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* vo_opengl: x11: fix alpha windowsGravatar wm42015-12-20
* vaapi: add VP9 profile entiresGravatar BtbN2015-12-20
* vf_vapoursynth: fix everythingGravatar wm42015-12-20
* video: switch from using display aspect to sample aspectGravatar wm42015-12-19
* vf: remove old config() callbackGravatar wm42015-12-19
* vf: flush before reconfigGravatar wm42015-12-19
* vo_opengl: disable pbo by defaults for opengl-hqGravatar wm42015-12-19
* vo_opengl: handle alpha with odd bit widths tooGravatar wm42015-12-19
* vo_opengl: cocoa: output premultiplied alphaGravatar wm42015-12-19
* vo_opengl: prefix per-backend source files with context_Gravatar wm42015-12-19
* vo_opengl: split backend code from common.c to context.cGravatar wm42015-12-19
* vo_opengl: x11egl: retrieve framebuffer depthGravatar wm42015-12-19
* vo_opengl: refactor how framebuffer depth is passed from backendsGravatar wm42015-12-19
* vo_opengl: cocoa: implement alpha window supportGravatar wm42015-12-19
* vo_opengl: fix "win" backend nameGravatar wm42015-12-19
* csputils: update MP_STEREO3D_COUNTGravatar Paul B Mahol2015-12-19
* csputils: let mpv recognise frame sequenced 3D matroska videosGravatar Paul B Mahol2015-12-18
* vf_stereo3d: add alternating modesGravatar Paul B Mahol2015-12-18
* vo_opengl: dxinterop: prevent crash after lost deviceGravatar James Ross-Gowan2015-12-14
* vo_opengl: dxinterop: prevent crash with 0-size windowGravatar James Ross-Gowan2015-12-14
* vo_opengl: enable brightness/contrast controls for RGBGravatar wm42015-12-12
* vo_opengl: add dxinterop backendGravatar James Ross-Gowan2015-12-11
* vo_opengl: remove one more XYZ special-caseGravatar wm42015-12-09
* vo_opengl: fix precision loss of fruit dithering matrixGravatar Bin Jin2015-12-09
* csputils: rename "yuv2rgb" functionsGravatar wm42015-12-09
* csputils, vo_opengl: remove XYZ special case in color matrix retrievalGravatar wm42015-12-09
* csputils: remove obscure int_bits matrix scalingGravatar wm42015-12-09
* vo_opengl: fix shader compilation regressionGravatar wm42015-12-08
* vo_opengl: enable colormatrix even for RGB inputGravatar wm42015-12-07
* vo_opengl: fix issues with some obscure pixel formatsGravatar wm42015-12-07
* vo_opengl: decrease default lookup texture size to 64Gravatar Bin Jin2015-12-07
* vo_opengl: make LOOKUP_TEXTURE_SIZE configurableGravatar Bin Jin2015-12-07
* vo_opengl: Fix minor LUT sampling errorGravatar Bin Jin2015-12-07
* filter_kernels: add warnings for potential LUT sampling errorGravatar Bin Jin2015-12-07
* cocoa: fix recent regressionGravatar wm42015-12-07
* win32: add option to set VO MMCSS profileGravatar wm42015-12-06
* vo: get rid of vo_get_window_title()Gravatar wm42015-12-06
* vd_lavc: fix avctx NULL checksGravatar wm42015-12-05
* vo_opengl_cb: avoid NULL pointer deref in corner casesGravatar wm42015-12-05
* vo_opengl: improve boundary check for polar filtersGravatar Bin Jin2015-12-05
* win32: remove dwmapi.dll dynamic loadingGravatar wm42015-12-04
* filter_kernels: remove redundant corner case checkGravatar Bin Jin2015-12-04
* vo_opengl: require --enable-gpl3 for nnediGravatar wm42015-12-03
* video: readd codec delay estimationGravatar wm42015-12-02
* vo_opengl: fix backend=x11 on IntelGravatar wm42015-12-02
* vo_opengl: add credits to NNEDI3 shaderGravatar Bin Jin2015-12-02
* vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0Gravatar Bin Jin2015-12-02
* vo_opengl_cb: pass mpv_global to gl_videoGravatar wm42015-11-30
* vo: cosmetics: split functionGravatar wm42015-11-29
* vo: make using estimated FPS more conservativeGravatar wm42015-11-29