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author | Benjamin Barenblat <bbarenblat@galois.com> | 2014-01-31 13:58:13 -0800 |
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committer | Benjamin Barenblat <bbarenblat@galois.com> | 2014-02-03 10:26:01 -0800 |
commit | 50969a223482384ea98bf0ca234d52f778f85c18 (patch) | |
tree | 2efc29a650f31f7cab65d593b6284be7a68bf10d /src/noise-inl.h | |
parent | a9067eb46b845f70c9282bad59fbe6e8dba0e515 (diff) |
Update example scene to produce undistorted distance metrics
V-REP models vision sensors’ fields of vision as frusta – i.e., V-REP
assumes the camera’s field of view terminates in a plane whose points
are generally not equidistant from the aperture. Unfortunately, most
humans think of a camera’s field of view terminating in a paraboloid.
Thus, to the human brain, the raw depth buffer V-REP returns appears
distorted. This commit fixes that by getting depth data from a filter,
rather than the raw depth buffer; this causes V-REP to perform
correction on the data.
Diffstat (limited to 'src/noise-inl.h')
0 files changed, 0 insertions, 0 deletions