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* d3d: implement screenshots for --hwdec=d3d11vaGravatar wm42016-06-28
* d3d: merge angle_common.h into d3d.hGravatar wm42016-06-28
* vo_opengl: add output_size uniform to custom shaderGravatar Muhammad Faiz2016-06-28
* vo_opengl: minor typo and coding style fixesGravatar wm42016-06-28
* vo_opengl: revise the transfer curve logicGravatar Niklas Haas2016-06-28
* csputils: adjust whitespaceGravatar Niklas Haas2016-06-28
* vo_opengl: revise the logic for picking the default color spaceGravatar Niklas Haas2016-06-28
* vo_opengl: use image_params instead of *_src for autoconfigGravatar Niklas Haas2016-06-28
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
* csputils: add Panasonic V-Gamut primariesGravatar Niklas Haas2016-06-28
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
* ao_lavc, vo_lavc: Migrate to new encoding API.Gravatar Rudolf Polzer2016-06-27
* Fix misspellingsGravatar stepshal2016-06-26
* vo_opengl utils: use gl->main_fb when reading window contentGravatar quilloss2016-06-26
* vo_xv: fix behavior with odd sizesGravatar wm42016-06-25
* image_writer: port to new encode APIGravatar wm42016-06-24
* vo_opengl: improve missing function warningGravatar wm42016-06-22
* vo_opengl: add scaler name to the 'Disabling scaler' messageGravatar dirb2016-06-22
* vf_vdpaurb: use new common nv12 download codeGravatar wm42016-06-21
* vdpau: get surface data as nv12 if possibleGravatar wm42016-06-21
* vo_opengl: manually add the GL_BACK_LEFT constant for GLESGravatar Floens2016-06-20
* vo_opengl: GL_ARB_timer_query compile fix for GLESGravatar Floens2016-06-20
* vf_vdpaurb: fix operationGravatar wm42016-06-20
* vo_opengl: unmap hwdec images once rendering is doneGravatar wm42016-06-20
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* refqueue: free referenced images on freeGravatar wm42016-06-19
* bitmap_packet: let max=0 mean unlimitedGravatar wm42016-06-18
* vo_opengl: remove prescaling framework with superxbr prescalerGravatar Bin Jin2016-06-18
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: remove nnedi3 prescalerGravatar Bin Jin2016-06-18
* cocoa: fix display refresh rate retrieval on multi monitor setupsGravatar Akemi2016-06-18
* cocoa: fix actual display refresh rate retrievalGravatar Akemi2016-06-18
* vo_opengl: dxinterop: render to gl->main_fbGravatar James Ross-Gowan2016-06-18
* vo_opengl: add ability to render to an arbitrary backing framebufferGravatar wm42016-06-18
* sub, vo_opengl: use packed sub-bitmaps directly if availableGravatar wm42016-06-17
* sub: move paletted image handling completely to sd_lavc.cGravatar wm42016-06-17
* bitmap_packer: make manual use slightly more convenientGravatar wm42016-06-17
* d3d11va: remove unused d3d11va_surface.subindex fieldGravatar wm42016-06-16
* vf_d3d11vpp: flush device context only when using shared texturesGravatar wm42016-06-16
* vf_d3d11vpp: make missing deinterlacing caps non-fatalGravatar wm42016-06-16
* vf_d3d11vpp: log some video processor creation parametersGravatar wm42016-06-16
* vo_opengl: use EXT_disjoint_timer_query for timersGravatar James Ross-Gowan2016-06-15
* vo_opengl: fix framebuffer object nameGravatar wm42016-06-15
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14
* vo_opengl: hwdec_d3d11egl: remove ES2 swizzle special-caseGravatar wm42016-06-13
* vo_rpi: fix destroying overlaysGravatar Gusar3212016-06-13
* vo_opengl: make size of OUTPUT available to user shadersGravatar Bin Jin2016-06-12
* win32: use HINST_THISCOMPONENTGravatar James Ross-Gowan2016-06-11
* cocoa: use displaylink without manually tracking the display idGravatar Stefano Pigozzi2016-06-11
* vo_sdl: fix pixel formats.Gravatar Rudolf Polzer2016-06-10