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* vo_opengl: move shader file caching to video.cGravatar wm42015-09-23
* vd_lavc: do not abort hardware decoding on errorsGravatar wm42015-09-23
* vf_vavpp: allocate output surfaces with the same size as inputGravatar wm42015-09-23
* va_vavpp: set input/output processing regionGravatar wm42015-09-23
* vd_lavc: minor cleanup to hwdec fallback codeGravatar wm42015-09-23
* win32: allow multiple windows at the same timeGravatar wm42015-09-22
* vf_yadif: add hack for Libav compatibilityGravatar wm42015-09-20
* vf_vdpaurb: query_format is still requiredGravatar Philip Langdale2015-09-18
* vf_vdpaurb: Pass through non-hardware-decoded contentGravatar Philip Langdale2015-09-15
* video/filter: remove some vf_lavfi wrappersGravatar wm42015-09-11
* vf_lavfi: cosmetics: fix coding styleGravatar wm42015-09-11
* vf: vf_stereo3d depends on libavfilterGravatar wm42015-09-11
* video: make --field-dominance set interlaced flagGravatar Kevin Mitchell2015-09-10
* vo_rpi: fix compilationGravatar wm42015-09-11
* video: do not use deprecated libavutil pixdesc fieldsGravatar wm42015-09-10
* vo_opengl: fix shader compilation with debanding and OSX hwdecGravatar wm42015-09-10
* vo_opengl: move sampler type mapping to a functionGravatar wm42015-09-10
* vo_opengl: fix deband sub-option handlingGravatar wm42015-09-09
* vo_opengl: implement debanding (and remove source-shader)Gravatar Niklas Haas2015-09-09
* vo_opengl: move self-contained shader routines to a separate fileGravatar Niklas Haas2015-09-09
* vo_opengl: reduce code duplication for scaler optionsGravatar Niklas Haas2015-09-09
* vo_opengl: remove gl_ prefixes from files in video/out/openglGravatar Niklas Haas2015-09-09
* vo_opengl: move gl_* files to their own subdirGravatar Niklas Haas2015-09-09
* vo_opengl: minor refactorGravatar Niklas Haas2015-09-09
* vo_opengl: filter allowed options in dumb-modeGravatar wm42015-09-08
* vo_opengl: move gl_video_opts copying code to separate functionGravatar wm42015-09-08
* vo_opengl: restore single pass optimization as separate code pathGravatar wm42015-09-07
* vo_opengl: move video source rectangle computation to a functionGravatar wm42015-09-07
* vo_opengl: comsetics: remove unnecessary line breakGravatar wm42015-09-07
* vo_opengl: require FBOs and get rid of the single-pass optimizationGravatar Niklas Haas2015-09-07
* vo_opengl: use the correct attribute name for vertex positionGravatar wm42015-09-04
* vd_lavc: better hwdec log outputGravatar wm42015-09-02
* vd_lavc: factor all hwdec fallbacks into the same functionGravatar wm42015-09-02
* vo_opengl: improve robustness against PBO failureGravatar wm42015-09-02
* vo_opengl: enable pbo by default with opengl-hqGravatar wm42015-09-02
* vo_opengl: slightly simplify plane size determinationGravatar wm42015-09-02
* vo_opengl: don't distinguish "real" and texture sizeGravatar wm42015-09-02
* vo_opengl: simplify PBO copyGravatar wm42015-09-02
* vo_opengl: rename get_image to map_imageGravatar wm42015-09-02
* vo_opengl: remove redundant statement in PBO codeGravatar wm42015-09-02
* vo_opengl: remove some leftoversGravatar wm42015-09-01
* vo_opengl, vda: return to old stateGravatar wm42015-09-01
* vo_rpi, vo_opengl: do not globally terminate EGL on VO uninitGravatar wm42015-08-31
* vo_opengl: fix alpha video in one caseGravatar wm42015-08-30
* video: make container vs. bitstream aspect ratio configurableGravatar wm42015-08-30
* w32: shift drag and drop appendsGravatar Kevin Mitchell2015-08-30
* x11: drag and drop append with modifierGravatar Kevin Mitchell2015-08-30
* input: add append argument to file drop eventGravatar Kevin Mitchell2015-08-30
* vo_opengl: force redraw when framestepping with interpolationGravatar wm42015-08-25
* vd_lavc: bump number of allocated surfaces for hwdec with HEVCGravatar wm42015-08-24