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* vo_opengl: manually add the GL_BACK_LEFT constant for GLESGravatar Floens2016-06-20
* vo_opengl: GL_ARB_timer_query compile fix for GLESGravatar Floens2016-06-20
* vo_opengl: unmap hwdec images once rendering is doneGravatar wm42016-06-20
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* bitmap_packet: let max=0 mean unlimitedGravatar wm42016-06-18
* vo_opengl: remove prescaling framework with superxbr prescalerGravatar Bin Jin2016-06-18
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: remove nnedi3 prescalerGravatar Bin Jin2016-06-18
* cocoa: fix display refresh rate retrieval on multi monitor setupsGravatar Akemi2016-06-18
* cocoa: fix actual display refresh rate retrievalGravatar Akemi2016-06-18
* vo_opengl: dxinterop: render to gl->main_fbGravatar James Ross-Gowan2016-06-18
* vo_opengl: add ability to render to an arbitrary backing framebufferGravatar wm42016-06-18
* sub, vo_opengl: use packed sub-bitmaps directly if availableGravatar wm42016-06-17
* sub: move paletted image handling completely to sd_lavc.cGravatar wm42016-06-17
* bitmap_packer: make manual use slightly more convenientGravatar wm42016-06-17
* vo_opengl: use EXT_disjoint_timer_query for timersGravatar James Ross-Gowan2016-06-15
* vo_opengl: fix framebuffer object nameGravatar wm42016-06-15
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14
* vo_opengl: hwdec_d3d11egl: remove ES2 swizzle special-caseGravatar wm42016-06-13
* vo_rpi: fix destroying overlaysGravatar Gusar3212016-06-13
* vo_opengl: make size of OUTPUT available to user shadersGravatar Bin Jin2016-06-12
* win32: use HINST_THISCOMPONENTGravatar James Ross-Gowan2016-06-11
* cocoa: use displaylink without manually tracking the display idGravatar Stefano Pigozzi2016-06-11
* vo_sdl: fix pixel formats.Gravatar Rudolf Polzer2016-06-10
* vo_opengl: request core profile on X11/EGL tooGravatar wm42016-06-10
* vo_opengl: increase the size limit for cached fileGravatar Bin Jin2016-06-10
* vo_opengl: hwdec_d3d11eglrgb: remove some more unused fieldsGravatar wm42016-06-09
* vo_opengl: fix d3d11 hardware decoding probing on Windows 7Gravatar wm42016-06-09
* vo_opengl: hwdec_d3d11eglrgb: remove unused fieldsGravatar wm42016-06-09
* vo_opengl: hwdec_vdpau: remove minor code duplicationGravatar wm42016-06-08
* vo_opengl: make user hook passes optionalGravatar Niklas Haas2016-06-08
* vo_opengl: do not leak previous FBO when reallocating itGravatar wm42016-06-08
* hwdec_d3d11eglrgb: reduce log level when probingGravatar James Ross-Gowan2016-06-09
* vo_opengl: hwdec_d3d11egl: remove broken code on error pathGravatar wm42016-06-08
* build: silence -Wunused-resultGravatar Niklas Haas2016-06-07
* vo_opengl: avoid outputting ultra-wide-gamut by defaultGravatar Niklas Haas2016-06-07
* vo_opengl: also collect upload perfdata for hwdecGravatar Niklas Haas2016-06-07
* vo_opengl: expose performance timers as propertiesGravatar Niklas Haas2016-06-07
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: angle: prevent DXGI hooking Alt+EnterGravatar James Ross-Gowan2016-06-07
* vo_opengl: apply vo-cmdline command incrementallyGravatar wm42016-06-05
* vo_opengl_cb: icc-profile-auto does not and will not workGravatar wm42016-06-05
* vo_opengl: possibly update icc profile after changing optionsGravatar wm42016-06-05
* vo_opengl: somewhat simplify suboption handling messGravatar wm42016-06-04
* vo_opengl: cleanup icc + runtime option changing behaviorGravatar wm42016-06-04
* vo_opengl: minor simplification to gl_lcms_set_memory_profile()Gravatar wm42016-06-04
* vo_opengl: remove pointless NULL-checkGravatar wm42016-06-04
* vo_opengl: move all icc handling from vo_opengl.c to video.cGravatar wm42016-06-03
* vo_opengl: move struct lut3d definitionGravatar wm42016-06-03
* vo_opengl: fix giant memory leaks with icc profilesGravatar wm42016-06-03