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authorGravatar wm4 <wm4@nowhere>2017-10-27 14:19:57 +0200
committerGravatar wm4 <wm4@nowhere>2017-10-27 14:19:57 +0200
commitd6f33e0b0da8004bc89469bbd43ac21b00de83de (patch)
treee2a641a6ca241801b8021e83b57ca0a44bfb0b2d /video/out
parent6a9f457102beaab06051ebcde669dfba8612528b (diff)
vo_gpu: osd: simplify some code
Coverity complains about this, but it's probably a false positive. Anyway, rewrite it in a slightly more readable way. Now it's more obvious that it is correct.
Diffstat (limited to 'video/out')
-rw-r--r--video/out/gpu/osd.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/video/out/gpu/osd.c b/video/out/gpu/osd.c
index b7cbfa597a..317deb6e4d 100644
--- a/video/out/gpu/osd.c
+++ b/video/out/gpu/osd.c
@@ -253,8 +253,8 @@ static void write_quad(struct vertex *va, struct gl_transform t,
static void generate_verts(struct mpgl_osd_part *part, struct gl_transform t)
{
- int num_vertices = part->num_subparts * 6;
- MP_TARRAY_GROW(part, part->vertices, part->num_vertices + num_vertices);
+ MP_TARRAY_GROW(part, part->vertices,
+ part->num_vertices + part->num_subparts * 6);
for (int n = 0; n < part->num_subparts; n++) {
struct sub_bitmap *b = &part->subparts[n];
@@ -266,13 +266,13 @@ static void generate_verts(struct mpgl_osd_part *part, struct gl_transform t)
uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
(c >> 8) & 0xff, 255 - (c & 0xff) };
- write_quad(&va[n * 6], t,
+ write_quad(va, t,
b->x, b->y, b->x + b->dw, b->y + b->dh,
b->src_x, b->src_y, b->src_x + b->w, b->src_y + b->h,
part->w, part->h, color);
- }
- part->num_vertices += num_vertices;
+ part->num_vertices += 6;
+ }
}
// number of screen divisions per axis (x=0, y=1) for the current 3D mode