aboutsummaryrefslogtreecommitdiffhomepage
path: root/video/out/opengl/video.c
blob: 498d89259e3913608597ed50276d867c498b4193 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
/*
 * This file is part of mpv.
 *
 * mpv is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * mpv is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with mpv.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <assert.h>
#include <math.h>
#include <stdarg.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>

#include <libavutil/common.h>
#include <libavutil/lfg.h>

#include "video.h"

#include "misc/bstr.h"
#include "options/m_config.h"
#include "common/global.h"
#include "options/options.h"
#include "common.h"
#include "formats.h"
#include "utils.h"
#include "hwdec.h"
#include "osd.h"
#include "stream/stream.h"
#include "video_shaders.h"
#include "user_shaders.h"
#include "video/out/filter_kernels.h"
#include "video/out/aspect.h"
#include "video/out/dither.h"
#include "video/out/vo.h"

// Maximal number of saved textures (for user script purposes)
#define MAX_TEXTURE_HOOKS 16
#define MAX_SAVED_TEXTURES 32

// scale/cscale arguments that map directly to shader filter routines.
// Note that the convolution filters are not included in this list.
static const char *const fixed_scale_filters[] = {
    "bilinear",
    "bicubic_fast",
    "oversample",
    NULL
};
static const char *const fixed_tscale_filters[] = {
    "oversample",
    "linear",
    NULL
};

// must be sorted, and terminated with 0
int filter_sizes[] =
    {2, 4, 6, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 0};
int tscale_sizes[] = {2, 4, 6, 0}; // limited by TEXUNIT_VIDEO_NUM

struct vertex_pt {
    float x, y;
};

struct vertex {
    struct vertex_pt position;
    struct vertex_pt texcoord[TEXUNIT_VIDEO_NUM];
};

static const struct gl_vao_entry vertex_vao[] = {
    {"position", 2, GL_FLOAT, false, offsetof(struct vertex, position)},
    {"texcoord0", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[0])},
    {"texcoord1", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[1])},
    {"texcoord2", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[2])},
    {"texcoord3", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[3])},
    {"texcoord4", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[4])},
    {"texcoord5", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[5])},
    {0}
};

struct texplane {
    int w, h;
    int tex_w, tex_h;
    GLint gl_internal_format;
    GLenum gl_target;
    bool use_integer;
    GLenum gl_format;
    GLenum gl_type;
    GLuint gl_texture;
    char swizzle[5];
    bool flipped;
    struct gl_pbo_upload pbo;
};

struct video_image {
    struct texplane planes[4];
    struct mp_image *mpi;       // original input image
    uint64_t id;                // unique ID identifying mpi contents
    bool hwdec_mapped;
};

enum plane_type {
    PLANE_NONE = 0,
    PLANE_RGB,
    PLANE_LUMA,
    PLANE_CHROMA,
    PLANE_ALPHA,
    PLANE_XYZ,
};

// A self-contained description of a source image which can be bound to a
// texture unit and sampled from. Contains metadata about how it's to be used
struct img_tex {
    enum plane_type type; // must be set to something non-zero
    int components; // number of relevant coordinates
    float multiplier; // multiplier to be used when sampling
    GLuint gl_tex;
    GLenum gl_target;
    bool use_integer;
    int tex_w, tex_h; // source texture size
    int w, h; // logical size (after transformation)
    struct gl_transform transform; // rendering transformation
    char swizzle[5];
};

// A named img_tex, for user scripting purposes
struct saved_tex {
    const char *name;
    struct img_tex tex;
};

// A texture hook. This is some operation that transforms a named texture as
// soon as it's generated
struct tex_hook {
    char *hook_tex;
    char *save_tex;
    char *bind_tex[TEXUNIT_VIDEO_NUM];
    int components; // how many components are relevant (0 = same as input)
    void *priv; // this can be set to whatever the hook wants
    void (*hook)(struct gl_video *p, struct img_tex tex, // generates GLSL
                 struct gl_transform *trans, void *priv);
    void (*free)(struct tex_hook *hook);
    bool (*cond)(struct gl_video *p, struct img_tex tex, void *priv);
};

struct fbosurface {
    struct fbotex fbotex;
    uint64_t id;
    double pts;
};

#define FBOSURFACES_MAX 10

struct cached_file {
    char *path;
    struct bstr body;
};

struct gl_video {
    GL *gl;

    struct mpv_global *global;
    struct mp_log *log;
    struct gl_video_opts opts;
    struct m_config_cache *opts_cache;
    struct gl_lcms *cms;
    bool gl_debug;

    int texture_16bit_depth;    // actual bits available in 16 bit textures
    int fb_depth;               // actual bits available in GL main framebuffer

    struct gl_shader_cache *sc;

    struct gl_vao vao;

    struct osd_state *osd_state;
    struct mpgl_osd *osd;
    double osd_pts;

    GLuint lut_3d_texture;
    bool use_lut_3d;
    int lut_3d_size[3];

    GLuint dither_texture;
    int dither_size;

    struct gl_timer *upload_timer;
    struct gl_timer *render_timer;
    struct gl_timer *present_timer;

    struct mp_image_params real_image_params;   // configured format
    struct mp_image_params image_params;        // texture format (mind hwdec case)
    struct mp_imgfmt_desc image_desc;
    int plane_count;

    bool is_yuv, is_packed_yuv;
    bool has_alpha;
    char color_swizzle[5];
    bool use_integer_conversion;

    struct video_image image;

    bool dumb_mode;
    bool forced_dumb_mode;

    struct fbotex merge_fbo[4];
    struct fbotex scale_fbo[4];
    struct fbotex integer_fbo[4];
    struct fbotex indirect_fbo;
    struct fbotex blend_subs_fbo;
    struct fbotex output_fbo;
    struct fbosurface surfaces[FBOSURFACES_MAX];
    struct fbotex vdpau_deinterleave_fbo[2];

    int surface_idx;
    int surface_now;
    int frames_drawn;
    bool is_interpolated;
    bool output_fbo_valid;

    // state for configured scalers
    struct scaler scaler[SCALER_COUNT];

    struct mp_csp_equalizer video_eq;

    struct mp_rect src_rect;    // displayed part of the source video
    struct mp_rect dst_rect;    // video rectangle on output window
    struct mp_osd_res osd_rect; // OSD size/margins
    int vp_w, vp_h;

    // temporary during rendering
    struct img_tex pass_tex[TEXUNIT_VIDEO_NUM];
    int pass_tex_num;
    int texture_w, texture_h;
    struct gl_transform texture_offset; // texture transform without rotation
    int components;
    bool use_linear;
    float user_gamma;

    // hooks and saved textures
    struct saved_tex saved_tex[MAX_SAVED_TEXTURES];
    int saved_tex_num;
    struct tex_hook tex_hooks[MAX_TEXTURE_HOOKS];
    int tex_hook_num;
    struct fbotex hook_fbos[MAX_SAVED_TEXTURES];
    int hook_fbo_num;

    int frames_uploaded;
    int frames_rendered;
    AVLFG lfg;

    // Cached because computing it can take relatively long
    int last_dither_matrix_size;
    float *last_dither_matrix;

    struct cached_file *files;
    int num_files;

    struct gl_hwdec *hwdec;
    bool hwdec_active;

    bool dsi_warned;
    bool broken_frame; // temporary error state
};

struct packed_fmt_entry {
    int fmt;
    int8_t component_size;
    int8_t components[4]; // source component - 0 means unmapped
};

static const struct packed_fmt_entry mp_packed_formats[] = {
    //                  w   R  G  B  A
    {IMGFMT_Y8,         1, {1, 0, 0, 0}},
    {IMGFMT_Y16,        2, {1, 0, 0, 0}},
    {IMGFMT_YA8,        1, {1, 0, 0, 2}},
    {IMGFMT_YA16,       2, {1, 0, 0, 2}},
    {IMGFMT_ARGB,       1, {2, 3, 4, 1}},
    {IMGFMT_0RGB,       1, {2, 3, 4, 0}},
    {IMGFMT_BGRA,       1, {3, 2, 1, 4}},
    {IMGFMT_BGR0,       1, {3, 2, 1, 0}},
    {IMGFMT_ABGR,       1, {4, 3, 2, 1}},
    {IMGFMT_0BGR,       1, {4, 3, 2, 0}},
    {IMGFMT_RGBA,       1, {1, 2, 3, 4}},
    {IMGFMT_RGB0,       1, {1, 2, 3, 0}},
    {IMGFMT_BGR24,      1, {3, 2, 1, 0}},
    {IMGFMT_RGB24,      1, {1, 2, 3, 0}},
    {IMGFMT_RGB48,      2, {1, 2, 3, 0}},
    {IMGFMT_RGBA64,     2, {1, 2, 3, 4}},
    {IMGFMT_BGRA64,     2, {3, 2, 1, 4}},
    {0},
};

static const struct gl_video_opts gl_video_opts_def = {
    .dither_algo = DITHER_FRUIT,
    .dither_depth = -1,
    .dither_size = 6,
    .temporal_dither_period = 1,
    .fbo_format = 0,
    .sigmoid_center = 0.75,
    .sigmoid_slope = 6.5,
    .scaler = {
        {{"bilinear",   .params={NAN, NAN}}, {.params = {NAN, NAN}}}, // scale
        {{NULL,         .params={NAN, NAN}}, {.params = {NAN, NAN}}}, // dscale
        {{"bilinear",   .params={NAN, NAN}}, {.params = {NAN, NAN}}}, // cscale
        {{"mitchell",   .params={NAN, NAN}}, {.params = {NAN, NAN}},
         .clamp = 1, }, // tscale
    },
    .scaler_resizes_only = 1,
    .scaler_lut_size = 6,
    .interpolation_threshold = 0.0001,
    .alpha_mode = ALPHA_BLEND_TILES,
    .background = {0, 0, 0, 255},
    .gamma = 1.0f,
    .target_brightness = 250,
    .hdr_tone_mapping = TONE_MAPPING_HABLE,
    .tone_mapping_param = NAN,
    .early_flush = -1,
};

static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
                               struct bstr name, struct bstr param);

static int validate_window_opt(struct mp_log *log, const m_option_t *opt,
                               struct bstr name, struct bstr param);

#define OPT_BASE_STRUCT struct gl_video_opts

#define SCALER_OPTS(n, i) \
    OPT_STRING_VALIDATE(n, scaler[i].kernel.name, 0, validate_scaler_opt), \
    OPT_FLOAT(n"-param1", scaler[i].kernel.params[0], 0),                  \
    OPT_FLOAT(n"-param2", scaler[i].kernel.params[1], 0),                  \
    OPT_FLOAT(n"-blur",   scaler[i].kernel.blur, 0),                       \
    OPT_FLOATRANGE(n"-taper", scaler[i].kernel.taper, 0, 0.0, 1.0),        \
    OPT_FLOAT(n"-wparam", scaler[i].window.params[0], 0),                  \
    OPT_FLOAT(n"-wblur",  scaler[i].window.blur, 0),                       \
    OPT_FLOATRANGE(n"-wtaper", scaler[i].window.taper, 0, 0.0, 1.0),       \
    OPT_FLAG(n"-clamp",   scaler[i].clamp, 0),                             \
    OPT_FLOATRANGE(n"-radius",    scaler[i].radius, 0, 0.5, 16.0),         \
    OPT_FLOATRANGE(n"-antiring",  scaler[i].antiring, 0, 0.0, 1.0),        \
    OPT_STRING_VALIDATE(n"-window", scaler[i].window.name, 0, validate_window_opt)

const struct m_sub_options gl_video_conf = {
    .opts = (const m_option_t[]) {
        OPT_FLAG("opengl-dumb-mode", dumb_mode, 0),
        OPT_FLOATRANGE("opengl-gamma", gamma, 0, 0.1, 2.0),
        OPT_FLAG("gamma-auto", gamma_auto, 0),
        OPT_CHOICE_C("target-prim", target_prim, 0, mp_csp_prim_names),
        OPT_CHOICE_C("target-trc", target_trc, 0, mp_csp_trc_names),
        OPT_INTRANGE("target-brightness", target_brightness, 0, 1, 100000),
        OPT_CHOICE("hdr-tone-mapping", hdr_tone_mapping, 0,
                   ({"clip",     TONE_MAPPING_CLIP},
                    {"reinhard", TONE_MAPPING_REINHARD},
                    {"hable",    TONE_MAPPING_HABLE},
                    {"gamma",    TONE_MAPPING_GAMMA},
                    {"linear",   TONE_MAPPING_LINEAR})),
        OPT_FLOAT("tone-mapping-param", tone_mapping_param, 0),
        OPT_FLAG("opengl-pbo", pbo, 0),
        SCALER_OPTS("scale",  SCALER_SCALE),
        SCALER_OPTS("dscale", SCALER_DSCALE),
        SCALER_OPTS("cscale", SCALER_CSCALE),
        SCALER_OPTS("tscale", SCALER_TSCALE),
        OPT_INTRANGE("scaler-lut-size", scaler_lut_size, 0, 4, 10),
        OPT_FLAG("scaler-resizes-only", scaler_resizes_only, 0),
        OPT_FLAG("linear-scaling", linear_scaling, 0),
        OPT_FLAG("correct-downscaling", correct_downscaling, 0),
        OPT_FLAG("sigmoid-upscaling", sigmoid_upscaling, 0),
        OPT_FLOATRANGE("sigmoid-center", sigmoid_center, 0, 0.0, 1.0),
        OPT_FLOATRANGE("sigmoid-slope", sigmoid_slope, 0, 1.0, 20.0),
        OPT_CHOICE("opengl-fbo-format", fbo_format, 0,
                   ({"rgb8",   GL_RGB8},
                    {"rgba8",  GL_RGBA8},
                    {"rgb10",  GL_RGB10},
                    {"rgb10_a2", GL_RGB10_A2},
                    {"rgb16",  GL_RGB16},
                    {"rgb16f", GL_RGB16F},
                    {"rgb32f", GL_RGB32F},
                    {"rgba12", GL_RGBA12},
                    {"rgba16", GL_RGBA16},
                    {"rgba16f", GL_RGBA16F},
                    {"rgba32f", GL_RGBA32F},
                    {"auto",   0})),
        OPT_CHOICE_OR_INT("dither-depth", dither_depth, 0, -1, 16,
                          ({"no", -1}, {"auto", 0})),
        OPT_CHOICE("dither", dither_algo, 0,
                   ({"fruit", DITHER_FRUIT},
                    {"ordered", DITHER_ORDERED},
                    {"no", DITHER_NONE})),
        OPT_INTRANGE("dither-size-fruit", dither_size, 0, 2, 8),
        OPT_FLAG("temporal-dither", temporal_dither, 0),
        OPT_INTRANGE("temporal-dither-period", temporal_dither_period, 0, 1, 128),
        OPT_CHOICE("alpha", alpha_mode, 0,
                   ({"no", ALPHA_NO},
                    {"yes", ALPHA_YES},
                    {"blend", ALPHA_BLEND},
                    {"blend-tiles", ALPHA_BLEND_TILES})),
        OPT_FLAG("opengl-rectangle-textures", use_rectangle, 0),
        OPT_COLOR("background", background, 0),
        OPT_FLAG("interpolation", interpolation, 0),
        OPT_FLOAT("interpolation-threshold", interpolation_threshold, 0),
        OPT_CHOICE("blend-subtitles", blend_subs, 0,
                   ({"no", BLEND_SUBS_NO},
                    {"yes", BLEND_SUBS_YES},
                    {"video", BLEND_SUBS_VIDEO})),
        OPT_STRINGLIST("opengl-shaders", user_shaders, 0),
        OPT_FLAG("deband", deband, 0),
        OPT_SUBSTRUCT("deband", deband_opts, deband_conf, 0),
        OPT_FLOAT("sharpen", unsharp, 0),
        OPT_INTRANGE("opengl-tex-pad-x", tex_pad_x, 0, 0, 4096),
        OPT_INTRANGE("opengl-tex-pad-y", tex_pad_y, 0, 0, 4096),
        OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
        OPT_CHOICE("opengl-early-flush", early_flush, 0,
                   ({"no", 0}, {"yes", 1}, {"auto", -1})),

        {0}
    },
    .size = sizeof(struct gl_video_opts),
    .defaults = &gl_video_opts_def,
    .change_flags = UPDATE_RENDERER,
};

#define LEGACY_SCALER_OPTS(n)                \
    OPT_SUBOPT_LEGACY(n, n),                           \
    OPT_SUBOPT_LEGACY(n"-param1", n"-param1"),         \
    OPT_SUBOPT_LEGACY(n"-param2", n"-param2"),         \
    OPT_SUBOPT_LEGACY(n"-blur",   n"-blur"),           \
    OPT_SUBOPT_LEGACY(n"-wparam", n"-wparam"),         \
    OPT_SUBOPT_LEGACY(n"-clamp",  n"-clamp"),          \
    OPT_SUBOPT_LEGACY(n"-radius", n"-radius"),         \
    OPT_SUBOPT_LEGACY(n"-antiring", n"-antiring"),     \
    OPT_SUBOPT_LEGACY(n"-window", n"-window")

const struct m_sub_options gl_video_conf_legacy = {
    .opts = (const m_option_t[]) {
        OPT_SUBOPT_LEGACY("dumb-mode", "opengl-dumb-mode"),
        OPT_SUBOPT_LEGACY("gamma", "opengl-gamma"),
        OPT_SUBOPT_LEGACY("gamma-auto", "gamma-auto"),
        OPT_SUBOPT_LEGACY("target-prim", "target-prim"),
        OPT_SUBOPT_LEGACY("target-trc", "target-trc"),
        OPT_SUBOPT_LEGACY("target-brightness", "target-brightness"),
        OPT_SUBOPT_LEGACY("hdr-tone-mapping", "hdr-tone-mapping"),
        OPT_SUBOPT_LEGACY("tone-mapping-param", "tone-mapping-param"),
        OPT_SUBOPT_LEGACY("pbo", "opengl-pbo"),
        LEGACY_SCALER_OPTS("scale"),
        LEGACY_SCALER_OPTS("dscale"),
        LEGACY_SCALER_OPTS("cscale"),
        LEGACY_SCALER_OPTS("tscale"),
        OPT_SUBOPT_LEGACY("scaler-lut-size", "scaler-lut-size"),
        OPT_SUBOPT_LEGACY("scaler-resizes-only", "scaler-resizes-only"),
        OPT_SUBOPT_LEGACY("linear-scaling", "linear-scaling"),
        OPT_SUBOPT_LEGACY("correct-downscaling", "correct-downscaling"),
        OPT_SUBOPT_LEGACY("sigmoid-upscaling", "sigmoid-upscaling"),
        OPT_SUBOPT_LEGACY("sigmoid-center", "sigmoid-center"),
        OPT_SUBOPT_LEGACY("sigmoid-slope", "sigmoid-slope"),
        OPT_SUBOPT_LEGACY("fbo-format", "opengl-fbo-format"),
        OPT_SUBOPT_LEGACY("dither-depth", "dither-depth"),
        OPT_SUBOPT_LEGACY("dither", "dither"),
        OPT_SUBOPT_LEGACY("dither-size-fruit", "dither-size-fruit"),
        OPT_SUBOPT_LEGACY("temporal-dither", "temporal-dither"),
        OPT_SUBOPT_LEGACY("temporal-dither-period", "temporal-dither-period"),
        OPT_SUBOPT_LEGACY("alpha", "alpha"),
        OPT_SUBOPT_LEGACY("rectangle-textures", "opengl-rectangle-textures"),
        OPT_SUBOPT_LEGACY("background", "background"),
        OPT_SUBOPT_LEGACY("interpolation", "interpolation"),
        OPT_SUBOPT_LEGACY("interpolation-threshold", "interpolation-threshold"),
        OPT_SUBOPT_LEGACY("blend-subtitles", "blend-subtitles"),
        OPT_SUBOPT_LEGACY("user-shaders", "opengl-shaders"),
        OPT_SUBOPT_LEGACY("deband", "deband"),
        OPT_SUBOPT_LEGACY("deband-iterations", "deband-iterations"),
        OPT_SUBOPT_LEGACY("deband-threshold", "deband-threshold"),
        OPT_SUBOPT_LEGACY("deband-range", "deband-range"),
        OPT_SUBOPT_LEGACY("deband-grain", "deband-grain"),
        OPT_SUBOPT_LEGACY("sharpen", "sharpen"),
        OPT_SUBOPT_LEGACY("icc-profile", "icc-profile"),
        OPT_SUBOPT_LEGACY("icc-profile-auto", "icc-profile-auto"),
        OPT_SUBOPT_LEGACY("icc-cache-dir", "icc-cache-dir"),
        OPT_SUBOPT_LEGACY("icc-intent", "icc-intent"),
        OPT_SUBOPT_LEGACY("icc-contrast", "icc-contrast"),
        OPT_SUBOPT_LEGACY("3dlut-size", "icc-3dlut-size"),

        OPT_REMOVED("approx-gamma", "this is always enabled now"),
        OPT_REMOVED("cscale-down", "chroma is never downscaled"),
        OPT_REMOVED("scale-sep", "this is set automatically whenever sane"),
        OPT_REMOVED("indirect", "this is set automatically whenever sane"),
        OPT_REMOVED("srgb", "use target-prim=bt709:target-trc=srgb instead"),
        OPT_REMOVED("source-shader", "use :deband to enable debanding"),
        OPT_REMOVED("prescale-luma", "use opengl-shaders for prescaling"),
        OPT_REMOVED("scale-shader", "use opengl-shaders instead"),
        OPT_REMOVED("pre-shaders", "use opengl-shaders instead"),
        OPT_REMOVED("post-shaders", "use opengl-shaders instead"),

        OPT_SUBOPT_LEGACY("lscale", "scale"),
        OPT_SUBOPT_LEGACY("lscale-down", "scale-down"),
        OPT_SUBOPT_LEGACY("lparam1", "scale-param1"),
        OPT_SUBOPT_LEGACY("lparam2", "scale-param2"),
        OPT_SUBOPT_LEGACY("lradius", "scale-radius"),
        OPT_SUBOPT_LEGACY("lantiring", "scale-antiring"),
        OPT_SUBOPT_LEGACY("cparam1", "cscale-param1"),
        OPT_SUBOPT_LEGACY("cparam2", "cscale-param2"),
        OPT_SUBOPT_LEGACY("cradius", "cscale-radius"),
        OPT_SUBOPT_LEGACY("cantiring", "cscale-antiring"),
        OPT_SUBOPT_LEGACY("smoothmotion", "interpolation"),
        OPT_SUBOPT_LEGACY("smoothmotion-threshold", "tscale-param1"),
        OPT_SUBOPT_LEGACY("scale-down", "dscale"),
        OPT_SUBOPT_LEGACY("fancy-downscaling", "correct-downscaling"),

        {0}
    },
};

static void uninit_rendering(struct gl_video *p);
static void uninit_scaler(struct gl_video *p, struct scaler *scaler);
static void check_gl_features(struct gl_video *p);
static bool init_format(struct gl_video *p, int fmt, bool test_only);
static void init_image_desc(struct gl_video *p, int fmt);
static bool gl_video_upload_image(struct gl_video *p, struct mp_image *mpi,
                                  uint64_t id);
static const char *handle_scaler_opt(const char *name, bool tscale);
static void reinit_from_options(struct gl_video *p);
static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2]);
static void gl_video_setup_hooks(struct gl_video *p);

#define GLSL(x) gl_sc_add(p->sc, #x "\n");
#define GLSLF(...) gl_sc_addf(p->sc, __VA_ARGS__)
#define GLSLHF(...) gl_sc_haddf(p->sc, __VA_ARGS__)

static struct bstr load_cached_file(struct gl_video *p, const char *path)
{
    if (!path || !path[0])
        return (struct bstr){0};
    for (int n = 0; n < p->num_files; n++) {
        if (strcmp(p->files[n].path, path) == 0)
            return p->files[n].body;
    }
    // not found -> load it
    struct bstr s = stream_read_file(path, p, p->global, 1024000); // 1024 kB
    if (s.len) {
        struct cached_file new = {
            .path = talloc_strdup(p, path),
            .body = s,
        };
        MP_TARRAY_APPEND(p, p->files, p->num_files, new);
        return new.body;
    }
    return (struct bstr){0};
}

static void debug_check_gl(struct gl_video *p, const char *msg)
{
    if (p->gl_debug)
        gl_check_error(p->gl, p->log, msg);
}

void gl_video_set_debug(struct gl_video *p, bool enable)
{
    GL *gl = p->gl;

    p->gl_debug = enable;
    if (p->gl->debug_context)
        gl_set_debug_logger(gl, enable ? p->log : NULL);
}

static void gl_video_reset_surfaces(struct gl_video *p)
{
    for (int i = 0; i < FBOSURFACES_MAX; i++) {
        p->surfaces[i].id = 0;
        p->surfaces[i].pts = MP_NOPTS_VALUE;
    }
    p->surface_idx = 0;
    p->surface_now = 0;
    p->frames_drawn = 0;
    p->output_fbo_valid = false;
}

static void gl_video_reset_hooks(struct gl_video *p)
{
    for (int i = 0; i < p->tex_hook_num; i++) {
        if (p->tex_hooks[i].free)
            p->tex_hooks[i].free(&p->tex_hooks[i]);
    }

    p->tex_hook_num = 0;
}

static inline int fbosurface_wrap(int id)
{
    id = id % FBOSURFACES_MAX;
    return id < 0 ? id + FBOSURFACES_MAX : id;
}

static void reinit_osd(struct gl_video *p)
{
    mpgl_osd_destroy(p->osd);
    p->osd = NULL;
    if (p->osd_state) {
        p->osd = mpgl_osd_init(p->gl, p->log, p->osd_state);
        mpgl_osd_set_options(p->osd, p->opts.pbo);
    }
}

static void uninit_rendering(struct gl_video *p)
{
    GL *gl = p->gl;

    for (int n = 0; n < SCALER_COUNT; n++)
        uninit_scaler(p, &p->scaler[n]);

    gl->DeleteTextures(1, &p->dither_texture);
    p->dither_texture = 0;

    for (int n = 0; n < 4; n++) {
        fbotex_uninit(&p->merge_fbo[n]);
        fbotex_uninit(&p->scale_fbo[n]);
        fbotex_uninit(&p->integer_fbo[n]);
    }

    fbotex_uninit(&p->indirect_fbo);
    fbotex_uninit(&p->blend_subs_fbo);

    for (int n = 0; n < FBOSURFACES_MAX; n++)
        fbotex_uninit(&p->surfaces[n].fbotex);

    for (int n = 0; n < MAX_SAVED_TEXTURES; n++)
        fbotex_uninit(&p->hook_fbos[n]);

    for (int n = 0; n < 2; n++)
        fbotex_uninit(&p->vdpau_deinterleave_fbo[n]);

    gl_video_reset_surfaces(p);
    gl_video_reset_hooks(p);

    gl_sc_reset_error(p->sc);
}

bool gl_video_gamma_auto_enabled(struct gl_video *p)
{
    return p->opts.gamma_auto;
}

struct mp_colorspace gl_video_get_output_colorspace(struct gl_video *p)
{
    return (struct mp_colorspace) {
        .primaries = p->opts.target_prim,
        .gamma = p->opts.target_trc,
    };
}

// Warning: profile.start must point to a ta allocation, and the function
//          takes over ownership.
void gl_video_set_icc_profile(struct gl_video *p, bstr icc_data)
{
    if (gl_lcms_set_memory_profile(p->cms, icc_data))
        reinit_from_options(p);
}

bool gl_video_icc_auto_enabled(struct gl_video *p)
{
    return p->opts.icc_opts ? p->opts.icc_opts->profile_auto : false;
}

static bool gl_video_get_lut3d(struct gl_video *p, enum mp_csp_prim prim,
                               enum mp_csp_trc trc)
{
    GL *gl = p->gl;

    if (!p->use_lut_3d)
        return false;

    if (p->lut_3d_texture && !gl_lcms_has_changed(p->cms, prim, trc))
        return true;

    struct lut3d *lut3d = NULL;
    if (!gl_lcms_get_lut3d(p->cms, &lut3d, prim, trc) || !lut3d) {
        p->use_lut_3d = false;
        return false;
    }

    if (!p->lut_3d_texture)
        gl->GenTextures(1, &p->lut_3d_texture);

    gl->BindTexture(GL_TEXTURE_3D, p->lut_3d_texture);
    gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
    gl->TexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, lut3d->size[0], lut3d->size[1],
                   lut3d->size[2], 0, GL_RGB, GL_UNSIGNED_SHORT, lut3d->data);
    gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
    gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_3D, 0);

    debug_check_gl(p, "after 3d lut creation");

    for (int i = 0; i < 3; i++)
        p->lut_3d_size[i] = lut3d->size[i];

    talloc_free(lut3d);

    return true;
}

// Fill an img_tex struct from an FBO + some metadata
static struct img_tex img_tex_fbo(struct fbotex *fbo, enum plane_type type,
                                  int components)
{
    assert(type != PLANE_NONE);
    return (struct img_tex){
        .type = type,
        .gl_tex = fbo->texture,
        .gl_target = GL_TEXTURE_2D,
        .multiplier = 1.0,
        .use_integer = false,
        .tex_w = fbo->rw,
        .tex_h = fbo->rh,
        .w = fbo->lw,
        .h = fbo->lh,
        .transform = identity_trans,
        .components = components,
    };
}

// Bind an img_tex to a free texture unit and return its ID. At most
// TEXUNIT_VIDEO_NUM texture units can be bound at once
static int pass_bind(struct gl_video *p, struct img_tex tex)
{
    assert(p->pass_tex_num < TEXUNIT_VIDEO_NUM);
    p->pass_tex[p->pass_tex_num] = tex;
    return p->pass_tex_num++;
}

// Rotation by 90° and flipping.
// w/h is used for recentering.
static void get_transform(float w, float h, int rotate, bool flip,
                          struct gl_transform *out_tr)
{
    int a = rotate % 90 ? 0 : rotate / 90;
    int sin90[4] = {0, 1, 0, -1}; // just to avoid rounding issues etc.
    int cos90[4] = {1, 0, -1, 0};
    struct gl_transform tr = {{{ cos90[a], sin90[a]},
                               {-sin90[a], cos90[a]}}};

    // basically, recenter to keep the whole image in view
    float b[2] = {1, 1};
    gl_transform_vec(tr, &b[0], &b[1]);
    tr.t[0] += b[0] < 0 ? w : 0;
    tr.t[1] += b[1] < 0 ? h : 0;

    if (flip) {
        struct gl_transform fliptr = {{{1, 0}, {0, -1}}, {0, h}};
        gl_transform_trans(fliptr, &tr);
    }

    *out_tr = tr;
}

// Return the chroma plane upscaled to luma size, but with additional padding
// for image sizes not aligned to subsampling.
static int chroma_upsize(int size, int shift)
{
    return mp_chroma_div_up(size, shift) << shift;
}

// Places a video_image's image textures + associated metadata into tex[]. The
// number of textures is equal to p->plane_count. Any necessary plane offsets
// are stored in off. (e.g. chroma position)
static void pass_get_img_tex(struct gl_video *p, struct video_image *vimg,
                             struct img_tex tex[4], struct gl_transform off[4])
{
    assert(vimg->mpi);

    int w = p->image_params.w;
    int h = p->image_params.h;

    // Determine the chroma offset
    float ls_w = 1.0 / (1 << p->image_desc.chroma_xs);
    float ls_h = 1.0 / (1 << p->image_desc.chroma_ys);

    struct gl_transform chroma = {{{ls_w, 0.0}, {0.0, ls_h}}};

    if (p->image_params.chroma_location != MP_CHROMA_CENTER) {
        int cx, cy;
        mp_get_chroma_location(p->image_params.chroma_location, &cx, &cy);
        // By default texture coordinates are such that chroma is centered with
        // any chroma subsampling. If a specific direction is given, make it
        // so that the luma and chroma sample line up exactly.
        // For 4:4:4, setting chroma location should have no effect at all.
        // luma sample size (in chroma coord. space)
        chroma.t[0] = ls_w < 1 ? ls_w * -cx / 2 : 0;
        chroma.t[1] = ls_h < 1 ? ls_h * -cy / 2 : 0;
    }

    // The existing code assumes we just have a single tex multiplier for
    // all of the planes. This may change in the future
    float tex_mul = 1.0 / mp_get_csp_mul(p->image_params.color.space,
                                         p->image_desc.component_bits,
                                         p->image_desc.component_full_bits);

    memset(tex, 0, 4 * sizeof(tex[0]));
    for (int n = 0; n < p->plane_count; n++) {
        struct texplane *t = &vimg->planes[n];

        enum plane_type type;
        if (n >= 3) {
            type = PLANE_ALPHA;
        } else if (p->image_desc.flags & MP_IMGFLAG_RGB) {
            type = PLANE_RGB;
        } else if (p->image_desc.flags & MP_IMGFLAG_YUV) {
            type = n == 0 ? PLANE_LUMA : PLANE_CHROMA;
        } else if (p->image_desc.flags & MP_IMGFLAG_XYZ) {
            type = PLANE_XYZ;
        } else {
            abort();
        }

        tex[n] = (struct img_tex){
            .type = type,
            .gl_tex = t->gl_texture,
            .gl_target = t->gl_target,
            .multiplier = tex_mul,
            .use_integer = t->use_integer,
            .tex_w = t->tex_w,
            .tex_h = t->tex_h,
            .w = t->w,
            .h = t->h,
            .components = p->image_desc.components[n],
        };
        snprintf(tex[n].swizzle, sizeof(tex[n].swizzle), "%s", t->swizzle);
        get_transform(t->w, t->h, p->image_params.rotate, t->flipped,
                      &tex[n].transform);
        if (p->image_params.rotate % 180 == 90)
            MPSWAP(int, tex[n].w, tex[n].h);

        off[n] = identity_trans;

        if (type == PLANE_CHROMA) {
            struct gl_transform rot;
            get_transform(0, 0, p->image_params.rotate, true, &rot);

            struct gl_transform tr = chroma;
            gl_transform_vec(rot, &tr.t[0], &tr.t[1]);

            float dx = (chroma_upsize(w, p->image_desc.xs[n]) - w) * ls_w;
            float dy = (chroma_upsize(h, p->image_desc.ys[n]) - h) * ls_h;

            // Adjust the chroma offset if the real chroma size is fractional
            // due image sizes not aligned to chroma subsampling.
            struct gl_transform rot2;
            get_transform(0, 0, p->image_params.rotate, t->flipped, &rot2);
            if (rot2.m[0][0] < 0)
                tr.t[0] += dx;
            if (rot2.m[1][0] < 0)
                tr.t[0] += dy;
            if (rot2.m[0][1] < 0)
                tr.t[1] += dx;
            if (rot2.m[1][1] < 0)
                tr.t[1] += dy;

            off[n] = tr;
        }
    }
}

static void init_video(struct gl_video *p)
{
    GL *gl = p->gl;

    if (p->hwdec && gl_hwdec_test_format(p->hwdec, p->image_params.imgfmt)) {
        if (p->hwdec->driver->reinit(p->hwdec, &p->image_params) < 0)
            MP_ERR(p, "Initializing texture for hardware decoding failed.\n");
        init_image_desc(p, p->image_params.imgfmt);
        const char **exts = p->hwdec->glsl_extensions;
        for (int n = 0; exts && exts[n]; n++)
            gl_sc_enable_extension(p->sc, (char *)exts[n]);
        p->hwdec_active = true;
        if (p->hwdec->driver->overlay_frame) {
            MP_WARN(p, "Using HW-overlay mode. No GL filtering is performed "
                       "on the video!\n");
        }
    } else {
        init_format(p, p->image_params.imgfmt, false);
    }

    // Format-dependent checks.
    check_gl_features(p);

    mp_image_params_guess_csp(&p->image_params);

    int eq_caps = MP_CSP_EQ_CAPS_GAMMA;
    if (p->image_params.color.space != MP_CSP_BT_2020_C)
        eq_caps |= MP_CSP_EQ_CAPS_COLORMATRIX;
    if (p->image_desc.flags & MP_IMGFLAG_XYZ)
        eq_caps |= MP_CSP_EQ_CAPS_BRIGHTNESS;
    p->video_eq.capabilities = eq_caps;

    av_lfg_init(&p->lfg, 1);

    debug_check_gl(p, "before video texture creation");

    if (!p->hwdec_active) {
        struct video_image *vimg = &p->image;

        GLenum gl_target =
            p->opts.use_rectangle ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D;

        struct mp_image layout = {0};
        mp_image_set_params(&layout, &p->image_params);

        for (int n = 0; n < p->plane_count; n++) {
            struct texplane *plane = &vimg->planes[n];

            plane->gl_target = gl_target;

            plane->w = mp_image_plane_w(&layout, n);
            plane->h = mp_image_plane_h(&layout, n);
            plane->tex_w = plane->w + p->opts.tex_pad_x;
            plane->tex_h = plane->h + p->opts.tex_pad_y;

            gl->GenTextures(1, &plane->gl_texture);
            gl->BindTexture(gl_target, plane->gl_texture);

            gl->TexImage2D(gl_target, 0, plane->gl_internal_format,
                           plane->tex_w, plane->tex_h, 0,
                           plane->gl_format, plane->gl_type, NULL);

            int filter = plane->use_integer ? GL_NEAREST : GL_LINEAR;
            gl->TexParameteri(gl_target, GL_TEXTURE_MIN_FILTER, filter);
            gl->TexParameteri(gl_target, GL_TEXTURE_MAG_FILTER, filter);
            gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
            gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

            gl->BindTexture(gl_target, 0);

            MP_VERBOSE(p, "Texture for plane %d: %dx%d\n", n,
                       plane->tex_w, plane->tex_h);
        }
    }

    debug_check_gl(p, "after video texture creation");

    gl_video_setup_hooks(p);
}

// Release any texture mappings associated with the current frame.
static void unmap_current_image(struct gl_video *p)
{
    struct video_image *vimg = &p->image;

    if (vimg->hwdec_mapped) {
        assert(p->hwdec_active);
        if (p->hwdec->driver->unmap)
            p->hwdec->driver->unmap(p->hwdec);
        memset(vimg->planes, 0, sizeof(vimg->planes));
        vimg->hwdec_mapped = false;
        vimg->id = 0; // needs to be mapped again
    }
}

static void unref_current_image(struct gl_video *p)
{
    unmap_current_image(p);
    mp_image_unrefp(&p->image.mpi);
    p->image.id = 0;
}

static void uninit_video(struct gl_video *p)
{
    GL *gl = p->gl;

    uninit_rendering(p);

    struct video_image *vimg = &p->image;

    unref_current_image(p);

    for (int n = 0; n < p->plane_count; n++) {
        struct texplane *plane = &vimg->planes[n];

        gl->DeleteTextures(1, &plane->gl_texture);
        gl_pbo_upload_uninit(&plane->pbo);
    }
    *vimg = (struct video_image){0};

    // Invalidate image_params to ensure that gl_video_config() will call
    // init_video() on uninitialized gl_video.
    p->real_image_params = (struct mp_image_params){0};
    p->image_params = p->real_image_params;
    p->hwdec_active = false;
}

static void pass_prepare_src_tex(struct gl_video *p)
{
    struct gl_shader_cache *sc = p->sc;

    for (int n = 0; n < p->pass_tex_num; n++) {
        struct img_tex *s = &p->pass_tex[n];
        if (!s->gl_tex)
            continue;

        char texture_name[32];
        char texture_size[32];
        char texture_rot[32];
        char pixel_size[32];
        snprintf(texture_name, sizeof(texture_name), "texture%d", n);
        snprintf(texture_size, sizeof(texture_size), "texture_size%d", n);
        snprintf(texture_rot, sizeof(texture_rot), "texture_rot%d", n);
        snprintf(pixel_size, sizeof(pixel_size), "pixel_size%d", n);

        if (s->use_integer) {
            gl_sc_uniform_tex_ui(sc, texture_name, s->gl_tex);
        } else {
            gl_sc_uniform_tex(sc, texture_name, s->gl_target, s->gl_tex);
        }
        float f[2] = {1, 1};
        if (s->gl_target != GL_TEXTURE_RECTANGLE) {
            f[0] = s->tex_w;
            f[1] = s->tex_h;
        }
        gl_sc_uniform_vec2(sc, texture_size, f);
        gl_sc_uniform_mat2(sc, texture_rot, true, (float *)s->transform.m);
        gl_sc_uniform_vec2(sc, pixel_size, (GLfloat[]){1.0f / f[0],
                                                       1.0f / f[1]});
    }
}

static void render_pass_quad(struct gl_video *p, int vp_w, int vp_h,
                             const struct mp_rect *dst)
{
    struct vertex va[4] = {0};

    struct gl_transform t;
    gl_transform_ortho(&t, 0, vp_w, 0, vp_h);

    float x[2] = {dst->x0, dst->x1};
    float y[2] = {dst->y0, dst->y1};
    gl_transform_vec(t, &x[0], &y[0]);
    gl_transform_vec(t, &x[1], &y[1]);

    for (int n = 0; n < 4; n++) {
        struct vertex *v = &va[n];
        v->position.x = x[n / 2];
        v->position.y = y[n % 2];
        for (int i = 0; i < p->pass_tex_num; i++) {
            struct img_tex *s = &p->pass_tex[i];
            if (!s->gl_tex)
                continue;
            struct gl_transform tr = s->transform;
            float tx = (n / 2) * s->w;
            float ty = (n % 2) * s->h;
            gl_transform_vec(tr, &tx, &ty);
            bool rect = s->gl_target == GL_TEXTURE_RECTANGLE;
            v->texcoord[i].x = tx / (rect ? 1 : s->tex_w);
            v->texcoord[i].y = ty / (rect ? 1 : s->tex_h);
        }
    }

    p->gl->Viewport(0, 0, vp_w, abs(vp_h));
    gl_vao_draw_data(&p->vao, GL_TRIANGLE_STRIP, va, 4);

    debug_check_gl(p, "after rendering");
}

static void finish_pass_direct(struct gl_video *p, GLint fbo, int vp_w, int vp_h,
                               const struct mp_rect *dst)
{
    GL *gl = p->gl;
    pass_prepare_src_tex(p);
    gl_sc_generate(p->sc);
    gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
    render_pass_quad(p, vp_w, vp_h, dst);
    gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
    gl_sc_reset(p->sc);
    memset(&p->pass_tex, 0, sizeof(p->pass_tex));
    p->pass_tex_num = 0;
}

// dst_fbo: this will be used for rendering; possibly reallocating the whole
//          FBO, if the required parameters have changed
// w, h: required FBO target dimension, and also defines the target rectangle
//       used for rasterization
// flags: 0 or combination of FBOTEX_FUZZY_W/FBOTEX_FUZZY_H (setting the fuzzy
//        flags allows the FBO to be larger than the w/h parameters)
static void finish_pass_fbo(struct gl_video *p, struct fbotex *dst_fbo,
                            int w, int h, int flags)
{
    fbotex_change(dst_fbo, p->gl, p->log, w, h, p->opts.fbo_format, flags);

    finish_pass_direct(p, dst_fbo->fbo, dst_fbo->rw, dst_fbo->rh,
                       &(struct mp_rect){0, 0, w, h});
}

// Copy a texture to the vec4 color, while increasing offset. Also applies
// the texture multiplier to the sampled color
static void copy_img_tex(struct gl_video *p, int *offset, struct img_tex img)
{
    int count = img.components;
    assert(*offset + count <= 4);

    int id = pass_bind(p, img);
    char src[5] = {0};
    char dst[5] = {0};
    const char *tex_fmt = img.swizzle[0] ? img.swizzle : "rgba";
    const char *dst_fmt = "rgba";
    for (int i = 0; i < count; i++) {
        src[i] = tex_fmt[i];
        dst[i] = dst_fmt[*offset + i];
    }

    if (img.use_integer) {
        uint64_t tex_max = 1ull << p->image_desc.component_full_bits;
        img.multiplier *= 1.0 / (tex_max - 1);
    }

    GLSLF("color.%s = %f * vec4(texture(texture%d, texcoord%d)).%s;\n",
          dst, img.multiplier, id, id, src);

    *offset += count;
}

static void skip_unused(struct gl_video *p, int num_components)
{
    for (int i = num_components; i < 4; i++)
        GLSLF("color.%c = %f;\n", "rgba"[i], i < 3 ? 0.0 : 1.0);
}

static void uninit_scaler(struct gl_video *p, struct scaler *scaler)
{
    GL *gl = p->gl;
    fbotex_uninit(&scaler->sep_fbo);
    gl->DeleteTextures(1, &scaler->gl_lut);
    scaler->gl_lut = 0;
    scaler->kernel = NULL;
    scaler->initialized = false;
}

static void hook_prelude(struct gl_video *p, const char *name, int id,
                         struct img_tex tex)
{
    GLSLHF("#define %s_raw texture%d\n", name, id);
    GLSLHF("#define %s_pos texcoord%d\n", name, id);
    GLSLHF("#define %s_size texture_size%d\n", name, id);
    GLSLHF("#define %s_rot texture_rot%d\n", name, id);
    GLSLHF("#define %s_pt pixel_size%d\n", name, id);

    // Set up the sampling functions
    GLSLHF("#define %s_tex(pos) (%f * vec4(texture(%s_raw, pos)).%s)\n",
           name, tex.multiplier, name, tex.swizzle[0] ? tex.swizzle : "rgba");

    // Since the extra matrix multiplication impacts performance,
    // skip it unless the texture was actually rotated
    if (gl_transform_eq(tex.transform, identity_trans)) {
        GLSLHF("#define %s_texOff(off) %s_tex(%s_pos + %s_pt * vec2(off))\n",
               name, name, name, name);
    } else {
        GLSLHF("#define %s_texOff(off) "
                   "%s_tex(%s_pos + %s_rot * vec2(off)/%s_size)\n",
               name, name, name, name, name);
    }
}

static bool saved_tex_find(struct gl_video *p, const char *name,
                           struct img_tex *out)
{
    if (!name || !out)
        return false;

    for (int i = 0; i < p->saved_tex_num; i++) {
        if (strcmp(p->saved_tex[i].name, name) == 0) {
            *out = p->saved_tex[i].tex;
            return true;
        }
    }

    return false;
}

static void saved_tex_store(struct gl_video *p, const char *name,
                            struct img_tex tex)
{
    assert(name);

    for (int i = 0; i < p->saved_tex_num; i++) {
        if (strcmp(p->saved_tex[i].name, name) == 0) {
            p->saved_tex[i].tex = tex;
            return;
        }
    }

    assert(p->saved_tex_num < MAX_SAVED_TEXTURES);
    p->saved_tex[p->saved_tex_num++] = (struct saved_tex) {
        .name = name,
        .tex = tex
    };
}

// Process hooks for a plane, saving the result and returning a new img_tex
// If 'trans' is NULL, the shader is forbidden from transforming tex
static struct img_tex pass_hook(struct gl_video *p, const char *name,
                                struct img_tex tex, struct gl_transform *trans)
{
    if (!name)
        return tex;

    saved_tex_store(p, name, tex);

    MP_DBG(p, "Running hooks for %s\n", name);
    for (int i = 0; i < p->tex_hook_num; i++) {
        struct tex_hook *hook = &p->tex_hooks[i];

        if (strcmp(hook->hook_tex, name) != 0)
            continue;

        // Check the hook's condition
        if (hook->cond && !hook->cond(p, tex, hook->priv)) {
            MP_DBG(p, "Skipping hook on %s due to condition.\n", name);
            continue;
        }

        // Bind all necessary textures and add them to the prelude
        for (int t = 0; t < TEXUNIT_VIDEO_NUM; t++) {
            const char *bind_name = hook->bind_tex[t];
            struct img_tex bind_tex;

            if (!bind_name)
                continue;

            // This is a special name that means "currently hooked texture"
            if (strcmp(bind_name, "HOOKED") == 0) {
                int id = pass_bind(p, tex);
                hook_prelude(p, "HOOKED", id, tex);
                hook_prelude(p, name, id, tex);
                continue;
            }

            if (!saved_tex_find(p, bind_name, &bind_tex)) {
                // Clean up texture bindings and move on to the next hook
                MP_DBG(p, "Skipping hook on %s due to no texture named %s.\n",
                       name, bind_name);
                p->pass_tex_num -= t;
                goto next_hook;
            }

            hook_prelude(p, bind_name, pass_bind(p, bind_tex), bind_tex);
        }

        // Run the actual hook. This generates a series of GLSL shader
        // instructions sufficient for drawing the hook's output
        struct gl_transform hook_off = identity_trans;
        hook->hook(p, tex, &hook_off, hook->priv);

        int comps = hook->components ? hook->components : tex.components;
        skip_unused(p, comps);

        // Compute the updated FBO dimensions and store the result
        struct mp_rect_f sz = {0, 0, tex.w, tex.h};
        gl_transform_rect(hook_off, &sz);
        int w = lroundf(fabs(sz.x1 - sz.x0));
        int h = lroundf(fabs(sz.y1 - sz.y0));

        assert(p->hook_fbo_num < MAX_SAVED_TEXTURES);
        struct fbotex *fbo = &p->hook_fbos[p->hook_fbo_num++];
        finish_pass_fbo(p, fbo, w, h, 0);

        const char *store_name = hook->save_tex ? hook->save_tex : name;
        struct img_tex saved_tex = img_tex_fbo(fbo, tex.type, comps);

        // If the texture we're saving overwrites the "current" texture, also
        // update the tex parameter so that the future loop cycles will use the
        // updated values, and export the offset
        if (strcmp(store_name, name) == 0) {
            if (!trans && !gl_transform_eq(hook_off, identity_trans)) {
                MP_ERR(p, "Hook tried changing size of unscalable texture %s!\n",
                       name);
                return tex;
            }

            tex = saved_tex;
            if (trans)
                gl_transform_trans(hook_off, trans);
        }

        saved_tex_store(p, store_name, saved_tex);

next_hook: ;
    }

    return tex;
}

// This can be used at any time in the middle of rendering to specify an
// optional hook point, which if triggered will render out to a new FBO and
// load the result back into vec4 color. Offsets applied by the hooks are
// accumulated in tex_trans, and the FBO is dimensioned according
// to p->texture_w/h
static void pass_opt_hook_point(struct gl_video *p, const char *name,
                                struct gl_transform *tex_trans)
{
    if (!name)
        return;

    for (int i = 0; i < p->tex_hook_num; i++) {
        struct tex_hook *hook = &p->tex_hooks[i];

        if (strcmp(hook->hook_tex, name) == 0)
            goto found;

        for (int b = 0; b < TEXUNIT_VIDEO_NUM; b++) {
            if (hook->bind_tex[b] && strcmp(hook->bind_tex[b], name) == 0)
                goto found;
        }
    }

    // Nothing uses this texture, don't bother storing it
    return;

found:
    assert(p->hook_fbo_num < MAX_SAVED_TEXTURES);
    struct fbotex *fbo = &p->hook_fbos[p->hook_fbo_num++];
    finish_pass_fbo(p, fbo, p->texture_w, p->texture_h, 0);

    struct img_tex img = img_tex_fbo(fbo, PLANE_RGB, p->components);
    img = pass_hook(p, name, img, tex_trans);
    copy_img_tex(p, &(int){0}, img);
    p->texture_w = img.w;
    p->texture_h = img.h;
    p->components = img.components;
}

static void load_shader(struct gl_video *p, struct bstr body)
{
    gl_sc_hadd_bstr(p->sc, body);
    gl_sc_uniform_f(p->sc, "random", (double)av_lfg_get(&p->lfg) / UINT32_MAX);
    gl_sc_uniform_f(p->sc, "frame", p->frames_uploaded);
    gl_sc_uniform_vec2(p->sc, "image_size", (GLfloat[]){p->image_params.w,
                                                        p->image_params.h});
    gl_sc_uniform_vec2(p->sc, "target_size",
                       (GLfloat[]){p->dst_rect.x1 - p->dst_rect.x0,
                                   p->dst_rect.y1 - p->dst_rect.y0});
}

// Semantic equality
static bool double_seq(double a, double b)
{
    return (isnan(a) && isnan(b)) || a == b;
}

static bool scaler_fun_eq(struct scaler_fun a, struct scaler_fun b)
{
    if ((a.name && !b.name) || (b.name && !a.name))
        return false;

    return ((!a.name && !b.name) || strcmp(a.name, b.name) == 0) &&
           double_seq(a.params[0], b.params[0]) &&
           double_seq(a.params[1], b.params[1]) &&
           a.blur == b.blur &&
           a.taper == b.taper;
}

static bool scaler_conf_eq(struct scaler_config a, struct scaler_config b)
{
    // Note: antiring isn't compared because it doesn't affect LUT
    // generation
    return scaler_fun_eq(a.kernel, b.kernel) &&
           scaler_fun_eq(a.window, b.window) &&
           a.radius == b.radius &&
           a.clamp == b.clamp;
}

static void reinit_scaler(struct gl_video *p, struct scaler *scaler,
                          const struct scaler_config *conf,
                          double scale_factor,
                          int sizes[])
{
    GL *gl = p->gl;

    if (scaler_conf_eq(scaler->conf, *conf) &&
        scaler->scale_factor == scale_factor &&
        scaler->initialized)
        return;

    uninit_scaler(p, scaler);

    scaler->conf = *conf;
    bool is_tscale = scaler->index == SCALER_TSCALE;
    scaler->conf.kernel.name = (char *)handle_scaler_opt(conf->kernel.name, is_tscale);
    scaler->conf.window.name = (char *)handle_scaler_opt(conf->window.name, is_tscale);
    scaler->scale_factor = scale_factor;
    scaler->insufficient = false;
    scaler->initialized = true;

    const struct filter_kernel *t_kernel = mp_find_filter_kernel(conf->kernel.name);
    if (!t_kernel)
        return;

    scaler->kernel_storage = *t_kernel;
    scaler->kernel = &scaler->kernel_storage;

    const char *win = conf->window.name;
    if (!win || !win[0])
        win = t_kernel->window; // fall back to the scaler's default window
    const struct filter_window *t_window = mp_find_filter_window(win);
    if (t_window)
        scaler->kernel->w = *t_window;

    for (int n = 0; n < 2; n++) {
        if (!isnan(conf->kernel.params[n]))
            scaler->kernel->f.params[n] = conf->kernel.params[n];
        if (!isnan(conf->window.params[n]))
            scaler->kernel->w.params[n] = conf->window.params[n];
    }

    if (conf->kernel.blur > 0.0)
        scaler->kernel->f.blur = conf->kernel.blur;
    if (conf->window.blur > 0.0)
        scaler->kernel->w.blur = conf->window.blur;

    if (conf->kernel.taper > 0.0)
        scaler->kernel->f.taper = conf->kernel.taper;
    if (conf->window.taper > 0.0)
        scaler->kernel->w.taper = conf->window.taper;

    if (scaler->kernel->f.resizable && conf->radius > 0.0)
        scaler->kernel->f.radius = conf->radius;

    scaler->kernel->clamp = conf->clamp;

    scaler->insufficient = !mp_init_filter(scaler->kernel, sizes, scale_factor);

    if (scaler->kernel->polar && (gl->mpgl_caps & MPGL_CAP_1D_TEX)) {
        scaler->gl_target = GL_TEXTURE_1D;
    } else {
        scaler->gl_target = GL_TEXTURE_2D;
    }

    int size = scaler->kernel->size;
    int elems_per_pixel = 4;
    if (size == 1) {
        elems_per_pixel = 1;
    } else if (size == 2) {
        elems_per_pixel = 2;
    } else if (size == 6) {
        elems_per_pixel = 3;
    }
    int width = size / elems_per_pixel;
    assert(size == width * elems_per_pixel);
    const struct gl_format *fmt = gl_find_float16_format(gl, elems_per_pixel);
    GLenum target = scaler->gl_target;

    if (!scaler->gl_lut)
        gl->GenTextures(1, &scaler->gl_lut);

    gl->BindTexture(target, scaler->gl_lut);

    scaler->lut_size = 1 << p->opts.scaler_lut_size;

    float *weights = talloc_array(NULL, float, scaler->lut_size * size);
    mp_compute_lut(scaler->kernel, scaler->lut_size, weights);

    if (target == GL_TEXTURE_1D) {
        gl->TexImage1D(target, 0, fmt->internal_format, scaler->lut_size,
                       0, fmt->format, GL_FLOAT, weights);
    } else {
        gl->TexImage2D(target, 0, fmt->internal_format, width, scaler->lut_size,
                       0, fmt->format, GL_FLOAT, weights);
    }

    talloc_free(weights);

    gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    if (target != GL_TEXTURE_1D)
        gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    gl->BindTexture(target, 0);

    debug_check_gl(p, "after initializing scaler");
}

// Special helper for sampling from two separated stages
static void pass_sample_separated(struct gl_video *p, struct img_tex src,
                                  struct scaler *scaler, int w, int h)
{
    // Separate the transformation into x and y components, per pass
    struct gl_transform t_x = {
        .m = {{src.transform.m[0][0], 0.0}, {src.transform.m[1][0], 1.0}},
        .t = {src.transform.t[0], 0.0},
    };
    struct gl_transform t_y = {
        .m = {{1.0, src.transform.m[0][1]}, {0.0, src.transform.m[1][1]}},
        .t = {0.0, src.transform.t[1]},
    };

    // First pass (scale only in the y dir)
    src.transform = t_y;
    sampler_prelude(p->sc, pass_bind(p, src));
    GLSLF("// pass 1\n");
    pass_sample_separated_gen(p->sc, scaler, 0, 1);
    GLSLF("color *= %f;\n", src.multiplier);
    finish_pass_fbo(p, &scaler->sep_fbo, src.w, h, FBOTEX_FUZZY_H);

    // Second pass (scale only in the x dir)
    src = img_tex_fbo(&scaler->sep_fbo, src.type, src.components);
    src.transform = t_x;
    sampler_prelude(p->sc, pass_bind(p, src));
    GLSLF("// pass 2\n");
    pass_sample_separated_gen(p->sc, scaler, 1, 0);
}

// Sample from img_tex, with the src rectangle given by it.
// The dst rectangle is implicit by what the caller will do next, but w and h
// must still be what is going to be used (to dimension FBOs correctly).
// This will write the scaled contents to the vec4 "color".
// The scaler unit is initialized by this function; in order to avoid cache
// thrashing, the scaler unit should usually use the same parameters.
static void pass_sample(struct gl_video *p, struct img_tex tex,
                        struct scaler *scaler, const struct scaler_config *conf,
                        double scale_factor, int w, int h)
{
    reinit_scaler(p, scaler, conf, scale_factor, filter_sizes);

    bool is_separated = scaler->kernel && !scaler->kernel->polar;

    // Set up the transformation+prelude and bind the texture, for everything
    // other than separated scaling (which does this in the subfunction)
    if (!is_separated)
        sampler_prelude(p->sc, pass_bind(p, tex));

    // Dispatch the scaler. They're all wildly different.
    const char *name = scaler->conf.kernel.name;
    if (strcmp(name, "bilinear") == 0) {
        GLSL(color = texture(tex, pos);)
    } else if (strcmp(name, "bicubic_fast") == 0) {
        pass_sample_bicubic_fast(p->sc);
    } else if (strcmp(name, "oversample") == 0) {
        pass_sample_oversample(p->sc, scaler, w, h);
    } else if (scaler->kernel && scaler->kernel->polar) {
        pass_sample_polar(p->sc, scaler);
    } else if (scaler->kernel) {
        pass_sample_separated(p, tex, scaler, w, h);
    } else {
        // Should never happen
        abort();
    }

    // Apply any required multipliers. Separated scaling already does this in
    // its first stage
    if (!is_separated)
        GLSLF("color *= %f;\n", tex.multiplier);

    // Micro-optimization: Avoid scaling unneeded channels
    skip_unused(p, tex.components);
}

// Returns true if two img_texs are semantically equivalent (same metadata)
static bool img_tex_equiv(struct img_tex a, struct img_tex b)
{
    return a.type == b.type &&
           a.components == b.components &&
           a.multiplier == b.multiplier &&
           a.gl_target == b.gl_target &&
           a.use_integer == b.use_integer &&
           a.tex_w == b.tex_w &&
           a.tex_h == b.tex_h &&
           a.w == b.w &&
           a.h == b.h &&
           gl_transform_eq(a.transform, b.transform) &&
           strcmp(a.swizzle, b.swizzle) == 0;
}

static void pass_add_hook(struct gl_video *p, struct tex_hook hook)
{
    if (p->tex_hook_num < MAX_TEXTURE_HOOKS) {
        p->tex_hooks[p->tex_hook_num++] = hook;
    } else {
        MP_ERR(p, "Too many hooks! Limit is %d.\n", MAX_TEXTURE_HOOKS);

        if (hook.free)
            hook.free(&hook);
    }
}

// Adds a hook multiple times, one per name. The last name must be NULL to
// signal the end of the argument list.
#define HOOKS(...) ((char*[]){__VA_ARGS__, NULL})
static void pass_add_hooks(struct gl_video *p, struct tex_hook hook,
                           char **names)
{
    for (int i = 0; names[i] != NULL; i++) {
        hook.hook_tex = names[i];
        pass_add_hook(p, hook);
    }
}

static void deband_hook(struct gl_video *p, struct img_tex tex,
                        struct gl_transform *trans, void *priv)
{
    pass_sample_deband(p->sc, p->opts.deband_opts, &p->lfg);
}

static void unsharp_hook(struct gl_video *p, struct img_tex tex,
                         struct gl_transform *trans, void *priv)
{
    GLSLF("#define tex HOOKED\n");
    GLSLF("#define pos HOOKED_pos\n");
    GLSLF("#define pt HOOKED_pt\n");
    pass_sample_unsharp(p->sc, p->opts.unsharp);
}

struct szexp_ctx {
    struct gl_video *p;
    struct img_tex tex;
};

static bool szexp_lookup(void *priv, struct bstr var, float size[2])
{
    struct szexp_ctx *ctx = priv;
    struct gl_video *p = ctx->p;

    // The size of OUTPUT is determined. It could be useful for certain
    // user shaders to skip passes.
    if (bstr_equals0(var, "OUTPUT")) {
        size[0] = p->dst_rect.x1 - p->dst_rect.x0;
        size[1] = p->dst_rect.y1 - p->dst_rect.y0;
        return true;
    }

    // HOOKED is a special case
    if (bstr_equals0(var, "HOOKED")) {
        size[0] = ctx->tex.w;
        size[1] = ctx->tex.h;
        return true;
    }

    for (int o = 0; o < p->saved_tex_num; o++) {
        if (bstr_equals0(var, p->saved_tex[o].name)) {
            size[0] = p->saved_tex[o].tex.w;
            size[1] = p->saved_tex[o].tex.h;
            return true;
        }
    }

    return false;
}

static bool user_hook_cond(struct gl_video *p, struct img_tex tex, void *priv)
{
    struct gl_user_shader *shader = priv;
    assert(shader);

    float res = false;
    eval_szexpr(p->log, &(struct szexp_ctx){p, tex}, szexp_lookup, shader->cond, &res);
    return res;
}

static void user_hook(struct gl_video *p, struct img_tex tex,
                      struct gl_transform *trans, void *priv)
{
    struct gl_user_shader *shader = priv;
    assert(shader);

    load_shader(p, shader->pass_body);
    GLSLF("// custom hook\n");
    GLSLF("color = hook();\n");

    // Make sure we at least create a legal FBO on failure, since it's better
    // to do this and display an error message than just crash OpenGL
    float w = 1.0, h = 1.0;

    eval_szexpr(p->log, &(struct szexp_ctx){p, tex}, szexp_lookup, shader->width, &w);
    eval_szexpr(p->log, &(struct szexp_ctx){p, tex}, szexp_lookup, shader->height, &h);

    *trans = (struct gl_transform){{{w / tex.w, 0}, {0, h / tex.h}}};
    gl_transform_trans(shader->offset, trans);
}

static void user_hook_free(struct tex_hook *hook)
{
    talloc_free(hook->hook_tex);
    talloc_free(hook->save_tex);
    for (int i = 0; i < TEXUNIT_VIDEO_NUM; i++)
        talloc_free(hook->bind_tex[i]);
    talloc_free(hook->priv);
}

static void pass_hook_user_shaders(struct gl_video *p, char **shaders)
{
    if (!shaders)
        return;

    for (int n = 0; shaders[n] != NULL; n++) {
        struct bstr file = load_cached_file(p, shaders[n]);
        struct gl_user_shader out;
        while (parse_user_shader_pass(p->log, &file, &out)) {
            struct tex_hook hook = {
                .components = out.components,
                .hook = user_hook,
                .free = user_hook_free,
                .cond = user_hook_cond,
            };

            for (int i = 0; i < SHADER_MAX_HOOKS; i++) {
                hook.hook_tex = bstrdup0(p, out.hook_tex[i]);
                if (!hook.hook_tex)
                    continue;

                struct gl_user_shader *out_copy = talloc_ptrtype(p, out_copy);
                *out_copy = out;
                hook.priv = out_copy;
                for (int o = 0; o < SHADER_MAX_BINDS; o++)
                    hook.bind_tex[o] = bstrdup0(p, out.bind_tex[o]);
                hook.save_tex = bstrdup0(p, out.save_tex),
                pass_add_hook(p, hook);
            }
        }
    }
}

static void gl_video_setup_hooks(struct gl_video *p)
{
    gl_video_reset_hooks(p);

    if (p->opts.deband) {
        pass_add_hooks(p, (struct tex_hook) {.hook = deband_hook,
                                             .bind_tex = {"HOOKED"}},
                       HOOKS("LUMA", "CHROMA", "RGB", "XYZ"));
    }

    if (p->opts.unsharp != 0.0) {
        pass_add_hook(p, (struct tex_hook) {
            .hook_tex = "MAIN",
            .bind_tex = {"HOOKED"},
            .hook = unsharp_hook,
        });
    }

    pass_hook_user_shaders(p, p->opts.user_shaders);
}

// sample from video textures, set "color" variable to yuv value
static void pass_read_video(struct gl_video *p)
{
    struct img_tex tex[4];
    struct gl_transform offsets[4];
    pass_get_img_tex(p, &p->image, tex, offsets);

    // To keep the code as simple as possibly, we currently run all shader
    // stages even if they would be unnecessary (e.g. no hooks for a texture).
    // In the future, deferred img_tex should optimize this away.

    // Merge semantically identical textures. This loop is done from back
    // to front so that merged textures end up in the right order while
    // simultaneously allowing us to skip unnecessary merges
    for (int n = 3; n >= 0; n--) {
        if (tex[n].type == PLANE_NONE)
            continue;

        int first = n;
        int num = 0;

        for (int i = 0; i < n; i++) {
            if (img_tex_equiv(tex[n], tex[i]) &&
                gl_transform_eq(offsets[n], offsets[i]))
            {
                GLSLF("// merging plane %d ...\n", i);
                copy_img_tex(p, &num, tex[i]);
                first = MPMIN(first, i);
                memset(&tex[i], 0, sizeof(tex[i]));
            }
        }

        if (num > 0) {
            GLSLF("// merging plane %d ... into %d\n", n, first);
            copy_img_tex(p, &num, tex[n]);
            finish_pass_fbo(p, &p->merge_fbo[n], tex[n].w, tex[n].h, 0);
            tex[first] = img_tex_fbo(&p->merge_fbo[n], tex[n].type, num);
            memset(&tex[n], 0, sizeof(tex[n]));
        }
    }

    // If any textures are still in integer format by this point, we need
    // to introduce an explicit conversion pass to avoid breaking hooks/scaling
    for (int n = 0; n < 4; n++) {
        if (tex[n].use_integer) {
            GLSLF("// use_integer fix for plane %d\n", n);

            copy_img_tex(p, &(int){0}, tex[n]);
            finish_pass_fbo(p, &p->integer_fbo[n], tex[n].w, tex[n].h, 0);
            tex[n] = img_tex_fbo(&p->integer_fbo[n], tex[n].type,
                                 tex[n].components);
        }
    }

    // Dispatch the hooks for all of these textures, saving and perhaps
    // modifying them in the process
    for (int n = 0; n < 4; n++) {
        const char *name;
        switch (tex[n].type) {
        case PLANE_RGB:    name = "RGB";    break;
        case PLANE_LUMA:   name = "LUMA";   break;
        case PLANE_CHROMA: name = "CHROMA"; break;
        case PLANE_ALPHA:  name = "ALPHA";  break;
        case PLANE_XYZ:    name = "XYZ";    break;
        default: continue;
        }

        tex[n] = pass_hook(p, name, tex[n], &offsets[n]);
    }

    // At this point all planes are finalized but they may not be at the
    // required size yet. Furthermore, they may have texture offsets that
    // require realignment. For lack of something better to do, we assume
    // the rgb/luma texture is the "reference" and scale everything else
    // to match.
    for (int n = 0; n < 4; n++) {
        switch (tex[n].type) {
        case PLANE_RGB:
        case PLANE_XYZ:
        case PLANE_LUMA: break;
        default: continue;
        }

        p->texture_w = tex[n].w;
        p->texture_h = tex[n].h;
        p->texture_offset = offsets[n];
        break;
    }

    // Compute the reference rect
    struct mp_rect_f src = {0.0, 0.0, p->image_params.w, p->image_params.h};
    struct mp_rect_f ref = src;
    gl_transform_rect(p->texture_offset, &ref);
    MP_DBG(p, "ref rect: {%f %f} {%f %f}\n", ref.x0, ref.y0, ref.x1, ref.y1);

    // Explicitly scale all of the textures that don't match
    for (int n = 0; n < 4; n++) {
        if (tex[n].type == PLANE_NONE)
            continue;

        // If the planes are aligned identically, we will end up with the
        // exact same source rectangle.
        struct mp_rect_f rect = src;
        gl_transform_rect(offsets[n], &rect);
        MP_DBG(p, "rect[%d]: {%f %f} {%f %f}\n", n,
               rect.x0, rect.y0, rect.x1, rect.y1);

        if (mp_rect_f_seq(ref, rect))
            continue;

        // If the rectangles differ, then our planes have a different
        // alignment and/or size. First of all, we have to compute the
        // corrections required to meet the target rectangle
        struct gl_transform fix = {
            .m = {{(ref.x1 - ref.x0) / (rect.x1 - rect.x0), 0.0},
                  {0.0, (ref.y1 - ref.y0) / (rect.y1 - rect.y0)}},
            .t = {ref.x0, ref.y0},
        };

        // Since the scale in texture space is different from the scale in
        // absolute terms, we have to scale the coefficients down to be
        // relative to the texture's physical dimensions and local offset
        struct gl_transform scale = {
            .m = {{(float)tex[n].w / p->texture_w, 0.0},
                  {0.0, (float)tex[n].h / p->texture_h}},
            .t = {-rect.x0, -rect.y0},
        };
        gl_transform_trans(scale, &fix);
        MP_DBG(p, "-> fix[%d] = {%f %f} + off {%f %f}\n", n,
               fix.m[0][0], fix.m[1][1], fix.t[0], fix.t[1]);

        // Since the texture transform is a function of the texture coordinates
        // to texture space, rather than the other way around, we have to
        // actually apply the *inverse* of this. Fortunately, calculating
        // the inverse is relatively easy here.
        fix.m[0][0] = 1.0 / fix.m[0][0];
        fix.m[1][1] = 1.0 / fix.m[1][1];
        fix.t[0] = fix.m[0][0] * -fix.t[0];
        fix.t[1] = fix.m[1][1] * -fix.t[1];
        gl_transform_trans(fix, &tex[n].transform);

        int scaler_id = -1;
        const char *name = NULL;
        switch (tex[n].type) {
        case PLANE_RGB:
        case PLANE_LUMA:
        case PLANE_XYZ:
            scaler_id = SCALER_SCALE;
            // these aren't worth hooking, fringe hypothetical cases only
            break;
        case PLANE_CHROMA:
            scaler_id = SCALER_CSCALE;
            name = "CHROMA_SCALED";
            break;
        case PLANE_ALPHA:
            // alpha always uses bilinear
            name = "ALPHA_SCALED";
        }

        if (scaler_id < 0)
            continue;

        const struct scaler_config *conf = &p->opts.scaler[scaler_id];
        struct scaler *scaler = &p->scaler[scaler_id];

        // bilinear scaling is a free no-op thanks to GPU sampling
        if (strcmp(conf->kernel.name, "bilinear") != 0) {
            GLSLF("// upscaling plane %d\n", n);
            pass_sample(p, tex[n], scaler, conf, 1.0, p->texture_w, p->texture_h);
            finish_pass_fbo(p, &p->scale_fbo[n], p->texture_w, p->texture_h,
                            FBOTEX_FUZZY);
            tex[n] = img_tex_fbo(&p->scale_fbo[n], tex[n].type, tex[n].components);
        }

        // Run any post-scaling hooks
        tex[n] = pass_hook(p, name, tex[n], NULL);
    }

    // All planes are of the same size and properly aligned at this point
    GLSLF("// combining planes\n");
    int coord = 0;
    for (int i = 0; i < 4; i++) {
        if (tex[i].type != PLANE_NONE)
            copy_img_tex(p, &coord, tex[i]);
    }
    p->components = coord;
}

// Utility function that simply binds an FBO and reads from it, without any
// transformations. Returns the ID of the texture unit it was bound to
static int pass_read_fbo(struct gl_video *p, struct fbotex *fbo)
{
    struct img_tex tex = img_tex_fbo(fbo, PLANE_RGB, p->components);
    copy_img_tex(p, &(int){0}, tex);

    return pass_bind(p, tex);
}

// yuv conversion, and any other conversions before main up/down-scaling
static void pass_convert_yuv(struct gl_video *p)
{
    struct gl_shader_cache *sc = p->sc;

    struct mp_csp_params cparams = MP_CSP_PARAMS_DEFAULTS;
    cparams.gray = p->is_yuv && !p->is_packed_yuv && p->plane_count == 1;
    cparams.input_bits = p->image_desc.component_bits;
    cparams.texture_bits = p->image_desc.component_full_bits;
    mp_csp_set_image_params(&cparams, &p->image_params);
    mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
    p->user_gamma = 1.0 / (cparams.gamma * p->opts.gamma);

    GLSLF("// color conversion\n");

    if (p->color_swizzle[0])
        GLSLF("color = color.%s;\n", p->color_swizzle);

    // Pre-colormatrix input gamma correction
    if (cparams.color.space == MP_CSP_XYZ)
        GLSL(color.rgb = pow(color.rgb, vec3(2.6));) // linear light

    // We always explicitly normalize the range in pass_read_video
    cparams.input_bits = cparams.texture_bits = 0;

    // Conversion to RGB. For RGB itself, this still applies e.g. brightness
    // and contrast controls, or expansion of e.g. LSB-packed 10 bit data.
    struct mp_cmat m = {{{0}}};
    mp_get_csp_matrix(&cparams, &m);
    gl_sc_uniform_mat3(sc, "colormatrix", true, &m.m[0][0]);
    gl_sc_uniform_vec3(sc, "colormatrix_c", m.c);

    GLSL(color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;)

    if (p->image_params.color.space == MP_CSP_BT_2020_C) {
        // Conversion for C'rcY'cC'bc via the BT.2020 CL system:
        // C'bc = (B'-Y'c) / 1.9404  | C'bc <= 0
        //      = (B'-Y'c) / 1.5816  | C'bc >  0
        //
        // C'rc = (R'-Y'c) / 1.7184  | C'rc <= 0
        //      = (R'-Y'c) / 0.9936  | C'rc >  0
        //
        // as per the BT.2020 specification, table 4. This is a non-linear
        // transformation because (constant) luminance receives non-equal
        // contributions from the three different channels.
        GLSLF("// constant luminance conversion\n");
        GLSL(color.br = color.br * mix(vec2(1.5816, 0.9936),
                                       vec2(1.9404, 1.7184),
                                       lessThanEqual(color.br, vec2(0)))
                        + color.gg;)
        // Expand channels to camera-linear light. This shader currently just
        // assumes everything uses the BT.2020 12-bit gamma function, since the
        // difference between 10 and 12-bit is negligible for anything other
        // than 12-bit content.
        GLSL(color.rgb = mix(color.rgb / vec3(4.5),
                             pow((color.rgb + vec3(0.0993))/vec3(1.0993), vec3(1.0/0.45)),
                             lessThanEqual(vec3(0.08145), color.rgb));)
        // Calculate the green channel from the expanded RYcB
        // The BT.2020 specification says Yc = 0.2627*R + 0.6780*G + 0.0593*B
        GLSL(color.g = (color.g - 0.2627*color.r - 0.0593*color.b)/0.6780;)
        // Recompress to receive the R'G'B' result, same as other systems
        GLSL(color.rgb = mix(color.rgb * vec3(4.5),
                             vec3(1.0993) * pow(color.rgb, vec3(0.45)) - vec3(0.0993),
                             lessThanEqual(vec3(0.0181), color.rgb));)
    }

    p->components = 3;
    if (!p->has_alpha || p->opts.alpha_mode == ALPHA_NO) {
        GLSL(color.a = 1.0;)
    } else { // alpha present in image
        p->components = 4;
        GLSL(color = vec4(color.rgb * color.a, color.a);)
    }
}

static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2])
{
    double target_w = p->src_rect.x1 - p->src_rect.x0;
    double target_h = p->src_rect.y1 - p->src_rect.y0;
    if (transpose_rot && p->image_params.rotate % 180 == 90)
        MPSWAP(double, target_w, target_h);
    xy[0] = (p->dst_rect.x1 - p->dst_rect.x0) / target_w;
    xy[1] = (p->dst_rect.y1 - p->dst_rect.y0) / target_h;
}

// Cropping.
static void compute_src_transform(struct gl_video *p, struct gl_transform *tr)
{
    float sx = (p->src_rect.x1 - p->src_rect.x0) / (float)p->texture_w,
          sy = (p->src_rect.y1 - p->src_rect.y0) / (float)p->texture_h,
          ox = p->src_rect.x0,
          oy = p->src_rect.y0;
    struct gl_transform transform = {{{sx, 0}, {0, sy}}, {ox, oy}};

    gl_transform_trans(p->texture_offset, &transform);

    *tr = transform;
}

// Takes care of the main scaling and pre/post-conversions
static void pass_scale_main(struct gl_video *p)
{
    // Figure out the main scaler.
    double xy[2];
    get_scale_factors(p, true, xy);

    // actual scale factor should be divided by the scale factor of prescaling.
    xy[0] /= p->texture_offset.m[0][0];
    xy[1] /= p->texture_offset.m[1][1];

    bool downscaling = xy[0] < 1.0 || xy[1] < 1.0;
    bool upscaling = !downscaling && (xy[0] > 1.0 || xy[1] > 1.0);
    double scale_factor = 1.0;

    struct scaler *scaler = &p->scaler[SCALER_SCALE];
    struct scaler_config scaler_conf = p->opts.scaler[SCALER_SCALE];
    if (p->opts.scaler_resizes_only && !downscaling && !upscaling) {
        scaler_conf.kernel.name = "bilinear";
        // For scaler-resizes-only, we round the texture offset to
        // the nearest round value in order to prevent ugly blurriness
        // (in exchange for slightly shifting the image by up to half a
        // subpixel)
        p->texture_offset.t[0] = roundf(p->texture_offset.t[0]);
        p->texture_offset.t[1] = roundf(p->texture_offset.t[1]);
    }
    if (downscaling && p->opts.scaler[SCALER_DSCALE].kernel.name) {
        scaler_conf = p->opts.scaler[SCALER_DSCALE];
        scaler = &p->scaler[SCALER_DSCALE];
    }

    // When requesting correct-downscaling and the clip is anamorphic, and
    // because only a single scale factor is used for both axes, enable it only
    // when both axes are downscaled, and use the milder of the factors to not
    // end up with too much blur on one axis (even if we end up with sub-optimal
    // scale factor on the other axis). This is better than not respecting
    // correct scaling at all for anamorphic clips.
    double f = MPMAX(xy[0], xy[1]);
    if (p->opts.correct_downscaling && f < 1.0)
        scale_factor = 1.0 / f;

    // Pre-conversion, like linear light/sigmoidization
    GLSLF("// scaler pre-conversion\n");
    if (p->use_linear) {
        pass_linearize(p->sc, p->image_params.color.gamma);
        pass_opt_hook_point(p, "LINEAR", NULL);
    }

    bool use_sigmoid = p->use_linear && p->opts.sigmoid_upscaling && upscaling;
    float sig_center, sig_slope, sig_offset, sig_scale;
    if (use_sigmoid) {
        // Coefficients for the sigmoidal transform are taken from the
        // formula here: http://www.imagemagick.org/Usage/color_mods/#sigmoidal
        sig_center = p->opts.sigmoid_center;
        sig_slope  = p->opts.sigmoid_slope;
        // This function needs to go through (0,0) and (1,1) so we compute the
        // values at 1 and 0, and then scale/shift them, respectively.
        sig_offset = 1.0/(1+expf(sig_slope * sig_center));
        sig_scale  = 1.0/(1+expf(sig_slope * (sig_center-1))) - sig_offset;
        GLSLF("color.rgb = %f - log(1.0/(color.rgb * %f + %f) - 1.0)/%f;\n",
                sig_center, sig_scale, sig_offset, sig_slope);
        pass_opt_hook_point(p, "SIGMOID", NULL);
    }

    pass_opt_hook_point(p, "PREKERNEL", NULL);

    int vp_w = p->dst_rect.x1 - p->dst_rect.x0;
    int vp_h = p->dst_rect.y1 - p->dst_rect.y0;
    struct gl_transform transform;
    compute_src_transform(p, &transform);

    GLSLF("// main scaling\n");
    finish_pass_fbo(p, &p->indirect_fbo, p->texture_w, p->texture_h, 0);
    struct img_tex src = img_tex_fbo(&p->indirect_fbo, PLANE_RGB, p->components);
    gl_transform_trans(transform, &src.transform);
    pass_sample(p, src, scaler, &scaler_conf, scale_factor, vp_w, vp_h);

    // Changes the texture size to display size after main scaler.
    p->texture_w = vp_w;
    p->texture_h = vp_h;

    pass_opt_hook_point(p, "POSTKERNEL", NULL);

    GLSLF("// scaler post-conversion\n");
    if (use_sigmoid) {
        // Inverse of the transformation above
        GLSLF("color.rgb = (1.0/(1.0 + exp(%f * (%f - color.rgb))) - %f) / %f;\n",
                sig_slope, sig_center, sig_offset, sig_scale);
    }
}

// Adapts the colors to the right output color space. (Final pass during
// rendering)
// If OSD is true, ignore any changes that may have been made to the video
// by previous passes (i.e. linear scaling)
static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, bool osd)
{
    struct mp_colorspace ref = src;

    if (p->use_linear && !osd)
        src.gamma = MP_CSP_TRC_LINEAR;

    // Figure out the target color space from the options, or auto-guess if
    // none were set
    struct mp_colorspace dst = {
        .gamma = p->opts.target_trc,
        .primaries = p->opts.target_prim,
        .nom_peak = mp_csp_trc_nom_peak(p->opts.target_trc, p->opts.target_brightness),
    };

    if (p->use_lut_3d) {
        // The 3DLUT is always generated against the video's original source
        // space, *not* the reference space. (To avoid having to regenerate
        // the 3DLUT for the OSD on every frame)
        enum mp_csp_prim prim_orig = p->image_params.color.primaries;
        enum mp_csp_trc trc_orig = p->image_params.color.gamma;

        // One exception: HDR is not implemented by LittleCMS for technical
        // limitation reasons, so we use a gamma 2.2 input curve here instead.
        // We could pick any value we want here, the difference is just coding
        // efficiency.
        if (trc_orig == MP_CSP_TRC_SMPTE_ST2084 ||
            trc_orig == MP_CSP_TRC_ARIB_STD_B67 ||
            trc_orig == MP_CSP_TRC_V_LOG)
        {
            trc_orig = MP_CSP_TRC_GAMMA22;
        }

        if (gl_video_get_lut3d(p, prim_orig, trc_orig)) {
            dst.primaries = prim_orig;
            dst.gamma = trc_orig;
        }
    }

    if (dst.primaries == MP_CSP_PRIM_AUTO) {
        // The vast majority of people are on sRGB or BT.709 displays, so pick
        // this as the default output color space.
        dst.primaries = MP_CSP_PRIM_BT_709;

        if (ref.primaries == MP_CSP_PRIM_BT_601_525 ||
            ref.primaries == MP_CSP_PRIM_BT_601_625)
        {
            // Since we auto-pick BT.601 and BT.709 based on the dimensions,
            // combined with the fact that they're very similar to begin with,
            // and to avoid confusing the average user, just don't adapt BT.601
            // content automatically at all.
            dst.primaries = ref.primaries;
        }
    }

    if (dst.gamma == MP_CSP_TRC_AUTO) {
        // Most people seem to complain when the image is darker or brighter
        // than what they're "used to", so just avoid changing the gamma
        // altogether by default. The only exceptions to this rule apply to
        // very unusual TRCs, which even hardcode technoluddites would probably
        // not enjoy viewing unaltered.
        dst.gamma = ref.gamma;

        // Avoid outputting linear light or HDR content "by default". For these
        // just pick gamma 2.2 as a default, since it's a good estimate for
        // the response of typical displays
        if (dst.gamma == MP_CSP_TRC_LINEAR || mp_trc_is_hdr(dst.gamma))
            dst.gamma = MP_CSP_TRC_GAMMA22;
    }

    // For the src peaks, the correct brightness metadata may be present for
    // sig_peak, nom_peak, both, or neither. To handle everything in a generic
    // way, it's important to never automatically infer a sig_peak that is
    // below the nom_peak (since we don't know what bits the image contains,
    // doing so would potentially badly clip). The only time in which this
    // may be the case is when the mastering metadata explicitly says so, i.e.
    // the sig_peak was already set. So to simplify the logic as much as
    // possible, make sure the nom_peak is present and correct first, and just
    // set sig_peak = nom_peak if missing.
    if (!src.nom_peak) {
        // For display-referred colorspaces, we treat it as relative to
        // target_brightness
        src.nom_peak = mp_csp_trc_nom_peak(src.gamma, p->opts.target_brightness);
    }

    if (!src.sig_peak)
        src.sig_peak = src.nom_peak;

    MP_DBG(p, "HDR src nom: %f sig: %f, dst: %f\n",
           src.nom_peak, src.sig_peak, dst.nom_peak);

    // Adapt from src to dst as necessary
    pass_color_map(p->sc, src, dst, p->opts.hdr_tone_mapping,
                   p->opts.tone_mapping_param);

    if (p->use_lut_3d) {
        gl_sc_uniform_tex(p->sc, "lut_3d", GL_TEXTURE_3D, p->lut_3d_texture);
        GLSL(vec3 cpos;)
        for (int i = 0; i < 3; i++)
            GLSLF("cpos[%d] = LUT_POS(color[%d], %d.0);\n", i, i, p->lut_3d_size[i]);
        GLSL(color.rgb = texture3D(lut_3d, cpos).rgb;)
    }
}

static void pass_dither(struct gl_video *p)
{
    GL *gl = p->gl;

    // Assume 8 bits per component if unknown.
    int dst_depth = p->fb_depth;
    if (p->opts.dither_depth > 0)
        dst_depth = p->opts.dither_depth;

    if (p->opts.dither_depth < 0 || p->opts.dither_algo == DITHER_NONE)
        return;

    if (!p->dither_texture) {
        MP_VERBOSE(p, "Dither to %d.\n", dst_depth);

        int tex_size;
        void *tex_data;
        GLint tex_iformat = 0;
        GLint tex_format = 0;
        GLenum tex_type;
        unsigned char temp[256];

        if (p->opts.dither_algo == DITHER_FRUIT) {
            int sizeb = p->opts.dither_size;
            int size = 1 << sizeb;

            if (p->last_dither_matrix_size != size) {
                p->last_dither_matrix = talloc_realloc(p, p->last_dither_matrix,
                                                       float, size * size);
                mp_make_fruit_dither_matrix(p->last_dither_matrix, sizeb);
                p->last_dither_matrix_size = size;
            }

            // Prefer R16 texture since they provide higher precision.
            const struct gl_format *fmt = gl_find_unorm_format(gl, 2, 1);
            if (!fmt || gl->es)
                fmt = gl_find_float16_format(gl, 1);
            tex_size = size;
            if (fmt) {
                tex_iformat = fmt->internal_format;
                tex_format = fmt->format;
            }
            tex_type = GL_FLOAT;
            tex_data = p->last_dither_matrix;
        } else {
            assert(sizeof(temp) >= 8 * 8);
            mp_make_ordered_dither_matrix(temp, 8);

            const struct gl_format *fmt = gl_find_unorm_format(gl, 1, 1);
            tex_size = 8;
            tex_iformat = fmt->internal_format;
            tex_format = fmt->format;
            tex_type = fmt->type;
            tex_data = temp;
        }

        p->dither_size = tex_size;

        gl->GenTextures(1, &p->dither_texture);
        gl->BindTexture(GL_TEXTURE_2D, p->dither_texture);
        gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
        gl->TexImage2D(GL_TEXTURE_2D, 0, tex_iformat, tex_size, tex_size, 0,
                       tex_format, tex_type, tex_data);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
        gl->BindTexture(GL_TEXTURE_2D, 0);

        debug_check_gl(p, "dither setup");
    }

    GLSLF("// dithering\n");

    // This defines how many bits are considered significant for output on
    // screen. The superfluous bits will be used for rounding according to the
    // dither matrix. The precision of the source implicitly decides how many
    // dither patterns can be visible.
    int dither_quantization = (1 << dst_depth) - 1;

    gl_sc_uniform_tex(p->sc, "dither", GL_TEXTURE_2D, p->dither_texture);

    GLSLF("vec2 dither_pos = gl_FragCoord.xy / %d.0;\n", p->dither_size);

    if (p->opts.temporal_dither) {
        int phase = (p->frames_rendered / p->opts.temporal_dither_period) % 8u;
        float r = phase * (M_PI / 2); // rotate
        float m = phase < 4 ? 1 : -1; // mirror

        float matrix[2][2] = {{cos(r),     -sin(r)    },
                              {sin(r) * m,  cos(r) * m}};
        gl_sc_uniform_mat2(p->sc, "dither_trafo", true, &matrix[0][0]);

        GLSL(dither_pos = dither_trafo * dither_pos;)
    }

    GLSL(float dither_value = texture(dither, dither_pos).r;)
    GLSLF("color = floor(color * %d.0 + dither_value + 0.5 / %d.0) / %d.0;\n",
          dither_quantization, p->dither_size * p->dither_size,
          dither_quantization);
}

// Draws the OSD, in scene-referred colors.. If cms is true, subtitles are
// instead adapted to the display's gamut.
static void pass_draw_osd(struct gl_video *p, int draw_flags, double pts,
                          struct mp_osd_res rect, int vp_w, int vp_h, int fbo,
                          bool cms)
{
    mpgl_osd_generate(p->osd, rect, pts, p->image_params.stereo_out, draw_flags);

    p->gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
    for (int n = 0; n < MAX_OSD_PARTS; n++) {
        enum sub_bitmap_format fmt = mpgl_osd_get_part_format(p->osd, n);
        if (!fmt)
            continue;
        gl_sc_uniform_sampler(p->sc, "osdtex", GL_TEXTURE_2D, 0);
        switch (fmt) {
        case SUBBITMAP_RGBA: {
            GLSLF("// OSD (RGBA)\n");
            GLSL(color = texture(osdtex, texcoord).bgra;)
            break;
        }
        case SUBBITMAP_LIBASS: {
            GLSLF("// OSD (libass)\n");
            GLSL(color =
                vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);)
            break;
        }
        default:
            abort();
        }
        // When subtitles need to be color managed, assume they're in sRGB
        // (for lack of anything saner to do)
        if (cms) {
            static const struct mp_colorspace csp_srgb = {
                .primaries = MP_CSP_PRIM_BT_709,
                .gamma = MP_CSP_TRC_SRGB,
            };

            pass_colormanage(p, csp_srgb, true);
        }
        gl_sc_set_vao(p->sc, mpgl_osd_get_vao(p->osd));
        gl_sc_generate(p->sc);
        mpgl_osd_draw_part(p->osd, vp_w, vp_h, n);
        gl_sc_reset(p->sc);
    }
    gl_sc_set_vao(p->sc, &p->vao);
}

static float chroma_realign(int size, int shift)
{
    return size / (float)(mp_chroma_div_up(size, shift) << shift);
}

// Minimal rendering code path, for GLES or OpenGL 2.1 without proper FBOs.
static void pass_render_frame_dumb(struct gl_video *p, int fbo)
{
    p->gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);

    struct img_tex tex[4];
    struct gl_transform off[4];
    pass_get_img_tex(p, &p->image, tex, off);

    struct gl_transform transform;
    compute_src_transform(p, &transform);

    int index = 0;
    for (int i = 0; i < p->plane_count; i++) {
        int xs = p->image_desc.xs[i];
        int ys = p->image_desc.ys[i];
        if (p->image_params.rotate % 180 == 90)
            MPSWAP(int, xs, ys);

        struct gl_transform t = transform;
        t.m[0][0] *= chroma_realign(p->texture_w, xs);
        t.m[1][1] *= chroma_realign(p->texture_h, ys);

        t.t[0] /= 1 << xs;
        t.t[1] /= 1 << ys;

        t.t[0] += off[i].t[0];
        t.t[1] += off[i].t[1];

        gl_transform_trans(tex[i].transform, &t);
        tex[i].transform = t;

        copy_img_tex(p, &index, tex[i]);
    }

    pass_convert_yuv(p);
}

// The main rendering function, takes care of everything up to and including
// upscaling. p->image is rendered.
static void pass_render_frame(struct gl_video *p)
{
    // initialize the texture parameters
    p->texture_w = p->image_params.w;
    p->texture_h = p->image_params.h;
    p->texture_offset = identity_trans;
    p->components = 0;
    p->saved_tex_num = 0;
    p->hook_fbo_num = 0;
    p->use_linear = false;

    if (p->image_params.rotate % 180 == 90)
        MPSWAP(int, p->texture_w, p->texture_h);

    if (p->dumb_mode)
        return;

    // start the render timer here. it will continue to the end of this
    // function, to render the time needed to draw (excluding screen
    // presentation)
    gl_timer_start(p->render_timer);

    p->use_linear = p->opts.linear_scaling || p->opts.sigmoid_upscaling;
    pass_read_video(p);
    pass_opt_hook_point(p, "NATIVE", &p->texture_offset);
    pass_convert_yuv(p);
    pass_opt_hook_point(p, "MAINPRESUB", &p->texture_offset);

    // For subtitles
    double vpts = p->image.mpi->pts;
    if (vpts == MP_NOPTS_VALUE)
        vpts = p->osd_pts;

    if (p->osd && p->opts.blend_subs == BLEND_SUBS_VIDEO) {
        double scale[2];
        get_scale_factors(p, false, scale);
        struct mp_osd_res rect = {
            .w = p->texture_w, .h = p->texture_h,
            .display_par = scale[1] / scale[0], // counter compensate scaling
        };
        finish_pass_fbo(p, &p->blend_subs_fbo, rect.w, rect.h, 0);
        pass_draw_osd(p, OSD_DRAW_SUB_ONLY, vpts, rect,
                      rect.w, rect.h, p->blend_subs_fbo.fbo, false);
        GLSL(color = texture(texture0, texcoord0);)
        pass_read_fbo(p, &p->blend_subs_fbo);
    }
    pass_opt_hook_point(p, "MAIN", &p->texture_offset);

    pass_scale_main(p);

    int vp_w = p->dst_rect.x1 - p->dst_rect.x0,
        vp_h = p->dst_rect.y1 - p->dst_rect.y0;
    if (p->osd && p->opts.blend_subs == BLEND_SUBS_YES) {
        // Recreate the real video size from the src/dst rects
        struct mp_osd_res rect = {
            .w = vp_w, .h = vp_h,
            .ml = -p->src_rect.x0, .mr = p->src_rect.x1 - p->image_params.w,
            .mt = -p->src_rect.y0, .mb = p->src_rect.y1 - p->image_params.h,
            .display_par = 1.0,
        };
        // Adjust margins for scale
        double scale[2];
        get_scale_factors(p, true, scale);
        rect.ml *= scale[0]; rect.mr *= scale[0];
        rect.mt *= scale[1]; rect.mb *= scale[1];
        // We should always blend subtitles in non-linear light
        if (p->use_linear) {
            pass_delinearize(p->sc, p->image_params.color.gamma);
            p->use_linear = false;
        }
        finish_pass_fbo(p, &p->blend_subs_fbo, p->texture_w, p->texture_h,
                        FBOTEX_FUZZY);
        pass_draw_osd(p, OSD_DRAW_SUB_ONLY, vpts, rect,
                      p->texture_w, p->texture_h, p->blend_subs_fbo.fbo, false);
        pass_read_fbo(p, &p->blend_subs_fbo);
    }

    pass_opt_hook_point(p, "SCALED", NULL);

    gl_timer_stop(p->render_timer);
}

static void pass_draw_to_screen(struct gl_video *p, int fbo)
{
    gl_timer_start(p->present_timer);

    if (p->dumb_mode)
        pass_render_frame_dumb(p, fbo);

    // Adjust the overall gamma before drawing to screen
    if (p->user_gamma != 1) {
        gl_sc_uniform_f(p->sc, "user_gamma", p->user_gamma);
        GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);)
        GLSL(color.rgb = pow(color.rgb, vec3(user_gamma));)
    }

    pass_colormanage(p, p->image_params.color, false);

    if (p->has_alpha){
        if (p->opts.alpha_mode == ALPHA_BLEND_TILES) {
            // Draw checkerboard pattern to indicate transparency
            GLSLF("// transparency checkerboard\n");
            GLSL(bvec2 tile = lessThan(fract(gl_FragCoord.xy / 32.0), vec2(0.5));)
            GLSL(vec3 background = vec3(tile.x == tile.y ? 1.0 : 0.75);)
            GLSL(color.rgb = mix(background, color.rgb, color.a);)
        } else if (p->opts.alpha_mode == ALPHA_BLEND) {
            // Blend into background color (usually black)
            struct m_color c = p->opts.background;
            GLSLF("vec4 background = vec4(%f, %f, %f, %f);\n",
                  c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0);
            GLSL(color = mix(background, vec4(color.rgb, 1.0), color.a);)
        }
    }

    pass_opt_hook_point(p, "OUTPUT", NULL);

    pass_dither(p);
    finish_pass_direct(p, fbo, p->vp_w, p->vp_h, &p->dst_rect);

    gl_timer_stop(p->present_timer);
}

// Draws an interpolate frame to fbo, based on the frame timing in t
static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
                                       int fbo)
{
    int vp_w = p->dst_rect.x1 - p->dst_rect.x0,
        vp_h = p->dst_rect.y1 - p->dst_rect.y0;

    // Reset the queue completely if this is a still image, to avoid any
    // interpolation artifacts from surrounding frames when unpausing or
    // framestepping
    if (t->still)
        gl_video_reset_surfaces(p);

    // First of all, figure out if we have a frame available at all, and draw
    // it manually + reset the queue if not
    if (p->surfaces[p->surface_now].id == 0) {
        if (!gl_video_upload_image(p, t->current, t->frame_id))
            return;
        pass_render_frame(p);
        finish_pass_fbo(p, &p->surfaces[p->surface_now].fbotex,
                        vp_w, vp_h, FBOTEX_FUZZY);
        p->surfaces[p->surface_now].id = p->image.id;
        p->surfaces[p->surface_now].pts = p->image.mpi->pts;
        p->surface_idx = p->surface_now;
    }

    // Find the right frame for this instant
    if (t->current) {
        int next = fbosurface_wrap(p->surface_now + 1);
        while (p->surfaces[next].id &&
               p->surfaces[next].id > p->surfaces[p->surface_now].id &&
               p->surfaces[p->surface_now].id < t->frame_id)
        {
            p->surface_now = next;
            next = fbosurface_wrap(next + 1);
        }
    }

    // Figure out the queue size. For illustration, a filter radius of 2 would
    // look like this: _ A [B] C D _
    // A is surface_bse, B is surface_now, C is surface_now+1 and D is
    // surface_end.
    struct scaler *tscale = &p->scaler[SCALER_TSCALE];
    reinit_scaler(p, tscale, &p->opts.scaler[SCALER_TSCALE], 1, tscale_sizes);
    bool oversample = strcmp(tscale->conf.kernel.name, "oversample") == 0;
    bool linear = strcmp(tscale->conf.kernel.name, "linear") == 0;
    int size;

    if (oversample || linear) {
        size = 2;
    } else {
        assert(tscale->kernel && !tscale->kernel->polar);
        size = ceil(tscale->kernel->size);
        assert(size <= TEXUNIT_VIDEO_NUM);
    }

    int radius = size/2;
    int surface_now = p->surface_now;
    int surface_bse = fbosurface_wrap(surface_now - (radius-1));
    int surface_end = fbosurface_wrap(surface_now + radius);
    assert(fbosurface_wrap(surface_bse + size-1) == surface_end);

    // Render new frames while there's room in the queue. Note that technically,
    // this should be done before the step where we find the right frame, but
    // it only barely matters at the very beginning of playback, and this way
    // makes the code much more linear.
    int surface_dst = fbosurface_wrap(p->surface_idx + 1);
    for (int i = 0; i < t->num_frames; i++) {
        // Avoid overwriting data we might still need
        if (surface_dst == surface_bse - 1)
            break;

        struct mp_image *f = t->frames[i];
        uint64_t f_id = t->frame_id + i;
        if (!mp_image_params_equal(&f->params, &p->real_image_params))
            continue;

        if (f_id > p->surfaces[p->surface_idx].id) {
            if (!gl_video_upload_image(p, f, f_id))
                return;
            pass_render_frame(p);
            finish_pass_fbo(p, &p->surfaces[surface_dst].fbotex,
                            vp_w, vp_h, FBOTEX_FUZZY);
            p->surfaces[surface_dst].id = f_id;
            p->surfaces[surface_dst].pts = f->pts;
            p->surface_idx = surface_dst;
            surface_dst = fbosurface_wrap(surface_dst + 1);
        }
    }

    // Figure out whether the queue is "valid". A queue is invalid if the
    // frames' PTS is not monotonically increasing. Anything else is invalid,
    // so avoid blending incorrect data and just draw the latest frame as-is.
    // Possible causes for failure of this condition include seeks, pausing,
    // end of playback or start of playback.
    bool valid = true;
    for (int i = surface_bse, ii; valid && i != surface_end; i = ii) {
        ii = fbosurface_wrap(i + 1);
        if (p->surfaces[i].id == 0 || p->surfaces[ii].id == 0) {
            valid = false;
        } else if (p->surfaces[ii].id < p->surfaces[i].id) {
            valid = false;
            MP_DBG(p, "interpolation queue underrun\n");
        }
    }

    // Update OSD PTS to synchronize subtitles with the displayed frame
    p->osd_pts = p->surfaces[surface_now].pts;

    // Finally, draw the right mix of frames to the screen.
    if (!valid || t->still) {
        // surface_now is guaranteed to be valid, so we can safely use it.
        pass_read_fbo(p, &p->surfaces[surface_now].fbotex);
        p->is_interpolated = false;
    } else {
        double mix = t->vsync_offset / t->ideal_frame_duration;
        // The scaler code always wants the fcoord to be between 0 and 1,
        // so we try to adjust by using the previous set of N frames instead
        // (which requires some extra checking to make sure it's valid)
        if (mix < 0.0) {
            int prev = fbosurface_wrap(surface_bse - 1);
            if (p->surfaces[prev].id != 0 &&
                p->surfaces[prev].id < p->surfaces[surface_bse].id)
            {
                mix += 1.0;
                surface_bse = prev;
            } else {
                mix = 0.0; // at least don't blow up, this should only
                           // ever happen at the start of playback
            }
        }

        if (oversample) {
            // Oversample uses the frame area as mix ratio, not the the vsync
            // position itself
            double vsync_dist = t->vsync_interval / t->ideal_frame_duration,
                   threshold = tscale->conf.kernel.params[0];
            threshold = isnan(threshold) ? 0.0 : threshold;
            mix = (1 - mix) / vsync_dist;
            mix = mix <= 0 + threshold ? 0 : mix;
            mix = mix >= 1 - threshold ? 1 : mix;
            mix = 1 - mix;
        }

        // Blend the frames together
        if (oversample || linear) {
            gl_sc_uniform_f(p->sc, "inter_coeff", mix);
            GLSL(color = mix(texture(texture0, texcoord0),
                             texture(texture1, texcoord1),
                             inter_coeff);)
        } else {
            gl_sc_uniform_f(p->sc, "fcoord", mix);
            pass_sample_separated_gen(p->sc, tscale, 0, 0);
        }

        // Load all the required frames
        for (int i = 0; i < size; i++) {
            struct img_tex img =
                img_tex_fbo(&p->surfaces[fbosurface_wrap(surface_bse+i)].fbotex,
                            PLANE_RGB, p->components);
            // Since the code in pass_sample_separated currently assumes
            // the textures are bound in-order and starting at 0, we just
            // assert to make sure this is the case (which it should always be)
            int id = pass_bind(p, img);
            assert(id == i);
        }

        MP_DBG(p, "inter frame dur: %f vsync: %f, mix: %f\n",
               t->ideal_frame_duration, t->vsync_interval, mix);
        p->is_interpolated = true;
    }
    pass_draw_to_screen(p, fbo);

    p->frames_drawn += 1;
}

static void timer_dbg(struct gl_video *p, const char *name, struct gl_timer *t)
{
    if (gl_timer_sample_count(t) > 0) {
        MP_DBG(p, "%s time: last %dus avg %dus peak %dus\n", name,
               (int)gl_timer_last_us(t),
               (int)gl_timer_avg_us(t),
               (int)gl_timer_peak_us(t));
    }
}

// (fbo==0 makes BindFramebuffer select the screen backbuffer)
void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo)
{
    GL *gl = p->gl;

    if (fbo && !(gl->mpgl_caps & MPGL_CAP_FB)) {
        MP_FATAL(p, "Rendering to FBO requested, but no FBO extension found!\n");
        return;
    }

    p->broken_frame = false;

    gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);

    bool has_frame = !!frame->current;

    if (!has_frame || p->dst_rect.x0 > 0 || p->dst_rect.y0 > 0 ||
        p->dst_rect.x1 < p->vp_w || p->dst_rect.y1 < abs(p->vp_h))
    {
        struct m_color c = p->opts.background;
        gl->ClearColor(c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0);
        gl->Clear(GL_COLOR_BUFFER_BIT);
    }

    if (p->hwdec_active && p->hwdec->driver->overlay_frame) {
        if (has_frame) {
            float *c = p->hwdec->overlay_colorkey;
            gl->Scissor(p->dst_rect.x0, p->dst_rect.y0,
                        p->dst_rect.x1 - p->dst_rect.x0,
                        p->dst_rect.y1 - p->dst_rect.y0);
            gl->Enable(GL_SCISSOR_TEST);
            gl->ClearColor(c[0], c[1], c[2], c[3]);
            gl->Clear(GL_COLOR_BUFFER_BIT);
            gl->Disable(GL_SCISSOR_TEST);
        }

        if (frame->frame_id != p->image.id || !frame->current)
            p->hwdec->driver->overlay_frame(p->hwdec, frame->current);

        if (frame->current)
            p->osd_pts = frame->current->pts;

        // Disable GL rendering
        has_frame = false;
    }

    if (has_frame) {
        gl_sc_set_vao(p->sc, &p->vao);

        bool interpolate = p->opts.interpolation && frame->display_synced &&
                           (p->frames_drawn || !frame->still);
        if (interpolate) {
            double ratio = frame->ideal_frame_duration / frame->vsync_interval;
            if (fabs(ratio - 1.0) < p->opts.interpolation_threshold)
                interpolate = false;
        }

        if (interpolate) {
            gl_video_interpolate_frame(p, frame, fbo);
        } else {
            bool is_new = frame->frame_id != p->image.id;

            // Redrawing a frame might update subtitles.
            if (frame->still && p->opts.blend_subs)
                is_new = true;

            if (is_new || !p->output_fbo_valid) {
                p->output_fbo_valid = false;

                if (!gl_video_upload_image(p, frame->current, frame->frame_id))
                    goto done;
                pass_render_frame(p);

                // For the non-interpolation case, we draw to a single "cache"
                // FBO to speed up subsequent re-draws (if any exist)
                int dest_fbo = fbo;
                if (frame->num_vsyncs > 1 && frame->display_synced &&
                    !p->dumb_mode && gl->BlitFramebuffer)
                {
                    fbotex_change(&p->output_fbo, p->gl, p->log,
                                  p->vp_w, abs(p->vp_h),
                                  p->opts.fbo_format, FBOTEX_FUZZY);
                    dest_fbo = p->output_fbo.fbo;
                    p->output_fbo_valid = true;
                }
                pass_draw_to_screen(p, dest_fbo);
            }

            // "output fbo valid" and "output fbo needed" are equivalent
            if (p->output_fbo_valid) {
                gl->BindFramebuffer(GL_READ_FRAMEBUFFER, p->output_fbo.fbo);
                gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
                struct mp_rect rc = p->dst_rect;
                if (p->vp_h < 0) {
                    rc.y1 = -p->vp_h - p->dst_rect.y0;
                    rc.y0 = -p->vp_h - p->dst_rect.y1;
                }
                gl->BlitFramebuffer(rc.x0, rc.y0, rc.x1, rc.y1,
                                    rc.x0, rc.y0, rc.x1, rc.y1,
                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
                gl->BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
                gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
            }
        }
    }

done:

    unmap_current_image(p);

    debug_check_gl(p, "after video rendering");

    gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);

    if (p->osd) {
        pass_draw_osd(p, p->opts.blend_subs ? OSD_DRAW_OSD_ONLY : 0,
                      p->osd_pts, p->osd_rect, p->vp_w, p->vp_h, fbo, true);
        debug_check_gl(p, "after OSD rendering");
    }
    gl->UseProgram(0);

    if (gl_sc_error_state(p->sc) || p->broken_frame) {
        // Make the screen solid blue to make it visually clear that an
        // error has occurred
        gl->ClearColor(0.0, 0.05, 0.5, 1.0);
        gl->Clear(GL_COLOR_BUFFER_BIT);
    }

    gl->BindFramebuffer(GL_FRAMEBUFFER, 0);

    // The playloop calls this last before waiting some time until it decides
    // to call flip_page(). Tell OpenGL to start execution of the GPU commands
    // while we sleep (this happens asynchronously).
    if ((p->opts.early_flush == -1 && !frame->display_synced) ||
        p->opts.early_flush == 1)
    {
        gl->Flush();
    }

    p->frames_rendered++;

    // Report performance metrics
    timer_dbg(p, "upload", p->upload_timer);
    timer_dbg(p, "render", p->render_timer);
    timer_dbg(p, "present", p->present_timer);
}

// vp_w/vp_h is the implicit size of the target framebuffer.
// vp_h can be negative to flip the screen.
void gl_video_resize(struct gl_video *p, int vp_w, int vp_h,
                     struct mp_rect *src, struct mp_rect *dst,
                     struct mp_osd_res *osd)
{
    p->src_rect = *src;
    p->dst_rect = *dst;
    p->osd_rect = *osd;
    p->vp_w = vp_w;
    p->vp_h = vp_h;

    gl_video_reset_surfaces(p);
    gl_video_setup_hooks(p);

    if (p->osd)
        mpgl_osd_resize(p->osd, p->osd_rect, p->image_params.stereo_out);

    if (p->hwdec && p->hwdec->driver->overlay_adjust)
        p->hwdec->driver->overlay_adjust(p->hwdec, vp_w, abs(vp_h), src, dst);
}

static struct voctrl_performance_entry gl_video_perfentry(struct gl_timer *t)
{
    return (struct voctrl_performance_entry) {
        .last = gl_timer_last_us(t),
        .avg  = gl_timer_avg_us(t),
        .peak = gl_timer_peak_us(t),
    };
}

struct voctrl_performance_data gl_video_perfdata(struct gl_video *p)
{
    return (struct voctrl_performance_data) {
        .upload = gl_video_perfentry(p->upload_timer),
        .render = gl_video_perfentry(p->render_timer),
        .present = gl_video_perfentry(p->present_timer),
    };
}

// This assumes nv12, with textures set to GL_NEAREST filtering.
static void reinterleave_vdpau(struct gl_video *p, struct gl_hwdec_frame *frame)
{
    struct gl_hwdec_frame res = {0};
    for (int n = 0; n < 2; n++) {
        struct fbotex *fbo = &p->vdpau_deinterleave_fbo[n];
        // This is an array of the 2 to-merge planes.
        struct gl_hwdec_plane *src = &frame->planes[n * 2];
        int w = src[0].tex_w;
        int h = src[0].tex_h;
        int ids[2];
        for (int t = 0; t < 2; t++) {
            ids[t] = pass_bind(p, (struct img_tex){
                .gl_tex = src[t].gl_texture,
                .gl_target = src[t].gl_target,
                .multiplier = 1.0,
                .transform = identity_trans,
                .tex_w = w,
                .tex_h = h,
                .w = w,
                .h = h,
            });
        }

        GLSLF("color = fract(gl_FragCoord.y / 2) < 0.5\n");
        GLSLF("      ? texture(texture%d, texcoord%d)\n", ids[0], ids[0]);
        GLSLF("      : texture(texture%d, texcoord%d);", ids[1], ids[1]);

        fbotex_change(fbo, p->gl, p->log, w, h * 2, n == 0 ? GL_R8 : GL_RG8, 0);

        finish_pass_direct(p, fbo->fbo, fbo->rw, fbo->rh,
                           &(struct mp_rect){0, 0, w, h * 2});

        res.planes[n] = (struct gl_hwdec_plane){
            .gl_texture = fbo->texture,
            .gl_target = GL_TEXTURE_2D,
            .tex_w = w,
            .tex_h = h * 2,
        };
    }
    *frame = res;
}

// Returns false on failure.
static bool gl_video_upload_image(struct gl_video *p, struct mp_image *mpi,
                                  uint64_t id)
{
    GL *gl = p->gl;
    struct video_image *vimg = &p->image;

    if (vimg->id == id)
        return true;

    unref_current_image(p);

    mpi = mp_image_new_ref(mpi);
    if (!mpi)
        goto error;

    vimg->mpi = mpi;
    vimg->id = id;
    p->osd_pts = mpi->pts;
    p->frames_uploaded++;

    if (p->hwdec_active) {
        // Hardware decoding
        struct gl_hwdec_frame gl_frame = {0};
        gl_timer_start(p->upload_timer);
        bool ok = p->hwdec->driver->map_frame(p->hwdec, vimg->mpi, &gl_frame) >= 0;
        gl_timer_stop(p->upload_timer);
        vimg->hwdec_mapped = true;
        if (ok) {
            struct mp_image layout = {0};
            mp_image_set_params(&layout, &p->image_params);
            if (gl_frame.vdpau_fields)
                reinterleave_vdpau(p, &gl_frame);
            for (int n = 0; n < p->plane_count; n++) {
                struct gl_hwdec_plane *plane = &gl_frame.planes[n];
                vimg->planes[n] = (struct texplane){
                    .w = mp_image_plane_w(&layout, n),
                    .h = mp_image_plane_h(&layout, n),
                    .tex_w = plane->tex_w,
                    .tex_h = plane->tex_h,
                    .gl_target = plane->gl_target,
                    .gl_texture = plane->gl_texture,
                };
                snprintf(vimg->planes[n].swizzle, sizeof(vimg->planes[n].swizzle),
                         "%s", plane->swizzle);
            }
        } else {
            MP_FATAL(p, "Mapping hardware decoded surface failed.\n");
            goto error;
        }
        return true;
    }

    // Software decoding
    assert(mpi->num_planes == p->plane_count);

    gl_timer_start(p->upload_timer);


    for (int n = 0; n < p->plane_count; n++) {
        struct texplane *plane = &vimg->planes[n];

        plane->flipped = mpi->stride[0] < 0;

        gl->BindTexture(plane->gl_target, plane->gl_texture);
        gl_pbo_upload_tex(&plane->pbo, gl, p->opts.pbo, plane->gl_target,
                          plane->gl_format, plane->gl_type, plane->w, plane->h,
                          mpi->planes[n], mpi->stride[n],
                          0, 0, plane->w, plane->h);
        gl->BindTexture(plane->gl_target, 0);
    }

    gl_timer_stop(p->upload_timer);

    return true;

error:
    unref_current_image(p);
    p->broken_frame = true;
    return false;
}

static bool test_fbo(struct gl_video *p, GLint format)
{
    GL *gl = p->gl;
    bool success = false;
    MP_VERBOSE(p, "Testing FBO format 0x%x\n", (unsigned)format);
    struct fbotex fbo = {0};
    if (fbotex_init(&fbo, p->gl, p->log, 16, 16, format)) {
        gl->BindFramebuffer(GL_FRAMEBUFFER, fbo.fbo);
        gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
        success = true;
    }
    fbotex_uninit(&fbo);
    gl_check_error(gl, p->log, "FBO test");
    return success;
}

// Return whether dumb-mode can be used without disabling any features.
// Essentially, vo_opengl with mostly default settings will return true.
static bool check_dumb_mode(struct gl_video *p)
{
    struct gl_video_opts *o = &p->opts;
    if (p->use_integer_conversion)
        return false;
    if (o->dumb_mode)
        return true;
    if (o->target_prim || o->target_trc || o->linear_scaling ||
        o->correct_downscaling || o->sigmoid_upscaling || o->interpolation ||
        o->blend_subs || o->deband || o->unsharp)
        return false;
    // check remaining scalers (tscale is already implicitly excluded above)
    for (int i = 0; i < SCALER_COUNT; i++) {
        if (i != SCALER_TSCALE) {
            const char *name = o->scaler[i].kernel.name;
            if (name && strcmp(name, "bilinear") != 0)
                return false;
        }
    }
    if (o->user_shaders && o->user_shaders[0])
        return false;
    if (p->use_lut_3d)
        return false;
    return true;
}

// Disable features that are not supported with the current OpenGL version.
static void check_gl_features(struct gl_video *p)
{
    GL *gl = p->gl;
    bool have_float_tex = !!gl_find_float16_format(gl, 1);
    bool have_3d_tex = gl->mpgl_caps & MPGL_CAP_3D_TEX;
    bool have_mglsl = gl->glsl_version >= 130; // modern GLSL (1st class arrays etc.)
    bool have_texrg = gl->mpgl_caps & MPGL_CAP_TEX_RG;
    bool have_tex16 = !gl->es || (gl->mpgl_caps & MPGL_CAP_EXT16);

    const GLint auto_fbo_fmts[] = {GL_RGBA16, GL_RGBA16F, GL_RGB10_A2,
                                   GL_RGBA8, 0};
    GLint user_fbo_fmts[] = {p->opts.fbo_format, 0};
    const GLint *fbo_fmts = user_fbo_fmts[0] ? user_fbo_fmts : auto_fbo_fmts;
    bool have_fbo = false;
    for (int n = 0; fbo_fmts[n]; n++) {
        GLint fmt = fbo_fmts[n];
        const struct gl_format *f = gl_find_internal_format(gl, fmt);
        if (f && (f->flags & F_CF) == F_CF && test_fbo(p, fmt)) {
            MP_VERBOSE(p, "Using FBO format 0x%x.\n", (unsigned)fmt);
            have_fbo = true;
            p->opts.fbo_format = fmt;
            break;
        }
    }

    if (!gl->MapBufferRange && p->opts.pbo) {
        p->opts.pbo = 0;
        MP_WARN(p, "Disabling PBOs (GL2.1/GLES2 unsupported).\n");
    }

    p->forced_dumb_mode = p->opts.dumb_mode || !have_fbo || !have_texrg;
    bool voluntarily_dumb = check_dumb_mode(p);
    if (p->forced_dumb_mode || voluntarily_dumb) {
        if (voluntarily_dumb) {
            MP_VERBOSE(p, "No advanced processing required. Enabling dumb mode.\n");
        } else if (!p->opts.dumb_mode) {
            MP_WARN(p, "High bit depth FBOs unsupported. Enabling dumb mode.\n"
                       "Most extended features will be disabled.\n");
        }
        p->dumb_mode = true;
        p->use_lut_3d = false;
        // Most things don't work, so whitelist all options that still work.
        p->opts = (struct gl_video_opts){
            .gamma = p->opts.gamma,
            .gamma_auto = p->opts.gamma_auto,
            .pbo = p->opts.pbo,
            .fbo_format = p->opts.fbo_format,
            .alpha_mode = p->opts.alpha_mode,
            .use_rectangle = p->opts.use_rectangle,
            .background = p->opts.background,
            .dither_algo = DITHER_NONE,
            .target_brightness = p->opts.target_brightness,
            .hdr_tone_mapping = p->opts.hdr_tone_mapping,
            .tone_mapping_param = p->opts.tone_mapping_param,
            .early_flush = p->opts.early_flush,
        };
        for (int n = 0; n < SCALER_COUNT; n++)
            p->opts.scaler[n] = gl_video_opts_def.scaler[n];
        return;
    }
    p->dumb_mode = false;

    // Normally, we want to disable them by default if FBOs are unavailable,
    // because they will be slow (not critically slow, but still slower).
    // Without FP textures, we must always disable them.
    // I don't know if luminance alpha float textures exist, so disregard them.
    for (int n = 0; n < SCALER_COUNT; n++) {
        const struct filter_kernel *kernel =
            mp_find_filter_kernel(p->opts.scaler[n].kernel.name);
        if (kernel) {
            char *reason = NULL;
            if (!have_float_tex)
                reason = "(float tex. missing)";
            if (!have_mglsl)
                reason = "(GLSL version too old)";
            if (reason) {
                MP_WARN(p, "Disabling scaler #%d %s %s.\n", n,
                        p->opts.scaler[n].kernel.name, reason);
                // p->opts is a copy => we can just mess with it.
                p->opts.scaler[n].kernel.name = "bilinear";
                if (n == SCALER_TSCALE)
                    p->opts.interpolation = 0;
            }
        }
    }

    // GLES3 doesn't provide filtered 16 bit integer textures
    // GLES2 doesn't even provide 3D textures
    if (p->use_lut_3d && (!have_3d_tex || !have_tex16)) {
        p->use_lut_3d = false;
        MP_WARN(p, "Disabling color management (no RGB16 3D textures).\n");
    }

    int use_cms = p->opts.target_prim != MP_CSP_PRIM_AUTO ||
                  p->opts.target_trc != MP_CSP_TRC_AUTO || p->use_lut_3d;

    // mix() is needed for some gamma functions
    if (!have_mglsl && (p->opts.linear_scaling || p->opts.sigmoid_upscaling)) {
        p->opts.linear_scaling = false;
        p->opts.sigmoid_upscaling = false;
        MP_WARN(p, "Disabling linear/sigmoid scaling (GLSL version too old).\n");
    }
    if (!have_mglsl && use_cms) {
        p->opts.target_prim = MP_CSP_PRIM_AUTO;
        p->opts.target_trc = MP_CSP_TRC_AUTO;
        p->use_lut_3d = false;
        MP_WARN(p, "Disabling color management (GLSL version too old).\n");
    }
    if (!have_mglsl && p->opts.deband) {
        p->opts.deband = 0;
        MP_WARN(p, "Disabling debanding (GLSL version too old).\n");
    }
}

static void init_gl(struct gl_video *p)
{
    GL *gl = p->gl;

    debug_check_gl(p, "before init_gl");

    gl->Disable(GL_DITHER);

    gl_vao_init(&p->vao, gl, sizeof(struct vertex), vertex_vao);

    gl_video_set_gl_state(p);

    // Test whether we can use 10 bit. Hope that testing a single format/channel
    // is good enough (instead of testing all 1-4 channels variants etc.).
    const struct gl_format *fmt = gl_find_unorm_format(gl, 2, 1);
    if (gl->GetTexLevelParameteriv && fmt) {
        GLuint tex;
        gl->GenTextures(1, &tex);
        gl->BindTexture(GL_TEXTURE_2D, tex);
        gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format, 64, 64, 0,
                       fmt->format, fmt->type, NULL);
        GLenum pname = 0;
        switch (fmt->format) {
        case GL_RED:        pname = GL_TEXTURE_RED_SIZE; break;
        case GL_LUMINANCE:  pname = GL_TEXTURE_LUMINANCE_SIZE; break;
        }
        GLint param = 0;
        if (pname)
            gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, pname, &param);
        if (param) {
            MP_VERBOSE(p, "16 bit texture depth: %d.\n", (int)param);
            p->texture_16bit_depth = param;
        }
        gl->DeleteTextures(1, &tex);
    }

    if ((gl->es >= 300 || gl->version) && (gl->mpgl_caps & MPGL_CAP_FB)) {
        gl->BindFramebuffer(GL_FRAMEBUFFER, gl->main_fb);

        debug_check_gl(p, "before retrieving framebuffer depth");

        GLenum obj = gl->version ? GL_BACK_LEFT : GL_BACK;
        if (gl->main_fb)
            obj = GL_COLOR_ATTACHMENT0;

        GLint depth_r = -1, depth_g = -1, depth_b = -1;

        gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
                            GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, &depth_r);
        gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
                            GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &depth_g);
        gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
                            GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, &depth_b);

        debug_check_gl(p, "retrieving framebuffer depth");

        MP_VERBOSE(p, "Reported display depth: R=%d, G=%d, B=%d\n",
                   depth_r, depth_g, depth_b);

        p->fb_depth = depth_g > 0 ? depth_g : 8;

        gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
    }

    p->upload_timer = gl_timer_create(p->gl);
    p->render_timer = gl_timer_create(p->gl);
    p->present_timer = gl_timer_create(p->gl);

    debug_check_gl(p, "after init_gl");
}

void gl_video_uninit(struct gl_video *p)
{
    if (!p)
        return;

    GL *gl = p->gl;

    uninit_video(p);

    gl_sc_destroy(p->sc);

    gl_vao_uninit(&p->vao);

    gl->DeleteTextures(1, &p->lut_3d_texture);

    gl_timer_free(p->upload_timer);
    gl_timer_free(p->render_timer);
    gl_timer_free(p->present_timer);

    mpgl_osd_destroy(p->osd);

    gl_set_debug_logger(gl, NULL);

    talloc_free(p);
}

void gl_video_set_gl_state(struct gl_video *p)
{
    // This resets certain important state to defaults.
    gl_video_unset_gl_state(p);
}

void gl_video_unset_gl_state(struct gl_video *p)
{
    GL *gl = p->gl;

    gl->ActiveTexture(GL_TEXTURE0);
    if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH)
        gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
    gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
}

void gl_video_reset(struct gl_video *p)
{
    gl_video_reset_surfaces(p);
}

bool gl_video_showing_interpolated_frame(struct gl_video *p)
{
    return p->is_interpolated;
}

// dest = src.<w> (always using 4 components)
static void packed_fmt_swizzle(char w[5], const struct packed_fmt_entry *fmt)
{
    for (int c = 0; c < 4; c++)
        w[c] = "rgba"[MPMAX(fmt->components[c] - 1, 0)];
    w[4] = '\0';
}

// Like gl_find_unorm_format(), but takes bits (not bytes), and if no fixed
// point format is available, return an unsigned integer format.
static const struct gl_format *find_plane_format(GL *gl, int bits, int n_channels)
{
    int bytes = (bits + 7) / 8;
    const struct gl_format *f = gl_find_unorm_format(gl, bytes, n_channels);
    if (f)
        return f;
    return gl_find_uint_format(gl, bytes, n_channels);
}

static void init_image_desc(struct gl_video *p, int fmt)
{
    p->image_desc = mp_imgfmt_get_desc(fmt);

    p->plane_count = p->image_desc.num_planes;
    p->is_yuv = p->image_desc.flags & MP_IMGFLAG_YUV;
    p->has_alpha = p->image_desc.flags & MP_IMGFLAG_ALPHA;
    p->use_integer_conversion = false;
    p->color_swizzle[0] = '\0';
    p->is_packed_yuv = fmt == IMGFMT_UYVY || fmt == IMGFMT_YUYV;
    p->hwdec_active = false;
}

// test_only=true checks if the format is supported
// test_only=false also initializes some rendering parameters accordingly
static bool init_format(struct gl_video *p, int fmt, bool test_only)
{
    struct GL *gl = p->gl;

    struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(fmt);
    if (!desc.id)
        return false;

    if (desc.num_planes > 4)
        return false;

    const struct gl_format *plane_format[4] = {0};
    char color_swizzle[5] = "";
    const struct packed_fmt_entry *packed_format = {0};

    // YUV/planar formats
    if (desc.flags & (MP_IMGFLAG_YUV_P | MP_IMGFLAG_RGB_P)) {
        int bits = desc.component_bits;
        if ((desc.flags & MP_IMGFLAG_NE) && bits >= 8 && bits <= 16) {
            plane_format[0] = find_plane_format(gl, bits, 1);
            for (int n = 1; n < desc.num_planes; n++)
                plane_format[n] = plane_format[0];
            // RGB/planar
            if (desc.flags & MP_IMGFLAG_RGB_P)
                snprintf(color_swizzle, sizeof(color_swizzle), "brga");
            goto supported;
        }
    }

    // YUV/half-packed
    if (desc.flags & MP_IMGFLAG_YUV_NV) {
        int bits = desc.component_bits;
        if ((desc.flags & MP_IMGFLAG_NE) && bits >= 8 && bits <= 16) {
            plane_format[0] = find_plane_format(gl, bits, 1);
            plane_format[1] = find_plane_format(gl, bits, 2);
            if (desc.flags & MP_IMGFLAG_YUV_NV_SWAP)
                snprintf(color_swizzle, sizeof(color_swizzle), "rbga");
            goto supported;
        }
    }

    // XYZ (same organization as RGB packed, but requires conversion matrix)
    if (fmt == IMGFMT_XYZ12) {
        plane_format[0] = gl_find_unorm_format(gl, 2, 3);
        goto supported;
    }

    // Packed RGB(A) formats
    for (const struct packed_fmt_entry *e = mp_packed_formats; e->fmt; e++) {
        if (e->fmt == fmt) {
            int n_comp = desc.bytes[0] / e->component_size;
            plane_format[0] = gl_find_unorm_format(gl, e->component_size, n_comp);
            packed_format = e;
            goto supported;
        }
    }

    // Special formats for which OpenGL happens to have direct support.
    plane_format[0] = gl_find_special_format(gl, fmt);
    if (plane_format[0]) {
        // Packed YUV Apple formats color permutation
        if (plane_format[0]->format == GL_RGB_422_APPLE)
            snprintf(color_swizzle, sizeof(color_swizzle), "gbra");
        goto supported;
    }

    // Unsupported format
    return false;

supported:

    if (desc.component_bits > 8 && desc.component_bits < 16) {
        if (p->texture_16bit_depth < 16)
            return false;
    }

    int use_integer = -1;
    for (int n = 0; n < desc.num_planes; n++) {
        if (!plane_format[n])
            return false;
        int use_int_plane = !!gl_integer_format_to_base(plane_format[n]->format);
        if (use_integer < 0)
            use_integer = use_int_plane;
        if (use_integer != use_int_plane)
            return false; // mixed planes not supported
    }

    if (use_integer && p->forced_dumb_mode)
        return false;

    if (!test_only) {
        for (int n = 0; n < desc.num_planes; n++) {
            struct texplane *plane = &p->image.planes[n];
            const struct gl_format *format = plane_format[n];
            assert(format);
            plane->gl_format = format->format;
            plane->gl_internal_format = format->internal_format;
            plane->gl_type = format->type;
            plane->use_integer = use_integer;
            snprintf(plane->swizzle, sizeof(plane->swizzle), "rgba");
            if (packed_format)
                packed_fmt_swizzle(plane->swizzle, packed_format);
            if (plane->gl_format == GL_LUMINANCE_ALPHA)
                MPSWAP(char, plane->swizzle[1], plane->swizzle[3]);
        }

        init_image_desc(p, fmt);

        p->use_integer_conversion = use_integer;
        snprintf(p->color_swizzle, sizeof(p->color_swizzle), "%s", color_swizzle);
    }

    return true;
}

bool gl_video_check_format(struct gl_video *p, int mp_format)
{
    if (init_format(p, mp_format, true))
        return true;
    if (p->hwdec && gl_hwdec_test_format(p->hwdec, mp_format))
        return true;
    return false;
}

void gl_video_config(struct gl_video *p, struct mp_image_params *params)
{
    unref_current_image(p);

    if (!mp_image_params_equal(&p->real_image_params, params)) {
        uninit_video(p);
        p->real_image_params = *params;
        p->image_params = *params;
        if (params->imgfmt)
            init_video(p);
    }

    gl_video_reset_surfaces(p);
}

void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd)
{
    mpgl_osd_destroy(p->osd);
    p->osd = NULL;
    p->osd_state = osd;
    reinit_osd(p);
}

struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct mpv_global *g)
{
    if (gl->version < 210 && gl->es < 200) {
        mp_err(log, "At least OpenGL 2.1 or OpenGL ES 2.0 required.\n");
        return NULL;
    }

    struct gl_video *p = talloc_ptrtype(NULL, p);
    *p = (struct gl_video) {
        .gl = gl,
        .global = g,
        .log = log,
        .texture_16bit_depth = 16,
        .sc = gl_sc_create(gl, log),
        .opts_cache = m_config_cache_alloc(p, g, &gl_video_conf),
    };
    struct gl_video_opts *opts = p->opts_cache->opts;
    p->cms = gl_lcms_init(p, log, g, opts->icc_opts),
    p->opts = *opts;
    for (int n = 0; n < SCALER_COUNT; n++)
        p->scaler[n] = (struct scaler){.index = n};
    gl_video_set_debug(p, true);
    init_gl(p);
    reinit_from_options(p);
    return p;
}

// Get static string for scaler shader. If "tscale" is set to true, the
// scaler must be a separable convolution filter.
static const char *handle_scaler_opt(const char *name, bool tscale)
{
    if (name && name[0]) {
        const struct filter_kernel *kernel = mp_find_filter_kernel(name);
        if (kernel && (!tscale || !kernel->polar))
                return kernel->f.name;

        for (const char *const *filter = tscale ? fixed_tscale_filters
                                                : fixed_scale_filters;
             *filter; filter++) {
            if (strcmp(*filter, name) == 0)
                return *filter;
        }
    }
    return NULL;
}

void gl_video_update_options(struct gl_video *p)
{
    if (m_config_cache_update(p->opts_cache)) {
        gl_lcms_update_options(p->cms);
        reinit_from_options(p);
    }
}

static void reinit_from_options(struct gl_video *p)
{
    p->use_lut_3d = gl_lcms_has_profile(p->cms);

    // Copy the option fields, so that check_gl_features() can mutate them.
    // This works only for the fields themselves of course, not for any memory
    // referenced by them.
    p->opts = *(struct gl_video_opts *)p->opts_cache->opts;

    check_gl_features(p);
    uninit_rendering(p);
    gl_video_setup_hooks(p);
    reinit_osd(p);

    if (p->opts.interpolation && !p->global->opts->video_sync && !p->dsi_warned) {
        MP_WARN(p, "Interpolation now requires enabling display-sync mode.\n"
                   "E.g.: --video-sync=display-resample\n");
        p->dsi_warned = true;
    }
}

void gl_video_configure_queue(struct gl_video *p, struct vo *vo)
{
    int queue_size = 1;

    // Figure out an adequate size for the interpolation queue. The larger
    // the radius, the earlier we need to queue frames.
    if (p->opts.interpolation) {
        const struct filter_kernel *kernel =
            mp_find_filter_kernel(p->opts.scaler[SCALER_TSCALE].kernel.name);
        if (kernel) {
            double radius = kernel->f.radius;
            radius = radius > 0 ? radius : p->opts.scaler[SCALER_TSCALE].radius;
            queue_size += 1 + ceil(radius);
        } else {
            // Oversample/linear case
            queue_size += 2;
        }
    }

    vo_set_queue_params(vo, 0, queue_size);
}

struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p)
{
    return &p->video_eq;
}

// Call when the mp_csp_equalizer returned by gl_video_eq_ptr() was changed.
void gl_video_eq_update(struct gl_video *p)
{
}

static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
                               struct bstr name, struct bstr param)
{
    char s[20] = {0};
    int r = 1;
    bool tscale = bstr_equals0(name, "tscale");
    if (bstr_equals0(param, "help")) {
        r = M_OPT_EXIT;
    } else {
        snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
        if (!handle_scaler_opt(s, tscale))
            r = M_OPT_INVALID;
    }
    if (r < 1) {
        mp_info(log, "Available scalers:\n");
        for (const char *const *filter = tscale ? fixed_tscale_filters
                                                : fixed_scale_filters;
             *filter; filter++) {
            mp_info(log, "    %s\n", *filter);
        }
        for (int n = 0; mp_filter_kernels[n].f.name; n++) {
            if (!tscale || !mp_filter_kernels[n].polar)
                mp_info(log, "    %s\n", mp_filter_kernels[n].f.name);
        }
        if (s[0])
            mp_fatal(log, "No scaler named '%s' found!\n", s);
    }
    return r;
}

static int validate_window_opt(struct mp_log *log, const m_option_t *opt,
                               struct bstr name, struct bstr param)
{
    char s[20] = {0};
    int r = 1;
    if (bstr_equals0(param, "help")) {
        r = M_OPT_EXIT;
    } else {
        snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
        const struct filter_window *window = mp_find_filter_window(s);
        if (!window)
            r = M_OPT_INVALID;
    }
    if (r < 1) {
        mp_info(log, "Available windows:\n");
        for (int n = 0; mp_filter_windows[n].name; n++)
            mp_info(log, "    %s\n", mp_filter_windows[n].name);
        if (s[0])
            mp_fatal(log, "No window named '%s' found!\n", s);
    }
    return r;
}

float gl_video_scale_ambient_lux(float lmin, float lmax,
                                 float rmin, float rmax, float lux)
{
    assert(lmax > lmin);

    float num = (rmax - rmin) * (log10(lux) - log10(lmin));
    float den = log10(lmax) - log10(lmin);
    float result = num / den + rmin;

    // clamp the result
    float max = MPMAX(rmax, rmin);
    float min = MPMIN(rmax, rmin);
    return MPMAX(MPMIN(result, max), min);
}

void gl_video_set_ambient_lux(struct gl_video *p, int lux)
{
    if (p->opts.gamma_auto) {
        float gamma = gl_video_scale_ambient_lux(16.0, 64.0, 2.40, 1.961, lux);
        MP_VERBOSE(p, "ambient light changed: %dlux (gamma: %f)\n", lux, gamma);
        p->opts.gamma = MPMIN(1.0, 1.961 / gamma);
        gl_video_eq_update(p);
    }
}

void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec)
{
    p->hwdec = hwdec;
    unref_current_image(p);
}