diff options
author | wm4 <wm4@nowhere> | 2015-09-04 12:34:00 +0200 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2015-09-04 13:03:35 +0200 |
commit | 215afe7a41a20d7de1ca96cabfb89b2234b564ff (patch) | |
tree | b6023b8add516ae42534ff349f833e3b785e2852 /video | |
parent | d04d2380e35ba016e3816ab5d7c282997df74168 (diff) |
vo_opengl: use the correct attribute name for vertex position
This didn't seem entirely sane. It probably worked by accident, because
"position" is always the first attribute, and thus the default value 0
for the location was always correct.
Diffstat (limited to 'video')
-rw-r--r-- | video/out/gl_utils.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/gl_utils.c b/video/out/gl_utils.c index 7e13f839d6..b88e04c6c0 100644 --- a/video/out/gl_utils.c +++ b/video/out/gl_utils.c @@ -877,8 +877,8 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc) if (strcmp(e->name, "position") == 0) { // setting raster pos. requires setting gl_Position magic variable assert(e->num_elems == 2 && e->type == GL_FLOAT); - ADD(vert_head, "%s vec2 position;\n", vert_in); - ADD(vert_body, "gl_Position = vec4(position, 1.0, 1.0);\n"); + ADD(vert_head, "%s vec2 vertex_position;\n", vert_in); + ADD(vert_body, "gl_Position = vec4(vertex_position, 1.0, 1.0);\n"); } else { ADD(vert_head, "%s %s vertex_%s;\n", vert_in, glsl_type, e->name); ADD(vert_head, "%s %s %s;\n", vert_out, glsl_type, e->name); |