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* vo_opengl: angle: use WARP if there are no hw adaptersGravatar James Ross-Gowan2016-07-12
* vo_opengl: angle: try D3D9 when D3D11 fails eglInitializeGravatar James Ross-Gowan2016-07-11
* vo_xv, vo_x11: fix typos in warningsGravatar Jakub Wilk2016-07-09
* vd_d3d11vpp: remove nonsensical flush callGravatar wm42016-07-08
* x11: add missing FocusChangeMaskGravatar wm42016-07-08
* vo_vdpau: minor simplificationGravatar wm42016-07-07
* vf, af: print filter labels in verbose modeGravatar wm42016-07-06
* vf: mark filter chain as uninitialized when mutating itGravatar wm42016-07-06
* vf: don't clobber input params on reconfigure failureGravatar wm42016-07-06
* csp: document deviations from the references where they occurGravatar Niklas Haas2016-07-05
* x11_common: silence xdg-screensaverGravatar Ben Boeckel2016-07-05
* vo_opengl: angle: update the swapchain on resizeGravatar James Ross-Gowan2016-07-04
* vo_opengl: error out gracefully when trying to use FBOs without FBO APIGravatar wm42016-07-04
* vf_d3d11vpp: fix output image format if not doing any filteringGravatar wm42016-07-04
* vo_opengl: move eval_szexpr to user_shaders.cGravatar Niklas Haas2016-07-03
* vd_lavc: expose mastering display side data reference peakGravatar Niklas Haas2016-07-03
* vo_opengl: generalize HDR tone mapping mechanismGravatar Niklas Haas2016-07-03
* mp_image: split colorimetry metadata into its own structGravatar Niklas Haas2016-07-03
* vo_opengl: don't constantly resize the output FBOGravatar Niklas Haas2016-07-03
* sub: move RGBA scaling to vo_vaapiGravatar wm42016-07-03
* vo_opengl: remove caching GL_MAX_TEXTURE_SIZE valueGravatar wm42016-07-03
* vo_opengl: use ringbuffer of PBOsGravatar wm42016-07-03
* vo_opengl: support inconsistent negative strides per planeGravatar wm42016-07-03
* vo_opengl: move PBO upload handling to shared codeGravatar wm42016-07-03
* w32_common: make WM_NCHITTEST simpler and more accurateGravatar James Ross-Gowan2016-07-03
* vd_lavc: hide structs behind platform flagsGravatar Ben Boeckel2016-07-01
* bitmap_packer: remove some unused functionsGravatar wm42016-07-01
* vo_direct3d: remove bitmap packerGravatar wm42016-07-01
* vo_vdpau: remove bitmap packer useGravatar wm42016-07-01
* vo_opengl: remove OSD bitmap packingGravatar wm42016-07-01
* d3d: implement screenshots for --hwdec=d3d11vaGravatar wm42016-06-28
* d3d: merge angle_common.h into d3d.hGravatar wm42016-06-28
* vo_opengl: add output_size uniform to custom shaderGravatar Muhammad Faiz2016-06-28
* vo_opengl: minor typo and coding style fixesGravatar wm42016-06-28
* vo_opengl: revise the transfer curve logicGravatar Niklas Haas2016-06-28
* csputils: adjust whitespaceGravatar Niklas Haas2016-06-28
* vo_opengl: revise the logic for picking the default color spaceGravatar Niklas Haas2016-06-28
* vo_opengl: use image_params instead of *_src for autoconfigGravatar Niklas Haas2016-06-28
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
* csputils: add Panasonic V-Gamut primariesGravatar Niklas Haas2016-06-28
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
* ao_lavc, vo_lavc: Migrate to new encoding API.Gravatar Rudolf Polzer2016-06-27
* Fix misspellingsGravatar stepshal2016-06-26
* vo_opengl utils: use gl->main_fb when reading window contentGravatar quilloss2016-06-26
* vo_xv: fix behavior with odd sizesGravatar wm42016-06-25
* image_writer: port to new encode APIGravatar wm42016-06-24
* vo_opengl: improve missing function warningGravatar wm42016-06-22
* vo_opengl: add scaler name to the 'Disabling scaler' messageGravatar dirb2016-06-22
* vf_vdpaurb: use new common nv12 download codeGravatar wm42016-06-21
* vdpau: get surface data as nv12 if possibleGravatar wm42016-06-21