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Commit message (
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Author
Age
*
vo_opengl: drop ra_gl.h from shader_cache.c
Niklas Haas
2017-08-06
*
vo_opengl: measure pass_draw_osd as a whole
Niklas Haas
2017-08-06
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
*
vo_opengl: ra_gl: make getting GL ptr slightly less tedious
wm4
2017-08-05
*
vo_opengl: move GL state resetting to vo_opengl_cb
wm4
2017-08-05
*
vo_opengl: move shader handling to ra
wm4
2017-08-05
*
vo_opengl: organize ra PBO flag slightly differently
wm4
2017-08-05
*
vo_opengl: make OSD code use ra for textures
wm4
2017-08-05
*
vo_opengl: restore OSX "old" hwdec
wm4
2017-08-05
*
vo_opengl: split utils.c/h
wm4
2017-08-05
*
vo_opengl: always use GL_TRIANGLES for all primitives
wm4
2017-08-05
*
vo_opengl: pass ra objects during rendering instead of GL objects
wm4
2017-08-05
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
*
vo_opengl: drop unused custom texture filter for FBO helper
wm4
2017-08-05
*
w32_common: handle media keys
James Ross-Gowan
2017-08-05
*
vo_opengl: always print when getting embedded ICC profile data
Rostislav Pehlivanov
2017-08-04
*
vo_opengl: support embedded ICC profiles
Niklas Haas
2017-08-03
*
vd_lavc: decode embedded ICC profiles
Niklas Haas
2017-08-03
*
vo_opengl: use GL_CLIENT_STORAGE_BIT for DR
Niklas Haas
2017-08-03
*
vo_opengl: remove unused ra_mapped_buffer.preferred_align field
wm4
2017-08-03
*
vo_opengl: don't hardcode texmap0 for polar compute
Niklas Haas
2017-08-03
*
vo_opengl: don't precompute texcoord in global scope
Niklas Haas
2017-08-03
*
vo_opengl: make compute shaders more flexible
Niklas Haas
2017-08-03
*
vo_opengl: add legend for texture format debug dump
wm4
2017-08-03
*
vo_opengl: give special Apple name a more appropriate name
wm4
2017-08-03
*
vo_opengl: simplify/fix user shader textures
wm4
2017-08-03
*
vo_opengl: fix constexprs on ANGLE
Niklas Haas
2017-08-03
*
vo_opengl: fix HLG OOTF inverse
Niklas Haas
2017-08-03
*
vo_opengl: generalize HDR tone mapping to gamut mapping
Niklas Haas
2017-08-03
*
vo_opengl: implement HLG OOTF inverse
Niklas Haas
2017-08-03
*
options: --priority can be LGPL
wm4
2017-08-03
*
cocoa: fix the support of multiple renderers (GPU switch)
Alex Notes
2017-07-31
*
cocoa: remove usage of FFABS and the dependency on libavutil/common.h
Akemi
2017-07-31
*
cocoa: distinguish between horizontal and vertical scroll
Akemi
2017-07-31
*
vo_opengl: manage user shader textures with ra
wm4
2017-07-30
*
vo_opengl: fix dither texture filter
wm4
2017-07-30
*
vo_opengl: manage ICC LUT texture via ra
wm4
2017-07-29
*
vo_opengl: manage scaler LUT textures via ra
wm4
2017-07-29
*
vo_opengl: manage dither texture via ra
wm4
2017-07-29
*
vo_opengl: do not use GL format conversion on texture upload
wm4
2017-07-29
*
vo_opengl: use ra_* for format negotiation too
wm4
2017-07-29
*
vo_opengl: support loading custom user textures
Niklas Haas
2017-07-27
*
vo_opengl: slightly refactor user_shaders code
Niklas Haas
2017-07-27
*
vo_opengl: tone map on the maximum signal component
Niklas Haas
2017-07-27
*
vo_opengl: fix mpgl_caps bit check
Niklas Haas
2017-07-27
*
vo_opengl: start work on rendering API abstraction
wm4
2017-07-26
*
vo_opengl: describe the texture uploading mode
Niklas Haas
2017-07-26
*
vo_opengl: check against shmem limits
Niklas Haas
2017-07-26
*
vo_opengl: fix image uniforms for older OpenGL
James Ross-Gowan
2017-07-26
*
vo_opengl: cosmetic change
Niklas Haas
2017-07-25
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