diff options
author | Brian Salomon <bsalomon@google.com> | 2018-07-30 10:24:13 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-30 14:54:25 +0000 |
commit | 60dd8c746428fb6218fff5f437b1b7c5256bba13 (patch) | |
tree | bc9c5c5b16de0ecf6d60452d69dbfd870126f97a | |
parent | 12e42565886ac6b28cbcae40d63ee093bde3e630 (diff) |
Introduce enum class for texture type.
This represents the GL texture "target" but at the API-neutral level. It
will be needed here because proxy's that wrap imported texture's need to
know about sampling restrictions.
Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8
Reviewed-on: https://skia-review.googlesource.com/144304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
-rw-r--r-- | include/gpu/GrTexture.h | 6 | ||||
-rw-r--r-- | include/private/GrTypesPriv.h | 24 | ||||
-rw-r--r-- | src/gpu/GrProgramDesc.cpp | 19 | ||||
-rw-r--r-- | src/gpu/GrTexture.cpp | 7 | ||||
-rw-r--r-- | src/gpu/GrTexturePriv.h | 2 | ||||
-rw-r--r-- | src/gpu/gl/GrGLGpu.cpp | 5 | ||||
-rw-r--r-- | src/gpu/gl/GrGLTexture.cpp | 77 | ||||
-rw-r--r-- | src/gpu/gl/GrGLTexture.h | 9 | ||||
-rw-r--r-- | src/gpu/gl/GrGLUniformHandler.cpp | 5 | ||||
-rw-r--r-- | src/gpu/gl/GrGLUniformHandler.h | 2 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramBuilder.cpp | 12 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramBuilder.h | 2 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLUniformHandler.h | 2 | ||||
-rw-r--r-- | src/gpu/mock/GrMockTexture.h | 2 | ||||
-rw-r--r-- | src/gpu/mtl/GrMtlTexture.mm | 9 | ||||
-rw-r--r-- | src/gpu/ops/GrTextureOp.cpp | 2 | ||||
-rw-r--r-- | src/gpu/vk/GrVkTexture.cpp | 27 | ||||
-rw-r--r-- | src/gpu/vk/GrVkUniformHandler.cpp | 5 | ||||
-rw-r--r-- | src/gpu/vk/GrVkUniformHandler.h | 2 |
19 files changed, 125 insertions, 94 deletions
diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h index 215cda1e94..2776567ae8 100644 --- a/include/gpu/GrTexture.h +++ b/include/gpu/GrTexture.h @@ -65,8 +65,8 @@ public: inline const GrTexturePriv texturePriv() const; protected: - GrTexture(GrGpu*, const GrSurfaceDesc&, GrSLType samplerType, - GrSamplerState::Filter highestFilterMode, GrMipMapsStatus); + GrTexture(GrGpu*, const GrSurfaceDesc&, GrTextureType, GrSamplerState::Filter highestFilterMode, + GrMipMapsStatus); virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; @@ -76,7 +76,7 @@ private: void markMipMapsDirty(); void markMipMapsClean(); - GrSLType fSamplerType; + GrTextureType fTextureType; GrSamplerState::Filter fHighestFilterMode; GrMipMapsStatus fMipMapsStatus; int fMaxMipMapLevel; diff --git a/include/private/GrTypesPriv.h b/include/private/GrTypesPriv.h index ecd95574f2..db25236e3d 100644 --- a/include/private/GrTypesPriv.h +++ b/include/private/GrTypesPriv.h @@ -330,6 +330,17 @@ enum GrSLType { kTexture2DRectSampler_GrSLType, }; +/** + * The type of texture. Backends other than GL currently only use the 2D value but the type must + * still be known at the API-neutral layer as it used to determine whether MIP maps, renderability, + * and sampling parameters are legal for proxies that will be instantiated with wrapped textures. + */ +enum class GrTextureType { + k2D, + kRectangle, + kExternal +}; + enum GrShaderType { kVertex_GrShaderType, kGeometry_GrShaderType, @@ -479,6 +490,19 @@ static inline int GrSLTypeVecLength(GrSLType type) { return -1; } +static inline GrSLType GrSLCombinedSamplerTypeForTextureType(GrTextureType type) { + switch (type) { + case GrTextureType::k2D: + return kTexture2DSampler_GrSLType; + case GrTextureType::kRectangle: + return kTexture2DRectSampler_GrSLType; + case GrTextureType::kExternal: + return kTextureExternalSampler_GrSLType; + } + SK_ABORT("Unexpected texture type"); + return kTexture2DSampler_GrSLType; +} + static inline bool GrSLTypeIsCombinedSamplerType(GrSLType type) { switch (type) { case kTexture2DSampler_GrSLType: diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp index f1524db555..b0396f9c37 100644 --- a/src/gpu/GrProgramDesc.cpp +++ b/src/gpu/GrProgramDesc.cpp @@ -22,28 +22,26 @@ enum { kSamplerOrImageTypeKeyBits = 4 }; -static inline uint16_t image_storage_or_sampler_uniform_type_key(GrSLType type ) { +static inline uint16_t texture_type_key(GrTextureType type) { int value = UINT16_MAX; switch (type) { - case kTexture2DSampler_GrSLType: + case GrTextureType::k2D: value = 0; break; - case kTextureExternalSampler_GrSLType: + case GrTextureType::kExternal: value = 1; break; - case kTexture2DRectSampler_GrSLType: + case GrTextureType::kRectangle: value = 2; break; - default: - break; } SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value); - return value; + return SkToU16(value); } -static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility, +static uint16_t sampler_key(GrTextureType textureType, GrPixelConfig config, const GrShaderCaps& caps) { - int samplerTypeKey = image_storage_or_sampler_uniform_type_key(samplerType); + int samplerTypeKey = texture_type_key(textureType); GR_STATIC_ASSERT(1 == sizeof(caps.configTextureSwizzle(config).asKey())); return SkToU16(samplerTypeKey | @@ -65,8 +63,7 @@ static void add_sampler_and_image_keys(GrProcessorKeyBuilder* b, const GrResourc const GrResourceIOProcessor::TextureSampler& sampler = proc.textureSampler(i); const GrTexture* tex = sampler.peekTexture(); - k16[j] = sampler_key(tex->texturePriv().samplerType(), tex->config(), sampler.visibility(), - caps); + k16[j] = sampler_key(tex->texturePriv().textureType(), tex->config(), caps); } // zero the last 16 bits if the number of uniforms for samplers is odd. if (numTextureSamplers & 0x1) { diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp index 0051a225ef..8b08e7182d 100644 --- a/src/gpu/GrTexture.cpp +++ b/src/gpu/GrTexture.cpp @@ -35,11 +35,10 @@ size_t GrTexture::onGpuMemorySize() const { } ///////////////////////////////////////////////////////////////////////////// -GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrSLType samplerType, - GrSamplerState::Filter highestFilterMode, - GrMipMapsStatus mipMapsStatus) +GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrTextureType textureType, + GrSamplerState::Filter highestFilterMode, GrMipMapsStatus mipMapsStatus) : INHERITED(gpu, desc) - , fSamplerType(samplerType) + , fTextureType(textureType) , fHighestFilterMode(highestFilterMode) , fMipMapsStatus(mipMapsStatus) { if (GrMipMapsStatus::kNotAllocated == fMipMapsStatus) { diff --git a/src/gpu/GrTexturePriv.h b/src/gpu/GrTexturePriv.h index 1cdd2dc9f5..316afbc4c4 100644 --- a/src/gpu/GrTexturePriv.h +++ b/src/gpu/GrTexturePriv.h @@ -40,7 +40,7 @@ public: return fTexture->fMaxMipMapLevel; } - GrSLType samplerType() const { return fTexture->fSamplerType; } + GrTextureType textureType() const { return fTexture->fTextureType; } /** The filter used is clamped to this value in GrProcessor::TextureSampler. */ GrSamplerState::Filter highestFilterMode() const { return fTexture->fHighestFilterMode; } diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp index e04a40d8ab..ea1bfcd726 100644 --- a/src/gpu/gl/GrGLGpu.cpp +++ b/src/gpu/gl/GrGLGpu.cpp @@ -3008,7 +3008,8 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) { int progIdx = TextureToCopyProgramIdx(srcTex); const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); - GrSLType samplerType = srcTex->texturePriv().samplerType(); + GrSLType samplerType = + GrSLCombinedSamplerTypeForTextureType(srcTex->texturePriv().textureType()); if (!fCopyProgramArrayBuffer) { static const GrGLfloat vdata[] = { @@ -4126,7 +4127,7 @@ sk_sp<GrSemaphore> GrGLGpu::prepareTextureForCrossContextUsage(GrTexture* textur } int GrGLGpu::TextureToCopyProgramIdx(GrTexture* texture) { - switch (texture->texturePriv().samplerType()) { + switch (GrSLCombinedSamplerTypeForTextureType(texture->texturePriv().textureType())) { case kTexture2DSampler_GrSLType: return 0; case kTexture2DRectSampler_GrSLType: diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp index 2d674f4756..f0fafabcba 100644 --- a/src/gpu/gl/GrGLTexture.cpp +++ b/src/gpu/gl/GrGLTexture.cpp @@ -15,18 +15,30 @@ #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) -static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, - const GrGLGpu* gpu) { - if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) { - SkASSERT(gpu->caps()->shaderCaps()->externalTextureSupport()); - return kTextureExternalSampler_GrSLType; - } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) { - SkASSERT(gpu->glCaps().rectangleTextureSupport()); - return kTexture2DRectSampler_GrSLType; - } else { - SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D); - return kTexture2DSampler_GrSLType; +static inline GrTextureType texture_type_from_target(GrGLenum target) { + switch (target) { + case GR_GL_TEXTURE_2D: + return GrTextureType::k2D; + case GR_GL_TEXTURE_RECTANGLE: + return GrTextureType::kRectangle; + case GR_GL_TEXTURE_EXTERNAL: + return GrTextureType::kExternal; } + SK_ABORT("Unexpected texture target"); + return GrTextureType::k2D; +} + +static inline GrGLenum target_from_texture_type(GrTextureType type) { + switch (type) { + case GrTextureType::k2D: + return GR_GL_TEXTURE_2D; + case GrTextureType::kRectangle: + return GR_GL_TEXTURE_RECTANGLE; + case GrTextureType::kExternal: + return GR_GL_TEXTURE_EXTERNAL; + } + SK_ABORT("Unexpected texture type"); + return GR_GL_TEXTURE_2D; } // This method parallels GrTextureProxy::highestFilterMode @@ -42,27 +54,27 @@ static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDe // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) - : GrSurface(gpu, desc) - , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu), - highest_filter_mode(idDesc, desc.fConfig), mipMapsStatus) { + : GrSurface(gpu, desc) + , INHERITED(gpu, desc, texture_type_from_target(idDesc.fInfo.fTarget), + highest_filter_mode(idDesc, desc.fConfig), mipMapsStatus) { this->init(desc, idDesc); this->registerWithCache(budgeted); } GrGLTexture::GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc, GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) - : GrSurface(gpu, desc) - , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu), - highest_filter_mode(idDesc, desc.fConfig), mipMapsStatus) { + : GrSurface(gpu, desc) + , INHERITED(gpu, desc, texture_type_from_target(idDesc.fInfo.fTarget), + highest_filter_mode(idDesc, desc.fConfig), mipMapsStatus) { this->init(desc, idDesc); this->registerWithCacheWrapped(); } GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) - : GrSurface(gpu, desc) - , INHERITED(gpu, desc, sampler_type(idDesc, desc.fConfig, gpu), - highest_filter_mode(idDesc, desc.fConfig), mipMapsStatus) { + : GrSurface(gpu, desc) + , INHERITED(gpu, desc, texture_type_from_target(idDesc.fInfo.fTarget), + highest_filter_mode(idDesc, desc.fConfig), mipMapsStatus) { this->init(desc, idDesc); } @@ -75,30 +87,38 @@ void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { } fTexParams.invalidate(); fTexParamsTimestamp = GrGpu::kExpiredTimestamp; - fInfo = idDesc.fInfo; + fID = idDesc.fInfo.fID; + fFormat = idDesc.fInfo.fFormat; fTextureIDOwnership = idDesc.fOwnership; } +GrGLenum GrGLTexture::target() const { + return target_from_texture_type(this->texturePriv().textureType()); +} + void GrGLTexture::onRelease() { - if (fInfo.fID) { + if (fID) { if (GrBackendObjectOwnership::kBorrowed != fTextureIDOwnership) { - GL_CALL(DeleteTextures(1, &fInfo.fID)); + GL_CALL(DeleteTextures(1, &fID)); } - fInfo.fID = 0; + fID = 0; } this->invokeReleaseProc(); INHERITED::onRelease(); } void GrGLTexture::onAbandon() { - fInfo.fTarget = 0; - fInfo.fID = 0; + fID = 0; this->invokeReleaseProc(); INHERITED::onAbandon(); } GrBackendTexture GrGLTexture::getBackendTexture() const { - return GrBackendTexture(this->width(), this->height(), this->texturePriv().mipMapped(), fInfo); + GrGLTextureInfo info; + info.fTarget = target_from_texture_type(this->texturePriv().textureType()); + info.fID = fID; + info.fFormat = fFormat; + return GrBackendTexture(this->width(), this->height(), this->texturePriv().mipMapped(), info); } sk_sp<GrGLTexture> GrGLTexture::MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, @@ -108,8 +128,7 @@ sk_sp<GrGLTexture> GrGLTexture::MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& d bool GrGLTexture::onStealBackendTexture(GrBackendTexture* backendTexture, SkImage::BackendTextureReleaseProc* releaseProc) { - *backendTexture = GrBackendTexture(this->width(), this->height(), - this->texturePriv().mipMapped(), fInfo); + *backendTexture = this->getBackendTexture(); // Set the release proc to a no-op function. GL doesn't require any special cleanup. *releaseProc = [](GrBackendTexture){}; diff --git a/src/gpu/gl/GrGLTexture.h b/src/gpu/gl/GrGLTexture.h index 10b8e26e78..298f1faf11 100644 --- a/src/gpu/gl/GrGLTexture.h +++ b/src/gpu/gl/GrGLTexture.h @@ -58,9 +58,9 @@ public: fTexParamsTimestamp = timestamp; } - GrGLuint textureID() const { return fInfo.fID; } + GrGLuint textureID() const { return fID; } - GrGLenum target() const { return fInfo.fTarget; } + GrGLenum target() const; bool hasBaseLevelBeenBoundToFBO() const { return fBaseLevelHasBeenBoundToFBO; } void baseLevelWasBoundToFBO() { fBaseLevelHasBeenBoundToFBO = true; } @@ -96,9 +96,8 @@ private: TexParams fTexParams; GrGpu::ResetTimestamp fTexParamsTimestamp; - // Holds the texture target and ID. A pointer to this may be shared to external clients for - // direct interaction with the GL object. - GrGLTextureInfo fInfo; + GrGLuint fID; + GrGLenum fFormat; GrBackendObjectOwnership fTextureIDOwnership; bool fBaseLevelHasBeenBoundToFBO = false; diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp index 81b1ee69ac..0d57a1422c 100644 --- a/src/gpu/gl/GrGLUniformHandler.cpp +++ b/src/gpu/gl/GrGLUniformHandler.cpp @@ -63,7 +63,7 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility, GrSwizzle swizzle, - GrSLType type, + GrTextureType type, GrSLPrecision precision, const char* name) { SkASSERT(name && strlen(name)); @@ -74,8 +74,7 @@ GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visi fProgramBuilder->nameVariable(&mangleName, prefix, name, true); UniformInfo& sampler = fSamplers.push_back(); - SkASSERT(GrSLTypeIsCombinedSamplerType(type)); - sampler.fVariable.setType(type); + sampler.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type)); sampler.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); sampler.fVariable.setPrecision(precision); sampler.fVariable.setName(mangleName); diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h index d3aa2f8358..1bf8553e73 100644 --- a/src/gpu/gl/GrGLUniformHandler.h +++ b/src/gpu/gl/GrGLUniformHandler.h @@ -39,7 +39,7 @@ private: int arrayCount, const char** outName) override; - SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision, + SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrTextureType, GrSLPrecision, const char* name) override; const GrShaderVar& samplerVariable(SamplerHandle handle) const override { diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp index 6f05eba0f6..05b78eef0c 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp +++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp @@ -226,10 +226,10 @@ void GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn, // GrProcessor::TextureSampler sampler(dstTexture); SkString name("DstTextureSampler"); dstTextureSamplerHandle = - this->emitSampler(dstTexture->texturePriv().samplerType(), dstTexture->config(), + this->emitSampler(dstTexture->texturePriv().textureType(), dstTexture->config(), "DstTextureSampler", kFragment_GrShaderFlag); dstTextureOrigin = fPipeline.dstTextureProxy()->origin(); - SkASSERT(kTextureExternalSampler_GrSLType != dstTexture->texturePriv().samplerType()); + SkASSERT(dstTexture->texturePriv().textureType() != GrTextureType::kExternal); } GrGLSLXferProcessor::EmitArgs args(&fFS, @@ -258,9 +258,9 @@ void GrGLSLProgramBuilder::emitSamplers( for (int t = 0; t < numTextureSamplers; ++t) { const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(t); name.printf("TextureSampler_%d", outTexSamplerHandles->count()); - GrSLType samplerType = sampler.peekTexture()->texturePriv().samplerType(); + GrTextureType textureType = sampler.peekTexture()->texturePriv().textureType(); outTexSamplerHandles->emplace_back(this->emitSampler( - samplerType, sampler.peekTexture()->config(), name.c_str(), sampler.visibility())); + textureType, sampler.peekTexture()->config(), name.c_str(), sampler.visibility())); } } @@ -277,14 +277,14 @@ void GrGLSLProgramBuilder::updateSamplerCounts(GrShaderFlags visibility) { } } -GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(GrSLType samplerType, +GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(GrTextureType textureType, GrPixelConfig config, const char* name, GrShaderFlags visibility) { this->updateSamplerCounts(visibility); GrSLPrecision precision = GrSLSamplerPrecision(config); GrSwizzle swizzle = this->shaderCaps()->configTextureSwizzle(config); - return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name); + return this->uniformHandler()->addSampler(visibility, swizzle, textureType, precision, name); } void GrGLSLProgramBuilder::emitFSOutputSwizzle(bool hasSecondaryOutput) { diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h index b1ccec8deb..bdc39c00dd 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.h +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h @@ -137,7 +137,7 @@ private: void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); void emitSamplers(const GrResourceIOProcessor& processor, SkTArray<SamplerHandle>* outTexSamplerHandles); - SamplerHandle emitSampler(GrSLType samplerType, GrPixelConfig, const char* name, + SamplerHandle emitSampler(GrTextureType, GrPixelConfig, const char* name, GrShaderFlags visibility); void emitFSOutputSwizzle(bool hasSecondaryOutput); void updateSamplerCounts(GrShaderFlags visibility); diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h index 8e077e4eec..ae87fafed9 100644 --- a/src/gpu/glsl/GrGLSLUniformHandler.h +++ b/src/gpu/glsl/GrGLSLUniformHandler.h @@ -95,7 +95,7 @@ private: virtual const GrShaderVar& samplerVariable(SamplerHandle) const = 0; virtual GrSwizzle samplerSwizzle(SamplerHandle) const = 0; - virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision, + virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrTextureType, GrSLPrecision, const char* name) = 0; virtual UniformHandle internalAddUniformArray(uint32_t visibility, diff --git a/src/gpu/mock/GrMockTexture.h b/src/gpu/mock/GrMockTexture.h index 24ef009229..1722329b89 100644 --- a/src/gpu/mock/GrMockTexture.h +++ b/src/gpu/mock/GrMockTexture.h @@ -46,7 +46,7 @@ protected: GrMockTexture(GrMockGpu* gpu, const GrSurfaceDesc& desc, GrMipMapsStatus mipMapsStatus, const GrMockTextureInfo& info) : GrSurface(gpu, desc) - , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, GrSamplerState::Filter::kMipMap, + , INHERITED(gpu, desc, GrTextureType::k2D, GrSamplerState::Filter::kMipMap, mipMapsStatus) , fInfo(info) {} diff --git a/src/gpu/mtl/GrMtlTexture.mm b/src/gpu/mtl/GrMtlTexture.mm index 0511df29a8..1b5ffcbb33 100644 --- a/src/gpu/mtl/GrMtlTexture.mm +++ b/src/gpu/mtl/GrMtlTexture.mm @@ -22,8 +22,7 @@ GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu, id<MTLTexture> texture, GrMipMapsStatus mipMapsStatus) : GrSurface(gpu, desc) - , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), - mipMapsStatus) + , INHERITED(gpu, desc, GrTextureType::k2D, highest_filter_mode(desc.fConfig), mipMapsStatus) , fTexture(texture) { SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); this->registerWithCache(budgeted); @@ -35,8 +34,7 @@ GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu, id<MTLTexture> texture, GrMipMapsStatus mipMapsStatus) : GrSurface(gpu, desc) - , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), - mipMapsStatus) + , INHERITED(gpu, desc, GrTextureType::k2D, highest_filter_mode(desc.fConfig), mipMapsStatus) , fTexture(texture) { SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); this->registerWithCacheWrapped(); @@ -47,8 +45,7 @@ GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu, id<MTLTexture> texture, GrMipMapsStatus mipMapsStatus) : GrSurface(gpu, desc) - , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), - mipMapsStatus) + , INHERITED(gpu, desc, GrTextureType::k2D, highest_filter_mode(desc.fConfig), mipMapsStatus) , fTexture(texture) { SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount)); } diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp index ff0198533f..99ecdf8101 100644 --- a/src/gpu/ops/GrTextureOp.cpp +++ b/src/gpu/ops/GrTextureOp.cpp @@ -953,7 +953,7 @@ __attribute__((no_sanitize("float-cast-overflow"))) return -1; } if (GrTexture* tex = thatProxies[j]->priv().peekTexture()) { - if (tex->texturePriv().samplerType() != kTexture2DSampler_GrSLType) { + if (tex->texturePriv().textureType() != GrTextureType::k2D) { return -1; } } diff --git a/src/gpu/vk/GrVkTexture.cpp b/src/gpu/vk/GrVkTexture.cpp index 1f1d1bbc1a..93171c0aa9 100644 --- a/src/gpu/vk/GrVkTexture.cpp +++ b/src/gpu/vk/GrVkTexture.cpp @@ -30,11 +30,10 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu, sk_sp<GrVkImageLayout> layout, const GrVkImageView* view, GrMipMapsStatus mipMapsStatus) - : GrSurface(gpu, desc) - , GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned) - , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), - mipMapsStatus) - , fTextureView(view) { + : GrSurface(gpu, desc) + , GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned) + , INHERITED(gpu, desc, GrTextureType::k2D, highest_filter_mode(desc.fConfig), mipMapsStatus) + , fTextureView(view) { SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); this->registerWithCache(budgeted); } @@ -47,11 +46,10 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrVkImageView* view, GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership) - : GrSurface(gpu, desc) - , GrVkImage(info, std::move(layout), ownership) - , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), - mipMapsStatus) - , fTextureView(view) { + : GrSurface(gpu, desc) + , GrVkImage(info, std::move(layout), ownership) + , INHERITED(gpu, desc, GrTextureType::k2D, highest_filter_mode(desc.fConfig), mipMapsStatus) + , fTextureView(view) { SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); this->registerWithCacheWrapped(); } @@ -64,11 +62,10 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrVkImageView* view, GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership) - : GrSurface(gpu, desc) - , GrVkImage(info, layout, ownership) - , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), - mipMapsStatus) - , fTextureView(view) { + : GrSurface(gpu, desc) + , GrVkImage(info, layout, ownership) + , INHERITED(gpu, desc, GrTextureType::k2D, highest_filter_mode(desc.fConfig), mipMapsStatus) + , fTextureView(view) { SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); } diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp index 3af61d0111..0f25be80f1 100644 --- a/src/gpu/vk/GrVkUniformHandler.cpp +++ b/src/gpu/vk/GrVkUniformHandler.cpp @@ -256,7 +256,7 @@ GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility, GrSwizzle swizzle, - GrSLType type, + GrTextureType type, GrSLPrecision precision, const char* name) { SkASSERT(name && strlen(name)); @@ -269,8 +269,7 @@ GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visi fProgramBuilder->nameVariable(&mangleName, prefix, name, true); UniformInfo& info = fSamplers.push_back(); - SkASSERT(GrSLTypeIsCombinedSamplerType(type)); - info.fVariable.setType(type); + info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type)); info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); info.fVariable.setPrecision(precision); info.fVariable.setName(mangleName); diff --git a/src/gpu/vk/GrVkUniformHandler.h b/src/gpu/vk/GrVkUniformHandler.h index 7653abea67..bd8f8f354e 100644 --- a/src/gpu/vk/GrVkUniformHandler.h +++ b/src/gpu/vk/GrVkUniformHandler.h @@ -60,7 +60,7 @@ private: SamplerHandle addSampler(uint32_t visibility, GrSwizzle swizzle, - GrSLType type, + GrTextureType type, GrSLPrecision precision, const char* name) override; |