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Commit message (
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Author
Age
*
vo_opengl: add hable tone-mapping algorithm
Niklas Haas
2016-05-30
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vo_opengl: rename tone-mapping=simple to reinhard
Niklas Haas
2016-05-30
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w32_common: center window on original window center on video resize
maniak1349
2016-05-30
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video: remove d3d11 video processor use from OpenGL interop
wm4
2016-05-29
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vo_opengl: angle: enable DirectComposition
James Ross-Gowan
2016-05-29
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vo_opengl: skip junk before first user shader pass
Niklas Haas
2016-05-27
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vo_opengl: enable color management on GLES
James Ross-Gowan
2016-05-27
*
vo_opengl: fix superxbr shader compilation on ES
wm4
2016-05-26
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vo_opengl: always autoselect ANGLE as backend if available
wm4
2016-05-26
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hwdec_d3d11egl: call ID3D11DeviceContext::Flush
wm4
2016-05-24
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vo_xv: Handle incorrect size returned by Xv(Shm)CreateImage
dequis
2016-05-24
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vo_opengl: fix other minor namespace issues
wm4
2016-05-23
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vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
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vo_opengl: unify PBO and normal OSD texture upload path
wm4
2016-05-23
*
vo_opengl: make ES float texture format checks stricter
wm4
2016-05-23
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vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
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vo_opengl: remove unused glDrawBuffer
wm4
2016-05-23
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vo_opengl: support framebuffer invalidation
wm4
2016-05-23
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vo_opengl: slightly improve logging of loaded extensions
wm4
2016-05-23
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w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its center
maniak1349
2016-05-22
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w32_common: center window on original window center on resize to fit screen
maniak1349
2016-05-22
*
w32_common: update stored client area size on window resize
maniak1349
2016-05-22
*
vo_opengl: remove non-working rgb/rgba FBO formats
wm4
2016-05-20
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vo_opengl: require at least ES 3.0 for float textures
wm4
2016-05-19
*
vo_opengl: change error state handling and fix hwdec crashes on errors
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable "required" GLSL extensions
wm4
2016-05-19
*
vo_opengl: make gl_sc_enable_extension() permanent/idempotent
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.x
wm4
2016-05-19
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vo_opengl: remove unused field
wm4
2016-05-18
*
vo_opengl: fix/simplify reinitialization on dynamic reconfiguration
wm4
2016-05-18
*
vo_opengl: hwdec: remove build-dependency on dxva2
wm4
2016-05-17
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vo_opengl: move UT_buffer to switch handling
wm4
2016-05-17
*
vo_opengl: make number of cached shaders/uniform dynamic
wm4
2016-05-17
*
vo_opengl: move cached uniforms to a separate struct
wm4
2016-05-17
*
vo_opengl: increase shader limits
Niklas Haas
2016-05-17
*
vo_opengl: skip tonemapping if the output trc is HDR
Niklas Haas
2016-05-16
*
vo_opengl: copy over HDR parameters to dumb_mode
Niklas Haas
2016-05-16
*
vo_opengl: fall back to gamma2.2 by default for HDR content
Niklas Haas
2016-05-16
*
vo_opengl: remove unnecessary casts
wm4
2016-05-16
*
vo_opengl: remove another unneeded allocation
wm4
2016-05-16
*
vo_opengl: remove possibly undefined behavior
wm4
2016-05-16
*
vo_opengl: free to-be-added hook on hook array overflow
wm4
2016-05-16
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vo_opengl: never clear file cache
wm4
2016-05-16
*
vo_opengl: use proper include statement
wm4
2016-05-16
*
vo_opengl: remove unnecessary allocation
wm4
2016-05-16
*
vo_opengl: remove unused global variable
wm4
2016-05-16
*
vo_opengl: fix bicubic_fast in ES mode
wm4
2016-05-16
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vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
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vo_opengl: avoid redundant double-gamma conversion
Niklas Haas
2016-05-16
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
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