ this->fDrawFace != that.fDrawFace ||
+ this->fInputColorIsUsed != that.fInputColorIsUsed ||
+ this->fInputCoverageIsUsed != that.fInputCoverageIsUsed ||
+ this->fReadsDst != that.fReadsDst ||
+ this->fReadsFragPosition != that.fReadsFragPosition ||
+ this->fRequiresLocalCoordAttrib != that.fRequiresLocalCoordAttrib ||
+ this->fPrimaryOutputType != that.fPrimaryOutputType ||
+ this->fSecondaryOutputType != that.fSecondaryOutputType) {
+ return false;
+ }
+
+ bool usingVertexCoverage = this->hasCoverageVertexAttribute();
+ if (!usingVertexCoverage && this->fCoverage != that.fCoverage) {
+ return false;
+ }
+
+ bool explicitLocalCoords = this->hasLocalCoordAttribute();
+ if (this->hasGeometryProcessor()) {
+ if (!that.hasGeometryProcessor()) {
+ return false;
+ } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor(),
+ *that.getGeometryProcessor(),
+ explicitLocalCoords)) {
+ return false;
+ }
+ } else if (that.hasGeometryProcessor()) {
+ return false;
+ }
+
+ for (int i = 0; i < this->numColorStages(); i++) {
+ if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getColorStage(i),
+ explicitLocalCoords)) {
+ return false;
+ }
+ }
+ for (int i = 0; i < this->numCoverageStages(); i++) {
+ if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.getCoverageStage(i),
+ explicitLocalCoords)) {
+ return false;
+ }
+ }
+
+ SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices,
+ that.fFixedFunctionVertexAttribIndices,
+ sizeof(this->fFixedFunctionVertexAttribIndices)));
+
+ return true;
+}
+
diff --git a/src/gpu/GrOptDrawState.h b/src/gpu/GrOptDrawState.h
index b4f59d3a7b..f0a726e954 100644
--- a/src/gpu/GrOptDrawState.h
+++ b/src/gpu/GrOptDrawState.h
@@ -9,17 +9,272 @@
#define GrOptDrawState_DEFINED
#include "GrDrawState.h"
-#include "GrRODrawState.h"
/**
- * Subclass of GrRODrawState that holds an optimized version of a GrDrawState. Like it's parent
- * it is meant to be an immutable class, and simply adds a few helpful data members not in the
- * base class.
+ * Class that holds an optimized version of a GrDrawState. It is meant to be an immutable class,
+ * and contains all data needed to set the state for a gpu draw.
*/
-class GrOptDrawState : public GrRODrawState {
+class GrOptDrawState : public SkRefCnt {
public:
bool operator== (const GrOptDrawState& that) const;
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Vertex Attributes
+ ////
+
+ enum {
+ kMaxVertexAttribCnt = kLast_GrVertexAttribBinding + 4,
+ };
+
+ const GrVertexAttrib* getVertexAttribs() const { return fVAPtr; }
+ int getVertexAttribCount() const { return fVACount; }
+
+ size_t getVertexStride() const { return fVAStride; }
+
+ /**
+ * Getters for index into getVertexAttribs() for particular bindings. -1 is returned if the
+ * binding does not appear in the current attribs. These bindings should appear only once in
+ * the attrib array.
+ */
+
+ int positionAttributeIndex() const {
+ return fFixedFunctionVertexAttribIndices[kPosition_GrVertexAttribBinding];
+ }
+ int localCoordAttributeIndex() const {
+ return fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
+ }
+ int colorVertexAttributeIndex() const {
+ return fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
+ }
+ int coverageVertexAttributeIndex() const {
+ return fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
+ }
+
+ bool hasLocalCoordAttribute() const {
+ return -1 != fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
+ }
+ bool hasColorVertexAttribute() const {
+ return -1 != fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
+ }
+ bool hasCoverageVertexAttribute() const {
+ return -1 != fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
+ }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Color
+ ////
+
+ GrColor getColor() const { return fColor; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Coverage
+ ////
+
+ uint8_t getCoverage() const { return fCoverage; }
+
+ GrColor getCoverageColor() const {
+ return GrColorPackRGBA(fCoverage, fCoverage, fCoverage, fCoverage);
+ }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Effect Stages
+ /// Each stage hosts a GrProcessor. The effect produces an output color or coverage in the
+ /// fragment shader. Its inputs are the output from the previous stage as well as some variables
+ /// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color,
+ /// the fragment position, local coordinates).
+ ///
+ /// The stages are divided into two sets, color-computing and coverage-computing. The final
+ /// color stage produces the final pixel color. The coverage-computing stages function exactly
+ /// as the color-computing but the output of the final coverage stage is treated as a fractional
+ /// pixel coverage rather than as input to the src/dst color blend step.
+ ///
+ /// The input color to the first color-stage is either the constant color or interpolated
+ /// per-vertex colors. The input to the first coverage stage is either a constant coverage
+ /// (usually full-coverage) or interpolated per-vertex coverage.
+ ///
+ /// See the documentation of kCoverageDrawing_StateBit for information about disabling the
+ /// the color / coverage distinction.
+ ////
+
+ int numColorStages() const { return fColorStages.count(); }
+ int numCoverageStages() const { return fCoverageStages.count(); }
+ int numTotalStages() const {
+ return this->numColorStages() + this->numCoverageStages() +
+ (this->hasGeometryProcessor() ? 1 : 0);
+ }
+
+ bool hasGeometryProcessor() const { return SkToBool(fGeometryProcessor.get()); }
+ const GrGeometryStage* getGeometryProcessor() const { return fGeometryProcessor.get(); }
+ const GrFragmentStage& getColorStage(int idx) const { return fColorStages[idx]; }
+ const GrFragmentStage& getCoverageStage(int idx) const { return fCoverageStages[idx]; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Blending
+ ////
+
+ GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlend; }
+ GrBlendCoeff getDstBlendCoeff() const { return fDstBlend; }
+
+ /**
+ * Retrieves the last value set by setBlendConstant()
+ * @return the blending constant value
+ */
+ GrColor getBlendConstant() const { return fBlendConstant; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name View Matrix
+ ////
+
+ /**
+ * Retrieves the current view matrix
+ * @return the current view matrix.
+ */
+ const SkMatrix& getViewMatrix() const { return fViewMatrix; }
+
+ /**
+ * Retrieves the inverse of the current view matrix.
+ *
+ * If the current view matrix is invertible, return true, and if matrix
+ * is non-null, copy the inverse into it. If the current view matrix is
+ * non-invertible, return false and ignore the matrix parameter.
+ *
+ * @param matrix if not null, will receive a copy of the current inverse.
+ */
+ bool getViewInverse(SkMatrix* matrix) const {
+ SkMatrix inverse;
+ if (fViewMatrix.invert(&inverse)) {
+ if (matrix) {
+ *matrix = inverse;
+ }
+ return true;
+ }
+ return false;
+ }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Render Target
+ ////
+
+ /**
+ * Retrieves the currently set render-target.
+ *
+ * @return The currently set render target.
+ */
+ GrRenderTarget* getRenderTarget() const {
+ return static_cast<GrRenderTarget*>(fRenderTarget.getResource());
+ }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Stencil
+ ////
+
+ const GrStencilSettings& getStencil() const { return fStencilSettings; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name State Flags
+ ////
+
+ /**
+ * Flags that affect rendering. Controlled using enable/disableState(). All
+ * default to disabled.
+ */
+ enum StateBits {
+ /**
+ * Perform dithering. TODO: Re-evaluate whether we need this bit
+ */
+ kDither_StateBit = 0x01,
+ /**
+ * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
+ * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
+ * the 3D API.
+ */
+ kHWAntialias_StateBit = 0x02,
+ /**
+ * Draws will respect the clip, otherwise the clip is ignored.
+ */
+ kClip_StateBit = 0x04,
+ /**
+ * Disables writing to the color buffer. Useful when performing stencil
+ * operations.
+ */
+ kNoColorWrites_StateBit = 0x08,
+
+ /**
+ * Usually coverage is applied after color blending. The color is blended using the coeffs
+ * specified by setBlendFunc(). The blended color is then combined with dst using coeffs
+ * of src_coverage, 1-src_coverage. Sometimes we are explicitly drawing a coverage mask. In
+ * this case there is no distinction between coverage and color and the caller needs direct
+ * control over the blend coeffs. When set, there will be a single blend step controlled by
+ * setBlendFunc() which will use coverage*color as the src color.
+ */
+ kCoverageDrawing_StateBit = 0x10,
+
+ // Users of the class may add additional bits to the vector
+ kDummyStateBit,
+ kLastPublicStateBit = kDummyStateBit-1,
+ };
+
+ bool isStateFlagEnabled(uint32_t stateBit) const { return 0 != (stateBit & fFlagBits); }
+
+ bool isDitherState() const { return 0 != (fFlagBits & kDither_StateBit); }
+ bool isHWAntialiasState() const { return 0 != (fFlagBits & kHWAntialias_StateBit); }
+ bool isClipState() const { return 0 != (fFlagBits & kClip_StateBit); }
+ bool isColorWriteDisabled() const { return 0 != (fFlagBits & kNoColorWrites_StateBit); }
+ bool isCoverageDrawing() const { return 0 != (fFlagBits & kCoverageDrawing_StateBit); }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Face Culling
+ ////
+
+ enum DrawFace {
+ kInvalid_DrawFace = -1,
+
+ kBoth_DrawFace,
+ kCCW_DrawFace,
+ kCW_DrawFace,
+ };
+
+ /**
+ * Gets whether the target is drawing clockwise, counterclockwise,
+ * or both faces.
+ * @return the current draw face(s).
+ */
+ DrawFace getDrawFace() const { return fDrawFace; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+
+ /** Return type for CombineIfPossible. */
+ enum CombinedState {
+ /** The GrDrawStates cannot be combined. */
+ kIncompatible_CombinedState,
+ /** Either draw state can be used in place of the other. */
+ kAOrB_CombinedState,
+ /** Use the first draw state. */
+ kA_CombinedState,
+ /** Use the second draw state. */
+ kB_CombinedState,
+ };
+
bool inputColorIsUsed() const { return fInputColorIsUsed; }
bool inputCoverageIsUsed() const { return fInputCoverageIsUsed; }
@@ -64,6 +319,35 @@ public:
private:
/**
+ * Optimizations for blending / coverage to that can be applied based on the current state.
+ */
+ enum BlendOptFlags {
+ /**
+ * No optimization
+ */
+ kNone_BlendOpt = 0,
+ /**
+ * Don't draw at all
+ */
+ kSkipDraw_BlendOptFlag = 0x1,
+ /**
+ * The coverage value does not have to be computed separately from alpha, the the output
+ * color can be the modulation of the two.
+ */
+ kCoverageAsAlpha_BlendOptFlag = 0x2,
+ /**
+ * Instead of emitting a src color, emit coverage in the alpha channel and r,g,b are
+ * "don't cares".
+ */
+ kEmitCoverage_BlendOptFlag = 0x4,
+ /**
+ * Emit transparent black instead of the src color, no need to compute coverage.
+ */
+ kEmitTransBlack_BlendOptFlag = 0x8,
+ };
+ GR_DECL_BITFIELD_OPS_FRIENDS(BlendOptFlags);
+
+ /**
* Constructs and optimized drawState out of a GrRODrawState.
*/
GrOptDrawState(const GrDrawState& drawState, BlendOptFlags blendOptFlags,
@@ -114,6 +398,33 @@ private:
*/
void setOutputStateInfo(const GrDrawTargetCaps&);
+ bool isEqual(const GrOptDrawState& that) const;
+
+ // These fields are roughly sorted by decreasing likelihood of being different in op==
+ typedef GrTGpuResourceRef<GrRenderTarget> ProgramRenderTarget;
+ ProgramRenderTarget fRenderTarget;
+ GrColor fColor;
+ SkMatrix fViewMatrix;
+ GrColor fBlendConstant;
+ uint32_t fFlagBits;
+ const GrVertexAttrib* fVAPtr;
+ int fVACount;
+ size_t fVAStride;
+ GrStencilSettings fStencilSettings;
+ uint8_t fCoverage;
+ DrawFace fDrawFace;
+ GrBlendCoeff fSrcBlend;
+ GrBlendCoeff fDstBlend;
+
+ typedef SkSTArray<4, GrFragmentStage> FragmentStageArray;
+ SkAutoTDelete<GrGeometryStage> fGeometryProcessor;
+ FragmentStageArray fColorStages;
+ FragmentStageArray fCoverageStages;
+
+ // This is simply a different representation of info in fVertexAttribs and thus does
+ // not need to be compared in op==.
+ int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindingCnt];
+
// These flags are needed to protect the code from creating an unused uniform color/coverage
// which will cause shader compiler errors.
bool fInputColorIsUsed;
@@ -133,7 +444,10 @@ private:
SecondaryOutputType fSecondaryOutputType : 8;
friend GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps&) const;
- typedef GrRODrawState INHERITED;
+ typedef SkRefCnt INHERITED;
};
+GR_MAKE_BITFIELD_OPS(GrOptDrawState::BlendOptFlags);
+
#endif
+
diff --git a/src/gpu/GrRODrawState.cpp b/src/gpu/GrRODrawState.cpp
deleted file mode 100644
index 2a673f3e5e..0000000000
--- a/src/gpu/GrRODrawState.cpp
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrRODrawState.h"
-
-#include "GrDrawTargetCaps.h"
-#include "GrRenderTarget.h"
-
-////////////////////////////////////////////////////////////////////////////////
-
-GrRODrawState::GrRODrawState(const GrRODrawState& drawState) : INHERITED() {
- fRenderTarget.setResource(SkSafeRef(drawState.fRenderTarget.getResource()),
- GrIORef::kWrite_IOType);
-}
-
-bool GrRODrawState::isEqual(const GrRODrawState& that) const {
- bool usingVertexColors = this->hasColorVertexAttribute();
- if (!usingVertexColors && this->fColor != that.fColor) {
- return false;
- }
-
- if (this->getRenderTarget() != that.getRenderTarget() ||
- this->fColorStages.count() != that.fColorStages.count() ||
- this->fCoverageStages.count() != that.fCoverageStages.count() ||
- !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) ||
- this->fSrcBlend != that.fSrcBlend ||
- this->fDstBlend != that.fDstBlend ||
- this->fBlendConstant != that.fBlendConstant ||
- this->fFlagBits != that.fFlagBits ||
- this->fVACount != that.fVACount ||
- this->fVAStride != that.fVAStride ||
- memcmp(this->fVAPtr, that.fVAPtr, this->fVACount * sizeof(GrVertexAttrib)) ||
- this->fStencilSettings != that.fStencilSettings ||
- this->fDrawFace != that.fDrawFace) {
- return false;
- }
-
- bool usingVertexCoverage = this->hasCoverageVertexAttribute();
- if (!usingVertexCoverage && this->fCoverage != that.fCoverage) {
- return false;
- }
-
- bool explicitLocalCoords = this->hasLocalCoordAttribute();
- if (this->hasGeometryProcessor()) {
- if (!that.hasGeometryProcessor()) {
- return false;
- } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor(),
- *that.getGeometryProcessor(),
- explicitLocalCoords)) {
- return false;
- }
- } else if (that.hasGeometryProcessor()) {
- return false;
- }
-
- for (int i = 0; i < this->numColorStages(); i++) {
- if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getColorStage(i),
- explicitLocalCoords)) {
- return false;
- }
- }
- for (int i = 0; i < this->numCoverageStages(); i++) {
- if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.getCoverageStage(i),
- explicitLocalCoords)) {
- return false;
- }
- }
-
- SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices,
- that.fFixedFunctionVertexAttribIndices,
- sizeof(this->fFixedFunctionVertexAttribIndices)));
-
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-bool GrRODrawState::validateVertexAttribs() const {
- // check consistency of effects and attributes
- GrSLType slTypes[kMaxVertexAttribCnt];
- for (int i = 0; i < kMaxVertexAttribCnt; ++i) {
- slTypes[i] = static_cast<GrSLType>(-1);
- }
-
- if (this->hasGeometryProcessor()) {
- const GrGeometryStage& stage = *this->getGeometryProcessor();
- const GrGeometryProcessor* gp = stage.getGeometryProcessor();
- SkASSERT(gp);
- // make sure that any attribute indices have the correct binding type, that the attrib
- // type and effect's shader lang type are compatible, and that attributes shared by
- // multiple effects use the same shader lang type.
- const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs();
-
- int effectIndex = 0;
- for (int index = 0; index < fVACount; index++) {
- if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBinding) {
- // we only care about effect bindings
- continue;
- }
- SkASSERT(effectIndex < s.count());
- GrSLType effectSLType = s[effectIndex].getType();
- GrVertexAttribType attribType = fVAPtr[index].fType;
- int slVecCount = GrSLTypeVectorCount(effectSLType);
- int attribVecCount = GrVertexAttribTypeVectorCount(attribType);
- if (slVecCount != attribVecCount ||
- (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] != effectSLType)) {
- return false;
- }
- slTypes[index] = effectSLType;
- effectIndex++;
- }
- // Make sure all attributes are consumed and we were able to find everything
- SkASSERT(s.count() == effectIndex);
- }
-
- return true;
-}
-
-bool GrRODrawState::hasSolidCoverage() const {
- // If we're drawing coverage directly then coverage is effectively treated as color.
- if (this->isCoverageDrawing()) {
- return true;
- }
-
- GrColor coverage;
- uint32_t validComponentFlags;
- // Initialize to an unknown starting coverage if per-vertex coverage is specified.
- if (this->hasCoverageVertexAttribute()) {
- validComponentFlags = 0;
- } else {
- coverage = fCoverage;
- validComponentFlags = kRGBA_GrColorComponentFlags;
- }
-
- // Run through the coverage stages and see if the coverage will be all ones at the end.
- if (this->hasGeometryProcessor()) {
- const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor();
- gp->getConstantColorComponents(&coverage, &validComponentFlags);
- }
- for (int s = 0; s < this->numCoverageStages(); ++s) {
- const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
- processor->getConstantColorComponents(&coverage, &validComponentFlags);
- }
- return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-bool GrRODrawState::willEffectReadDstColor() const {
- if (!this->isColorWriteDisabled()) {
- for (int s = 0; s < this->numColorStages(); ++s) {
- if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) {
- return true;
- }
- }
- }
- for (int s = 0; s < this->numCoverageStages(); ++s) {
- if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) {
- return true;
- }
- }
- return false;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-GrRODrawState::BlendOptFlags GrRODrawState::getBlendOpts(bool forceCoverage,
- GrBlendCoeff* srcCoeff,
- GrBlendCoeff* dstCoeff) const {
- GrBlendCoeff bogusSrcCoeff, bogusDstCoeff;
- if (NULL == srcCoeff) {
- srcCoeff = &bogusSrcCoeff;
- }
- if (NULL == dstCoeff) {
- dstCoeff = &bogusDstCoeff;
- }
-
- *srcCoeff = this->getSrcBlendCoeff();
- *dstCoeff = this->getDstBlendCoeff();
-
- if (this->isColorWriteDisabled()) {
- *srcCoeff = kZero_GrBlendCoeff;
- *dstCoeff = kOne_GrBlendCoeff;
- }
-
- bool srcAIsOne = this->srcAlphaWillBeOne();
- bool dstCoeffIsOne = kOne_GrBlendCoeff == *dstCoeff ||
- (kSA_GrBlendCoeff == *dstCoeff && srcAIsOne);
- bool dstCoeffIsZero = kZero_GrBlendCoeff == *dstCoeff ||
- (kISA_GrBlendCoeff == *dstCoeff && srcAIsOne);
-
- // When coeffs are (0,1) there is no reason to draw at all, unless
- // stenciling is enabled. Having color writes disabled is effectively
- // (0,1).
- if ((kZero_GrBlendCoeff == *srcCoeff && dstCoeffIsOne)) {
- if (this->getStencil().doesWrite()) {
- return kEmitCoverage_BlendOptFlag;
- } else {
- *dstCoeff = kOne_GrBlendCoeff;
- return kSkipDraw_BlendOptFlag;
- }
- }
-
- bool hasCoverage = forceCoverage || !this->hasSolidCoverage();
-
- // if we don't have coverage we can check whether the dst
- // has to read at all. If not, we'll disable blending.
- if (!hasCoverage) {
- if (dstCoeffIsZero) {
- if (kOne_GrBlendCoeff == *srcCoeff) {
- // if there is no coverage and coeffs are (1,0) then we
- // won't need to read the dst at all, it gets replaced by src
- *dstCoeff = kZero_GrBlendCoeff;
- return kNone_BlendOpt;
- } else if (kZero_GrBlendCoeff == *srcCoeff) {
- // if the op is "clear" then we don't need to emit a color
- // or blend, just write transparent black into the dst.
- *srcCoeff = kOne_GrBlendCoeff;
- *dstCoeff = kZero_GrBlendCoeff;
- return kEmitTransBlack_BlendOptFlag;
- }
- }
- } else if (this->isCoverageDrawing()) {
- // we have coverage but we aren't distinguishing it from alpha by request.
- return kCoverageAsAlpha_BlendOptFlag;
- } else {
- // check whether coverage can be safely rolled into alpha
- // of if we can skip color computation and just emit coverage
- if (this->canTweakAlphaForCoverage()) {
- return kCoverageAsAlpha_BlendOptFlag;
- }
- if (dstCoeffIsZero) {
- if (kZero_GrBlendCoeff == *srcCoeff) {
- // the source color is not included in the blend
- // the dst coeff is effectively zero so blend works out to:
- // (c)(0)D + (1-c)D = (1-c)D.
- *dstCoeff = kISA_GrBlendCoeff;
- return kEmitCoverage_BlendOptFlag;
- } else if (srcAIsOne) {
- // the dst coeff is effectively zero so blend works out to:
- // cS + (c)(0)D + (1-c)D = cS + (1-c)D.
- // If Sa is 1 then we can replace Sa with c
- // and set dst coeff to 1-Sa.
- *dstCoeff = kISA_GrBlendCoeff;
- return kCoverageAsAlpha_BlendOptFlag;
- }
- } else if (dstCoeffIsOne) {
- // the dst coeff is effectively one so blend works out to:
- // cS + (c)(1)D + (1-c)D = cS + D.
- *dstCoeff = kOne_GrBlendCoeff;
- return kCoverageAsAlpha_BlendOptFlag;
- }
- }
-
- return kNone_BlendOpt;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-// Some blend modes allow folding a fractional coverage value into the color's alpha channel, while
-// others will blend incorrectly.
-bool GrRODrawState::canTweakAlphaForCoverage() const {
- /*
- The fractional coverage is f.
- The src and dst coeffs are Cs and Cd.
- The dst and src colors are S and D.
- We want the blend to compute: f*Cs*S + (f*Cd + (1-f))D. By tweaking the source color's alpha
- we're replacing S with S'=fS. It's obvious that that first term will always be ok. The second
- term can be rearranged as [1-(1-Cd)f]D. By substituting in the various possibilities for Cd we
- find that only 1, ISA, and ISC produce the correct destination when applied to S' and D.
- Also, if we're directly rendering coverage (isCoverageDrawing) then coverage is treated as
- color by definition.
- */
- return kOne_GrBlendCoeff == fDstBlend ||
- kISA_GrBlendCoeff == fDstBlend ||
- kISC_GrBlendCoeff == fDstBlend ||
- this->isCoverageDrawing();
-}
-
-void GrRODrawState::convertToPendingExec() {
- fRenderTarget.markPendingIO();
- fRenderTarget.removeRef();
- for (int i = 0; i < fColorStages.count(); ++i) {
- fColorStages[i].convertToPendingExec();
- }
- if (fGeometryProcessor) {
- fGeometryProcessor->convertToPendingExec();
- }
- for (int i = 0; i < fCoverageStages.count(); ++i) {
- fCoverageStages[i].convertToPendingExec();
- }
-}
-
-bool GrRODrawState::srcAlphaWillBeOne() const {
- uint32_t validComponentFlags;
- GrColor color;
- // Check if per-vertex or constant color may have partial alpha
- if (this->hasColorVertexAttribute()) {
- if (fHints & kVertexColorsAreOpaque_Hint) {
- validComponentFlags = kA_GrColorComponentFlag;
- color = 0xFF << GrColor_SHIFT_A;
- } else {
- validComponentFlags = 0;
- color = 0; // not strictly necessary but we get false alarms from tools about uninit.
- }
- } else {
- validComponentFlags = kRGBA_GrColorComponentFlags;
- color = this->getColor();
- }
-
- // Run through the color stages
- for (int s = 0; s < this->numColorStages(); ++s) {
- const GrProcessor* processor = this->getColorStage(s).getProcessor();
- processor->getConstantColorComponents(&color, &validComponentFlags);
- }
-
- // Check whether coverage is treated as color. If so we run through the coverage computation.
- if (this->isCoverageDrawing()) {
- // The shader generated for coverage drawing runs the full coverage computation and then
- // makes the shader output be the multiplication of color and coverage. We mirror that here.
- GrColor coverage;
- uint32_t coverageComponentFlags;
- if (this->hasCoverageVertexAttribute()) {
- coverageComponentFlags = 0;
- coverage = 0; // suppresses any warnings.
- } else {
- coverageComponentFlags = kRGBA_GrColorComponentFlags;
- coverage = this->getCoverageColor();
- }
-
- // Run through the coverage stages
- for (int s = 0; s < this->numCoverageStages(); ++s) {
- const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
- processor->getConstantColorComponents(&coverage, &coverageComponentFlags);
- }
-
- // Since the shader will multiply coverage and color, the only way the final A==1 is if
- // coverage and color both have A==1.
- return (kA_GrColorComponentFlag & validComponentFlags & coverageComponentFlags) &&
- 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage);
-
- }
-
- return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnpackA(color);
-}
-
diff --git a/src/gpu/GrRODrawState.h b/src/gpu/GrRODrawState.h
deleted file mode 100644
index ac263ff812..0000000000
--- a/src/gpu/GrRODrawState.h
+++ /dev/null
@@ -1,438 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrRODrawState_DEFINED
-#define GrRODrawState_DEFINED
-
-#include "GrProcessorStage.h"
-#include "GrRenderTarget.h"
-#include "GrStencil.h"
-#include "SkMatrix.h"
-
-class GrDrawState;
-class GrDrawTargetCaps;
-class GrPaint;
-class GrTexture;
-
-/**
- * Read-only base class for GrDrawState. This class contains all the necessary data to represent a
- * canonical DrawState. All methods in the class are const, thus once created the data in the class
- * cannot be changed.
- */
-class GrRODrawState : public SkRefCnt {
-public:
- SK_DECLARE_INST_COUNT(GrRODrawState)
-
- GrRODrawState() {}
-
- GrRODrawState& operator= (const GrRODrawState& that);
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Vertex Attributes
- ////
-
- enum {
- kMaxVertexAttribCnt = kLast_GrVertexAttribBinding + 4,
- };
-
- const GrVertexAttrib* getVertexAttribs() const { return fVAPtr; }
- int getVertexAttribCount() const { return fVACount; }
-
- size_t getVertexStride() const { return fVAStride; }
-
- /**
- * Getters for index into getVertexAttribs() for particular bindings. -1 is returned if the
- * binding does not appear in the current attribs. These bindings should appear only once in
- * the attrib array.
- */
-
- int positionAttributeIndex() const {
- return fFixedFunctionVertexAttribIndices[kPosition_GrVertexAttribBinding];
- }
- int localCoordAttributeIndex() const {
- return fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
- }
- int colorVertexAttributeIndex() const {
- return fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
- }
- int coverageVertexAttributeIndex() const {
- return fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
- }
-
- bool hasLocalCoordAttribute() const {
- return -1 != fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
- }
- bool hasColorVertexAttribute() const {
- return -1 != fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
- }
- bool hasCoverageVertexAttribute() const {
- return -1 != fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
- }
-
- const int* getFixedFunctionVertexAttribIndices() const {
- return fFixedFunctionVertexAttribIndices;
- }
-
- bool validateVertexAttribs() const;
-
- /// @}
-
- /**
- * Determines whether the output coverage is guaranteed to be one for all pixels hit by a draw.
- */
- bool hasSolidCoverage() const;
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Color
- ////
-
- GrColor getColor() const { return fColor; }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Coverage
- ////
-
- uint8_t getCoverage() const { return fCoverage; }
-
- GrColor getCoverageColor() const {
- return GrColorPackRGBA(fCoverage, fCoverage, fCoverage, fCoverage);
- }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Effect Stages
- /// Each stage hosts a GrProcessor. The effect produces an output color or coverage in the
- /// fragment shader. Its inputs are the output from the previous stage as well as some variables
- /// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color,
- /// the fragment position, local coordinates).
- ///
- /// The stages are divided into two sets, color-computing and coverage-computing. The final
- /// color stage produces the final pixel color. The coverage-computing stages function exactly
- /// as the color-computing but the output of the final coverage stage is treated as a fractional
- /// pixel coverage rather than as input to the src/dst color blend step.
- ///
- /// The input color to the first color-stage is either the constant color or interpolated
- /// per-vertex colors. The input to the first coverage stage is either a constant coverage
- /// (usually full-coverage) or interpolated per-vertex coverage.
- ///
- /// See the documentation of kCoverageDrawing_StateBit for information about disabling the
- /// the color / coverage distinction.
- ////
-
- int numColorStages() const { return fColorStages.count(); }
- int numCoverageStages() const { return fCoverageStages.count(); }
- int numTotalStages() const {
- return this->numColorStages() + this->numCoverageStages() +
- (this->hasGeometryProcessor() ? 1 : 0);
- }
-
- bool hasGeometryProcessor() const { return SkToBool(fGeometryProcessor.get()); }
- const GrGeometryStage* getGeometryProcessor() const { return fGeometryProcessor.get(); }
- const GrFragmentStage& getColorStage(int stageIdx) const { return fColorStages[stageIdx]; }
- const GrFragmentStage& getCoverageStage(int stageIdx) const { return fCoverageStages[stageIdx]; }
-
- /**
- * Checks whether any of the effects will read the dst pixel color.
- */
- bool willEffectReadDstColor() const;
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Blending
- ////
-
- GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlend; }
- GrBlendCoeff getDstBlendCoeff() const { return fDstBlend; }
-
- void getDstBlendCoeff(GrBlendCoeff* srcBlendCoeff,
- GrBlendCoeff* dstBlendCoeff) const {
- *srcBlendCoeff = fSrcBlend;
- *dstBlendCoeff = fDstBlend;
- }
-
- /**
- * Retrieves the last value set by setBlendConstant()
- * @return the blending constant value
- */
- GrColor getBlendConstant() const { return fBlendConstant; }
-
- /**
- * Determines whether multiplying the computed per-pixel color by the pixel's fractional
- * coverage before the blend will give the correct final destination color. In general it
- * will not as coverage is applied after blending.
- */
- bool canTweakAlphaForCoverage() const;
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name View Matrix
- ////
-
- /**
- * Retrieves the current view matrix
- * @return the current view matrix.
- */
- const SkMatrix& getViewMatrix() const { return fViewMatrix; }
-
- /**
- * Retrieves the inverse of the current view matrix.
- *
- * If the current view matrix is invertible, return true, and if matrix
- * is non-null, copy the inverse into it. If the current view matrix is
- * non-invertible, return false and ignore the matrix parameter.
- *
- * @param matrix if not null, will receive a copy of the current inverse.
- */
- bool getViewInverse(SkMatrix* matrix) const {
- // TODO: determine whether we really need to leave matrix unmodified
- // at call sites when inversion fails.
- SkMatrix inverse;
- if (fViewMatrix.invert(&inverse)) {
- if (matrix) {
- *matrix = inverse;
- }
- return true;
- }
- return false;
- }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Render Target
- ////
-
- /**
- * Retrieves the currently set render-target.
- *
- * @return The currently set render target.
- */
- GrRenderTarget* getRenderTarget() const {
- return static_cast<GrRenderTarget*>(fRenderTarget.getResource());
- }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Stencil
- ////
-
- const GrStencilSettings& getStencil() const { return fStencilSettings; }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name State Flags
- ////
-
- /**
- * Flags that affect rendering. Controlled using enable/disableState(). All
- * default to disabled.
- */
- enum StateBits {
- /**
- * Perform dithering. TODO: Re-evaluate whether we need this bit
- */
- kDither_StateBit = 0x01,
- /**
- * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
- * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
- * the 3D API.
- */
- kHWAntialias_StateBit = 0x02,
- /**
- * Draws will respect the clip, otherwise the clip is ignored.
- */
- kClip_StateBit = 0x04,
- /**
- * Disables writing to the color buffer. Useful when performing stencil
- * operations.
- */
- kNoColorWrites_StateBit = 0x08,
-
- /**
- * Usually coverage is applied after color blending. The color is blended using the coeffs
- * specified by setBlendFunc(). The blended color is then combined with dst using coeffs
- * of src_coverage, 1-src_coverage. Sometimes we are explicitly drawing a coverage mask. In
- * this case there is no distinction between coverage and color and the caller needs direct
- * control over the blend coeffs. When set, there will be a single blend step controlled by
- * setBlendFunc() which will use coverage*color as the src color.
- */
- kCoverageDrawing_StateBit = 0x10,
-
- // Users of the class may add additional bits to the vector
- kDummyStateBit,
- kLastPublicStateBit = kDummyStateBit-1,
- };
-
- uint32_t getFlagBits() const { return fFlagBits; }
-
- bool isStateFlagEnabled(uint32_t stateBit) const { return 0 != (stateBit & fFlagBits); }
-
- bool isDitherState() const { return 0 != (fFlagBits & kDither_StateBit); }
- bool isHWAntialiasState() const { return 0 != (fFlagBits & kHWAntialias_StateBit); }
- bool isClipState() const { return 0 != (fFlagBits & kClip_StateBit); }
- bool isColorWriteDisabled() const { return 0 != (fFlagBits & kNoColorWrites_StateBit); }
- bool isCoverageDrawing() const { return 0 != (fFlagBits & kCoverageDrawing_StateBit); }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Face Culling
- ////
-
- enum DrawFace {
- kInvalid_DrawFace = -1,
-
- kBoth_DrawFace,
- kCCW_DrawFace,
- kCW_DrawFace,
- };
-
- /**
- * Gets whether the target is drawing clockwise, counterclockwise,
- * or both faces.
- * @return the current draw face(s).
- */
- DrawFace getDrawFace() const { return fDrawFace; }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
- /// @name Hints
- /// Hints that when provided can enable optimizations.
- ////
-
- enum Hints { kVertexColorsAreOpaque_Hint = 0x1, };
-
- bool vertexColorsAreOpaque() const { return kVertexColorsAreOpaque_Hint & fHints; }
-
- /// @}
-
- ///////////////////////////////////////////////////////////////////////////
-
- /** Return type for CombineIfPossible. */
- enum CombinedState {
- /** The GrDrawStates cannot be combined. */
- kIncompatible_CombinedState,
- /** Either draw state can be used in place of the other. */
- kAOrB_CombinedState,
- /** Use the first draw state. */
- kA_CombinedState,
- /** Use the second draw state. */
- kB_CombinedState,
- };
-
-protected:
- /**
- * Converts refs on GrGpuResources owned directly or indirectly by this GrRODrawState into
- * pending reads and writes. This should be called when a GrDrawState is recorded into
- * a GrDrawTarget for later execution. Subclasses of GrRODrawState may add setters. However,
- * once this call has been made the GrRODrawState is immutable. It is also no longer copyable.
- * In the future this conversion will automatically happen when converting a GrDrawState into
- * an optimized draw state.
- */
- void convertToPendingExec();
-
- friend class GrDrawTarget;
-
- explicit GrRODrawState(const GrRODrawState& drawState);
-
- bool isEqual(const GrRODrawState& that) const;
-
- /**
- * Optimizations for blending / coverage to that can be applied based on the current state.
- */
- enum BlendOptFlags {
- /**
- * No optimization
- */
- kNone_BlendOpt = 0,
- /**
- * Don't draw at all
- */
- kSkipDraw_BlendOptFlag = 0x1,
- /**
- * The coverage value does not have to be computed separately from alpha, the the output
- * color can be the modulation of the two.
- */
- kCoverageAsAlpha_BlendOptFlag = 0x2,
- /**
- * Instead of emitting a src color, emit coverage in the alpha channel and r,g,b are
- * "don't cares".
- */
- kEmitCoverage_BlendOptFlag = 0x4,
- /**
- * Emit transparent black instead of the src color, no need to compute coverage.
- */
- kEmitTransBlack_BlendOptFlag = 0x8,
- };
- GR_DECL_BITFIELD_OPS_FRIENDS(BlendOptFlags);
-
- /**
- * Determines what optimizations can be applied based on the blend. The coefficients may have
- * to be tweaked in order for the optimization to work. srcCoeff and dstCoeff are optional
- * params that receive the tweaked coefficients. Normally the function looks at the current
- * state to see if coverage is enabled. By setting forceCoverage the caller can speculatively
- * determine the blend optimizations that would be used if there was partial pixel coverage.
- *
- * Subclasses of GrDrawTarget that actually draw (as opposed to those that just buffer for
- * playback) must call this function and respect the flags that replace the output color.
- *
- * If the cached BlendOptFlags does not have the invalidate bit set, then getBlendOpts will
- * simply returned the cached flags and coefficients. Otherwise it will calculate the values.
- */
- BlendOptFlags getBlendOpts(bool forceCoverage = false,
- GrBlendCoeff* srcCoeff = NULL,
- GrBlendCoeff* dstCoeff = NULL) const;
-
- typedef GrTGpuResourceRef<GrRenderTarget> ProgramRenderTarget;
- // These fields are roughly sorted by decreasing likelihood of being different in op==
- ProgramRenderTarget fRenderTarget;
- GrColor fColor;
- SkMatrix fViewMatrix;
- GrColor fBlendConstant;
- uint32_t fFlagBits;
- const GrVertexAttrib* fVAPtr;
- int fVACount;
- size_t fVAStride;
- GrStencilSettings fStencilSettings;
- uint8_t fCoverage;
- DrawFace fDrawFace;
- GrBlendCoeff fSrcBlend;
- GrBlendCoeff fDstBlend;
-
- typedef SkSTArray<4, GrFragmentStage> FragmentStageArray;
- SkAutoTDelete<GrGeometryStage> fGeometryProcessor;
- FragmentStageArray fColorStages;
- FragmentStageArray fCoverageStages;
-
- uint32_t fHints;
-
- // This is simply a different representation of info in fVertexAttribs and thus does
- // not need to be compared in op==.
- int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindingCnt];
-
-private:
- /**
- * Determines whether src alpha is guaranteed to be one for all src pixels
- */
- bool srcAlphaWillBeOne() const;
-
- typedef SkRefCnt INHERITED;
-};
-
-GR_MAKE_BITFIELD_OPS(GrRODrawState::BlendOptFlags);
-
-#endif
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index a01f7b74ff..be385110c9 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -239,7 +239,7 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
GL_CALL(Disable(GR_GL_DEPTH_TEST));
GL_CALL(DepthMask(GR_GL_FALSE));
- fHWDrawFace = GrDrawState::kInvalid_DrawFace;
+ fHWDrawFace = GrOptDrawState::kInvalid_DrawFace;
fHWDitherEnabled = kUnknown_TriState;
if (kGL_GrGLStandard == this->glStandard()) {
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index 65816b54a8..e5f2915a24 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -431,7 +431,7 @@ private:
TriState fHWStencilTestEnabled;
- GrDrawState::DrawFace fHWDrawFace;
+ GrOptDrawState::DrawFace fHWDrawFace;
TriState fHWWriteToColor;
TriState fHWDitherEnabled;
uint32_t fHWBoundRenderTargetUniqueID;