diff options
author | Bin Jin <bjin@ctrl-d.org> | 2016-06-10 12:28:21 +0000 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2016-06-18 19:16:31 +0200 |
commit | 3df95ee57afac4b92524daf50b646fac92072b81 (patch) | |
tree | 6879c7da26acd621f6239ac367dae16c18f1cb91 /video/out | |
parent | 61bc96518afcfabfa07d6724ea517db5e9aba165 (diff) |
vo_opengl: remove uniform buffer object routines
Diffstat (limited to 'video/out')
-rw-r--r-- | video/out/opengl/common.c | 11 | ||||
-rw-r--r-- | video/out/opengl/common.h | 3 | ||||
-rw-r--r-- | video/out/opengl/utils.c | 30 | ||||
-rw-r--r-- | video/out/opengl/utils.h | 2 |
4 files changed, 2 insertions, 44 deletions
diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c index 8cc974ba93..30321abc86 100644 --- a/video/out/opengl/common.c +++ b/video/out/opengl/common.c @@ -406,17 +406,6 @@ static const struct gl_functions gl_functions[] = { {0} }, }, - // uniform buffer object extensions, requires OpenGL 3.1. - { - .ver_core = 310, - .ver_es_core = 300, - .extension = "GL_ARB_uniform_buffer_object", - .functions = (const struct gl_function[]) { - DEF_FN(GetUniformBlockIndex), - DEF_FN(UniformBlockBinding), - {0} - }, - }, { .extension = "GL_ANGLE_translated_shader_source", .functions = (const struct gl_function[]) { diff --git a/video/out/opengl/common.h b/video/out/opengl/common.h index 71129ac320..280c1f514b 100644 --- a/video/out/opengl/common.h +++ b/video/out/opengl/common.h @@ -226,9 +226,6 @@ struct GL { GLint (GLAPIENTRY *GetVideoSync)(GLuint *); GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *); - GLuint (GLAPIENTRY *GetUniformBlockIndex)(GLuint, const GLchar *); - void (GLAPIENTRY *UniformBlockBinding)(GLuint, GLuint, GLuint); - void (GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei, GLsizei*, GLchar* source); diff --git a/video/out/opengl/utils.c b/video/out/opengl/utils.c index 05db335d30..73b411e66c 100644 --- a/video/out/opengl/utils.c +++ b/video/out/opengl/utils.c @@ -428,16 +428,11 @@ enum uniform_type { UT_i, UT_f, UT_m, - UT_buffer, }; union uniform_val { GLfloat f[9]; GLint i[4]; - struct { - char* text; - GLint binding; - } buffer; }; struct sc_uniform { @@ -504,11 +499,8 @@ void gl_sc_reset(struct gl_shader_cache *sc) sc->prelude_text.len = 0; sc->header_text.len = 0; sc->text.len = 0; - for (int n = 0; n < sc->num_uniforms; n++) { + for (int n = 0; n < sc->num_uniforms; n++) talloc_free(sc->uniforms[n].name); - if (sc->uniforms[n].type == UT_buffer) - talloc_free(sc->uniforms[n].v.buffer.text); - } sc->num_uniforms = 0; } @@ -711,15 +703,6 @@ void gl_sc_uniform_mat3(struct gl_shader_cache *sc, char *name, transpose3x3(&u->v.f[0]); } -void gl_sc_uniform_buffer(struct gl_shader_cache *sc, char *name, - const char *text, int binding) -{ - struct sc_uniform *u = find_uniform(sc, name); - u->type = UT_buffer; - u->v.buffer.text = talloc_strdup(sc, text); - u->v.buffer.binding = binding; -} - // This will call glBindAttribLocation() on the shader before it's linked // (OpenGL requires this to happen before linking). Basically, it associates // the input variable names with the fields in the vao. @@ -781,11 +764,6 @@ static void update_uniform(GL *gl, struct sc_entry *e, struct sc_uniform *u, int } } break; - case UT_buffer: { - GLuint idx = gl->GetUniformBlockIndex(e->gl_shader, u->name); - gl->UniformBlockBinding(e->gl_shader, idx, u->v.buffer.binding); - break; - } default: abort(); } @@ -954,11 +932,7 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc) ADD_BSTR(frag, *frag_vaos); for (int n = 0; n < sc->num_uniforms; n++) { struct sc_uniform *u = &sc->uniforms[n]; - if (u->type == UT_buffer) { - ADD(frag, "uniform %s { %s };\n", u->name, u->v.buffer.text); - } else { - ADD(frag, "uniform %s %s;\n", u->glsl_type, u->name); - } + ADD(frag, "uniform %s %s;\n", u->glsl_type, u->name); } // Additional helpers. diff --git a/video/out/opengl/utils.h b/video/out/opengl/utils.h index 33e66cd3de..9b4fd8471d 100644 --- a/video/out/opengl/utils.h +++ b/video/out/opengl/utils.h @@ -165,8 +165,6 @@ void gl_sc_uniform_mat2(struct gl_shader_cache *sc, char *name, bool transpose, GLfloat *v); void gl_sc_uniform_mat3(struct gl_shader_cache *sc, char *name, bool transpose, GLfloat *v); -void gl_sc_uniform_buffer(struct gl_shader_cache *sc, char *name, - const char *text, int binding); void gl_sc_set_vao(struct gl_shader_cache *sc, struct gl_vao *vao); void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name); void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc); |