diff options
Diffstat (limited to 'src/gpu/GrDrawState.cpp')
-rw-r--r-- | src/gpu/GrDrawState.cpp | 342 |
1 files changed, 338 insertions, 4 deletions
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp index 168cf0b9c3..872d20a1ab 100644 --- a/src/gpu/GrDrawState.cpp +++ b/src/gpu/GrDrawState.cpp @@ -16,14 +16,16 @@ GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps& caps) const if (NULL == fCachedOptState || caps.getUniqueID() != fCachedCapsID) { GrBlendCoeff srcCoeff; GrBlendCoeff dstCoeff; - BlendOptFlags blendFlags = this->getBlendOpts(false, &srcCoeff, &dstCoeff); + GrOptDrawState::BlendOptFlags blendFlags = + (GrOptDrawState::BlendOptFlags) this->getBlendOpts(false, &srcCoeff, &dstCoeff); fCachedOptState = SkNEW_ARGS(GrOptDrawState, (*this, blendFlags, srcCoeff, dstCoeff, caps)); fCachedCapsID = caps.getUniqueID(); } else { #ifdef SK_DEBUG GrBlendCoeff srcCoeff; GrBlendCoeff dstCoeff; - BlendOptFlags blendFlags = this->getBlendOpts(false, &srcCoeff, &dstCoeff); + GrOptDrawState::BlendOptFlags blendFlags = + (GrOptDrawState::BlendOptFlags) this->getBlendOpts(false, &srcCoeff, &dstCoeff); SkASSERT(GrOptDrawState(*this, blendFlags, srcCoeff, dstCoeff, caps) == *fCachedOptState); #endif } @@ -33,6 +35,66 @@ GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps& caps) const //////////////////////////////////////////////////////////////////////////////s +bool GrDrawState::isEqual(const GrDrawState& that) const { + bool usingVertexColors = this->hasColorVertexAttribute(); + if (!usingVertexColors && this->fColor != that.fColor) { + return false; + } + + if (this->getRenderTarget() != that.getRenderTarget() || + this->fColorStages.count() != that.fColorStages.count() || + this->fCoverageStages.count() != that.fCoverageStages.count() || + !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) || + this->fSrcBlend != that.fSrcBlend || + this->fDstBlend != that.fDstBlend || + this->fBlendConstant != that.fBlendConstant || + this->fFlagBits != that.fFlagBits || + this->fVACount != that.fVACount || + this->fVAStride != that.fVAStride || + memcmp(this->fVAPtr, that.fVAPtr, this->fVACount * sizeof(GrVertexAttrib)) || + this->fStencilSettings != that.fStencilSettings || + this->fDrawFace != that.fDrawFace) { + return false; + } + + bool usingVertexCoverage = this->hasCoverageVertexAttribute(); + if (!usingVertexCoverage && this->fCoverage != that.fCoverage) { + return false; + } + + bool explicitLocalCoords = this->hasLocalCoordAttribute(); + if (this->hasGeometryProcessor()) { + if (!that.hasGeometryProcessor()) { + return false; + } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor(), + *that.getGeometryProcessor(), + explicitLocalCoords)) { + return false; + } + } else if (that.hasGeometryProcessor()) { + return false; + } + + for (int i = 0; i < this->numColorStages(); i++) { + if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getColorStage(i), + explicitLocalCoords)) { + return false; + } + } + for (int i = 0; i < this->numCoverageStages(); i++) { + if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.getCoverageStage(i), + explicitLocalCoords)) { + return false; + } + } + + SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices, + that.fFixedFunctionVertexAttribIndices, + sizeof(this->fFixedFunctionVertexAttribIndices))); + + return true; +} + GrDrawState::CombinedState GrDrawState::CombineIfPossible( const GrDrawState& a, const GrDrawState& b, const GrDrawTargetCaps& caps) { @@ -218,11 +280,54 @@ void GrDrawState::setFromPaint(const GrPaint& paint, const SkMatrix& vm, GrRende //////////////////////////////////////////////////////////////////////////////// +bool GrDrawState::validateVertexAttribs() const { + // check consistency of effects and attributes + GrSLType slTypes[kMaxVertexAttribCnt]; + for (int i = 0; i < kMaxVertexAttribCnt; ++i) { + slTypes[i] = static_cast<GrSLType>(-1); + } + + if (this->hasGeometryProcessor()) { + const GrGeometryStage& stage = *this->getGeometryProcessor(); + const GrGeometryProcessor* gp = stage.getGeometryProcessor(); + SkASSERT(gp); + // make sure that any attribute indices have the correct binding type, that the attrib + // type and effect's shader lang type are compatible, and that attributes shared by + // multiple effects use the same shader lang type. + const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs(); + + int effectIndex = 0; + for (int index = 0; index < fVACount; index++) { + if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBinding) { + // we only care about effect bindings + continue; + } + SkASSERT(effectIndex < s.count()); + GrSLType effectSLType = s[effectIndex].getType(); + GrVertexAttribType attribType = fVAPtr[index].fType; + int slVecCount = GrSLTypeVectorCount(effectSLType); + int attribVecCount = GrVertexAttribTypeVectorCount(attribType); + if (slVecCount != attribVecCount || + (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] != effectSLType)) { + return false; + } + slTypes[index] = effectSLType; + effectIndex++; + } + // Make sure all attributes are consumed and we were able to find everything + SkASSERT(s.count() == effectIndex); + } + + return true; +} + +//////////////////////////////////////////////////////////////////////////////// + static void validate_vertex_attribs(const GrVertexAttrib* attribs, int count, size_t stride) { // this works as long as we're 4 byte-aligned #ifdef SK_DEBUG uint32_t overlapCheck = 0; - SkASSERT(count <= GrRODrawState::kMaxVertexAttribCnt); + SkASSERT(count <= GrDrawState::kMaxVertexAttribCnt); for (int index = 0; index < count; ++index) { size_t attribSize = GrVertexAttribTypeSize(attribs[index].fType); size_t attribOffset = attribs[index].fOffset; @@ -305,11 +410,39 @@ bool GrDrawState::couldApplyCoverage(const GrDrawTargetCaps& caps) const { GrBlendCoeff srcCoeff; GrBlendCoeff dstCoeff; BlendOptFlags flag = this->getBlendOpts(true, &srcCoeff, &dstCoeff); - return GrRODrawState::kNone_BlendOpt != flag || + return GrDrawState::kNone_BlendOpt != flag || (this->willEffectReadDstColor() && kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff); } +bool GrDrawState::hasSolidCoverage() const { + // If we're drawing coverage directly then coverage is effectively treated as color. + if (this->isCoverageDrawing()) { + return true; + } + + GrColor coverage; + uint32_t validComponentFlags; + // Initialize to an unknown starting coverage if per-vertex coverage is specified. + if (this->hasCoverageVertexAttribute()) { + validComponentFlags = 0; + } else { + coverage = fCoverage; + validComponentFlags = kRGBA_GrColorComponentFlags; + } + + // Run through the coverage stages and see if the coverage will be all ones at the end. + if (this->hasGeometryProcessor()) { + const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor(); + gp->getConstantColorComponents(&coverage, &validComponentFlags); + } + for (int s = 0; s < this->numCoverageStages(); ++s) { + const GrProcessor* processor = this->getCoverageStage(s).getProcessor(); + processor->getConstantColorComponents(&coverage, &validComponentFlags); + } + return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage); +} + ////////////////////////////////////////////////////////////////////////////// GrDrawState::AutoVertexAttribRestore::AutoVertexAttribRestore(GrDrawState* drawState) { @@ -323,6 +456,22 @@ GrDrawState::AutoVertexAttribRestore::AutoVertexAttribRestore(GrDrawState* drawS //////////////////////////////////////////////////////////////////////////////s +bool GrDrawState::willEffectReadDstColor() const { + if (!this->isColorWriteDisabled()) { + for (int s = 0; s < this->numColorStages(); ++s) { + if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) { + return true; + } + } + } + for (int s = 0; s < this->numCoverageStages(); ++s) { + if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) { + return true; + } + } + return false; +} + void GrDrawState::AutoRestoreEffects::set(GrDrawState* ds) { if (fDrawState) { // See the big comment on the class definition about GPs. @@ -360,6 +509,28 @@ void GrDrawState::AutoRestoreEffects::set(GrDrawState* ds) { //////////////////////////////////////////////////////////////////////////////// +// Some blend modes allow folding a fractional coverage value into the color's alpha channel, while +// others will blend incorrectly. +bool GrDrawState::canTweakAlphaForCoverage() const { + /* + The fractional coverage is f. + The src and dst coeffs are Cs and Cd. + The dst and src colors are S and D. + We want the blend to compute: f*Cs*S + (f*Cd + (1-f))D. By tweaking the source color's alpha + we're replacing S with S'=fS. It's obvious that that first term will always be ok. The second + term can be rearranged as [1-(1-Cd)f]D. By substituting in the various possibilities for Cd we + find that only 1, ISA, and ISC produce the correct destination when applied to S' and D. + Also, if we're directly rendering coverage (isCoverageDrawing) then coverage is treated as + color by definition. + */ + return kOne_GrBlendCoeff == fDstBlend || + kISA_GrBlendCoeff == fDstBlend || + kISC_GrBlendCoeff == fDstBlend || + this->isCoverageDrawing(); +} + +//////////////////////////////////////////////////////////////////////////////// + void GrDrawState::AutoViewMatrixRestore::restore() { if (fDrawState) { SkDEBUGCODE(--fDrawState->fBlockEffectRemovalCnt;) @@ -462,6 +633,22 @@ void GrDrawState::AutoViewMatrixRestore::doEffectCoordChanges(const SkMatrix& co //////////////////////////////////////////////////////////////////////////////// +void GrDrawState::convertToPendingExec() { + fRenderTarget.markPendingIO(); + fRenderTarget.removeRef(); + for (int i = 0; i < fColorStages.count(); ++i) { + fColorStages[i].convertToPendingExec(); + } + if (fGeometryProcessor) { + fGeometryProcessor->convertToPendingExec(); + } + for (int i = 0; i < fCoverageStages.count(); ++i) { + fCoverageStages[i].convertToPendingExec(); + } +} + +//////////////////////////////////////////////////////////////////////////////// + void GrDrawState::invalidateOptState() const { SkSafeSetNull(fCachedOptState); } @@ -473,3 +660,150 @@ GrDrawState::~GrDrawState() { SkASSERT(0 == fBlockEffectRemovalCnt); } +//////////////////////////////////////////////////////////////////////////////// + +GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage, + GrBlendCoeff* srcCoeff, + GrBlendCoeff* dstCoeff) const { + GrBlendCoeff bogusSrcCoeff, bogusDstCoeff; + if (NULL == srcCoeff) { + srcCoeff = &bogusSrcCoeff; + } + if (NULL == dstCoeff) { + dstCoeff = &bogusDstCoeff; + } + + *srcCoeff = this->getSrcBlendCoeff(); + *dstCoeff = this->getDstBlendCoeff(); + + if (this->isColorWriteDisabled()) { + *srcCoeff = kZero_GrBlendCoeff; + *dstCoeff = kOne_GrBlendCoeff; + } + + bool srcAIsOne = this->srcAlphaWillBeOne(); + bool dstCoeffIsOne = kOne_GrBlendCoeff == *dstCoeff || + (kSA_GrBlendCoeff == *dstCoeff && srcAIsOne); + bool dstCoeffIsZero = kZero_GrBlendCoeff == *dstCoeff || + (kISA_GrBlendCoeff == *dstCoeff && srcAIsOne); + + // When coeffs are (0,1) there is no reason to draw at all, unless + // stenciling is enabled. Having color writes disabled is effectively + // (0,1). + if ((kZero_GrBlendCoeff == *srcCoeff && dstCoeffIsOne)) { + if (this->getStencil().doesWrite()) { + return kEmitCoverage_BlendOptFlag; + } else { + *dstCoeff = kOne_GrBlendCoeff; + return kSkipDraw_BlendOptFlag; + } + } + + bool hasCoverage = forceCoverage || !this->hasSolidCoverage(); + + // if we don't have coverage we can check whether the dst + // has to read at all. If not, we'll disable blending. + if (!hasCoverage) { + if (dstCoeffIsZero) { + if (kOne_GrBlendCoeff == *srcCoeff) { + // if there is no coverage and coeffs are (1,0) then we + // won't need to read the dst at all, it gets replaced by src + *dstCoeff = kZero_GrBlendCoeff; + return kNone_BlendOpt; + } else if (kZero_GrBlendCoeff == *srcCoeff) { + // if the op is "clear" then we don't need to emit a color + // or blend, just write transparent black into the dst. + *srcCoeff = kOne_GrBlendCoeff; + *dstCoeff = kZero_GrBlendCoeff; + return kEmitTransBlack_BlendOptFlag; + } + } + } else if (this->isCoverageDrawing()) { + // we have coverage but we aren't distinguishing it from alpha by request. + return kCoverageAsAlpha_BlendOptFlag; + } else { + // check whether coverage can be safely rolled into alpha + // of if we can skip color computation and just emit coverage + if (this->canTweakAlphaForCoverage()) { + return kCoverageAsAlpha_BlendOptFlag; + } + if (dstCoeffIsZero) { + if (kZero_GrBlendCoeff == *srcCoeff) { + // the source color is not included in the blend + // the dst coeff is effectively zero so blend works out to: + // (c)(0)D + (1-c)D = (1-c)D. + *dstCoeff = kISA_GrBlendCoeff; + return kEmitCoverage_BlendOptFlag; + } else if (srcAIsOne) { + // the dst coeff is effectively zero so blend works out to: + // cS + (c)(0)D + (1-c)D = cS + (1-c)D. + // If Sa is 1 then we can replace Sa with c + // and set dst coeff to 1-Sa. + *dstCoeff = kISA_GrBlendCoeff; + return kCoverageAsAlpha_BlendOptFlag; + } + } else if (dstCoeffIsOne) { + // the dst coeff is effectively one so blend works out to: + // cS + (c)(1)D + (1-c)D = cS + D. + *dstCoeff = kOne_GrBlendCoeff; + return kCoverageAsAlpha_BlendOptFlag; + } + } + + return kNone_BlendOpt; +} + + +bool GrDrawState::srcAlphaWillBeOne() const { + uint32_t validComponentFlags; + GrColor color; + // Check if per-vertex or constant color may have partial alpha + if (this->hasColorVertexAttribute()) { + if (fHints & kVertexColorsAreOpaque_Hint) { + validComponentFlags = kA_GrColorComponentFlag; + color = 0xFF << GrColor_SHIFT_A; + } else { + validComponentFlags = 0; + color = 0; // not strictly necessary but we get false alarms from tools about uninit. + } + } else { + validComponentFlags = kRGBA_GrColorComponentFlags; + color = this->getColor(); + } + + // Run through the color stages + for (int s = 0; s < this->numColorStages(); ++s) { + const GrProcessor* processor = this->getColorStage(s).getProcessor(); + processor->getConstantColorComponents(&color, &validComponentFlags); + } + + // Check whether coverage is treated as color. If so we run through the coverage computation. + if (this->isCoverageDrawing()) { + // The shader generated for coverage drawing runs the full coverage computation and then + // makes the shader output be the multiplication of color and coverage. We mirror that here. + GrColor coverage; + uint32_t coverageComponentFlags; + if (this->hasCoverageVertexAttribute()) { + coverageComponentFlags = 0; + coverage = 0; // suppresses any warnings. + } else { + coverageComponentFlags = kRGBA_GrColorComponentFlags; + coverage = this->getCoverageColor(); + } + + // Run through the coverage stages + for (int s = 0; s < this->numCoverageStages(); ++s) { + const GrProcessor* processor = this->getCoverageStage(s).getProcessor(); + processor->getConstantColorComponents(&coverage, &coverageComponentFlags); + } + + // Since the shader will multiply coverage and color, the only way the final A==1 is if + // coverage and color both have A==1. + return (kA_GrColorComponentFlag & validComponentFlags & coverageComponentFlags) && + 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage); + + } + + return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnpackA(color); +} + |