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* vo_gpu: d3d11: check for timestamp query supportGravatar James Ross-Gowan2017-12-09
* w32_common: improve the window message state machineGravatar pavelxdd2017-12-07
* w32_common: skip window snapping if Windows handled itGravatar pavelxdd2017-12-07
* vo: add support for externally driven renderloop and make wayland use itGravatar Rostislav Pehlivanov2017-12-05
* vo_gpu: d3d11_helpers: use better formatting for PCI IDsGravatar James Ross-Gowan2017-12-04
* Fix various typos in log messagesGravatar Nicolas F2017-12-03
* video: probe format of primary plane in drm/egl contextGravatar Anton Kindestam2017-12-03
* hwdec: whitespace cleanup in hwdec_drmprime_drm.cGravatar Anton Kindestam2017-12-03
* video: fix use of possibly-NULL pointer in drm_egl_initGravatar Anton Kindestam2017-12-03
* video: fix double free in drm_atomic_create_contextGravatar Anton Kindestam2017-12-03
* build: remove POSIX/sysv shared memory testGravatar wm42017-12-02
* video: remove some more hwdec legacy stuffGravatar wm42017-12-02
* hwdec: don't require setting legacy hwdec fieldsGravatar wm42017-12-02
* video: move d3d.c out of decode sub directoryGravatar wm42017-12-01
* vo_gpu: hwdec: remove redundant fieldsGravatar wm42017-12-01
* vo_gpu: make it possible to load multiple hwdec interop driversGravatar wm42017-12-01
* vo_opengl: hwdec_vaegl: Reenable vaExportSurfaceHandle()Gravatar Mark Thompson2017-11-30
* vd_lavc: prefer nvdec over vdpau with --hwdec=autoGravatar wm42017-11-30
* vo_gpu: remove hwdec_vaglx interopGravatar wm42017-11-30
* vo_gpu: d3d11: don't use runtime version for UAV slot countGravatar James Ross-Gowan2017-11-19
* vo_gpu: d3d11_helpers: don't try BGRA_SUPPORTGravatar James Ross-Gowan2017-11-19
* vo_gpu: d3d11: mark the bgra8 format as unorderedGravatar James Ross-Gowan2017-11-19
* w32_common: move imm32.dll function to w32->api structGravatar pavelxdd2017-11-15
* vo_gpu/context_android: Process surface resizes correctlyGravatar sfan52017-11-14
* vo_gpu: ra_gl: remove stride hackGravatar wm42017-11-12
* vo_gpu: d3d11: remove flipped texture upload hackGravatar James Ross-Gowan2017-11-12
* cocoa: always return the target NSRect when in fullscreenGravatar Akemi2017-11-11
* vo_gpu: never pass flipped images to ra or ra backendsGravatar wm42017-11-10
* vo_gpu: hwdec_d3d11va: allow zero-copy video decodingGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: enhance cache invalidationGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: log shader compilation timesGravatar James Ross-Gowan2017-11-07
* vo_gpu: move d3d11_screenshot to shared codeGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: add RA caps for ra_d3d11Gravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: initial implementationGravatar James Ross-Gowan2017-11-07
* vo_gpu: export the GLSL format qualifier for ra_formatGravatar James Ross-Gowan2017-11-07
* vo_gpu: add namespace query mechanismGravatar James Ross-Gowan2017-11-07
* vo_lavc: remove messy delayed subtitle rendering logicGravatar wm42017-11-07
* vo_gpu: don't re-render hwdec frames when repeating framesGravatar wm42017-11-03
* vo_gpu: ra_gl: fix minimum GLSL version to 120Gravatar wm42017-11-03
* vo_gpu: fix mobius tone mapping compatibility to GLSL 120Gravatar wm42017-11-03
* vo_gpu: ra_gl: fix crash trying to use glBindBufferBase on GL 2.1Gravatar wm42017-11-03
* vo_gpu: potentially fix icc-profile-auto updatingGravatar wm42017-11-01
* vo_gpu: remove a redundant ifdefGravatar wm42017-10-30
* vd_lavc: remove need for duplicated cuda GL interop backendGravatar wm42017-10-30
* hwdec_drmprime_drm: fix segv with --hwdecGravatar Ryo Munakata2017-10-30
* vd_lavc: add support for nvdec hwaccelGravatar wm42017-10-28
* vo_gpu: fix ra_tex_upload_pbo for 2D texturesGravatar Niklas Haas2017-10-27
* vo_gpu: osd: simplify some codeGravatar wm42017-10-27
* vo_gpu: change --tone-mapping-desaturate algorithmGravatar Niklas Haas2017-10-25
* video : Move drm options to substruct.Gravatar Lionel CHAZALLON2017-10-23