diff options
author | wm4 <wm4@nowhere> | 2016-05-18 17:47:10 +0200 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2016-05-18 17:47:10 +0200 |
commit | 0b911792ca93ee91fafb0d13f5c44a8997e0fab6 (patch) | |
tree | 6366c22269afe9c6c9f48137fe08e783ab92f17e /video/out | |
parent | 26b6d7448421b879a3dab2e619d7e5da630966dd (diff) |
vo_opengl: fix/simplify reinitialization on dynamic reconfiguration
With the new hooks mechanism, user shaders and such are actually loaded
before rendering starts, instead of being loaded during rendering. This
is used to cache them (instead of e.g. reparsing them every frame).
The cached state wasn't cleared correctly in some situations. Namely,
resizing didn't correctly enable/disable prescale hooks.
Reorganize how these reinitializations are handled. Get rid of
reinit_rendering(), whose meaning was pretty unclear. Call the required
functions to reset or recreate state directly wherever they are needed.
Diffstat (limited to 'video/out')
-rw-r--r-- | video/out/opengl/video.c | 29 |
1 files changed, 9 insertions, 20 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index f217bc7a70..cb8da859c8 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -494,6 +494,7 @@ static void init_image_desc(struct gl_video *p, int fmt); static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi); static void assign_options(struct gl_video_opts *dst, struct gl_video_opts *src); static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2]); +static void gl_video_setup_hooks(struct gl_video *p); #define GLSL(x) gl_sc_add(p->sc, #x "\n"); #define GLSLF(...) gl_sc_addf(p->sc, __VA_ARGS__) @@ -561,7 +562,7 @@ static inline int fbosurface_wrap(int id) return id < 0 ? id + FBOSURFACES_MAX : id; } -static void recreate_osd(struct gl_video *p) +static void reinit_osd(struct gl_video *p) { mpgl_osd_destroy(p->osd); p->osd = NULL; @@ -571,20 +572,6 @@ static void recreate_osd(struct gl_video *p) } } -static void gl_video_setup_hooks(struct gl_video *p); -static void reinit_rendering(struct gl_video *p) -{ - MP_VERBOSE(p, "Reinit rendering.\n"); - - debug_check_gl(p, "before scaler initialization"); - - uninit_rendering(p); - - recreate_osd(p); - - gl_video_setup_hooks(p); -} - static void uninit_rendering(struct gl_video *p) { GL *gl = p->gl; @@ -626,8 +613,6 @@ void gl_video_update_profile(struct gl_video *p) p->use_lut_3d = true; check_gl_features(p); - - reinit_rendering(p); } static bool gl_video_get_lut3d(struct gl_video *p, enum mp_csp_prim prim, @@ -858,7 +843,7 @@ static void init_video(struct gl_video *p) debug_check_gl(p, "after video texture creation"); - reinit_rendering(p); + gl_video_setup_hooks(p); } static void unref_current_image(struct gl_video *p) @@ -1770,6 +1755,8 @@ static void pass_hook_user_shaders(struct gl_video *p, char **shaders) static void gl_video_setup_hooks(struct gl_video *p) { + gl_video_reset_hooks(p); + if (p->opts.deband) { pass_add_hooks(p, (struct tex_hook) {.hook = deband_hook, .bind_tex = {"HOOKED"}}, @@ -2843,6 +2830,7 @@ void gl_video_resize(struct gl_video *p, int vp_w, int vp_h, p->vp_h = vp_h; gl_video_reset_surfaces(p); + gl_video_setup_hooks(p); if (p->osd) mpgl_osd_resize(p->osd, p->osd_rect, p->image_params.stereo_out); @@ -3416,7 +3404,7 @@ void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd) mpgl_osd_destroy(p->osd); p->osd = NULL; p->osd_state = osd; - recreate_osd(p); + reinit_osd(p); } struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct mpv_global *g, @@ -3441,7 +3429,6 @@ struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct mpv_global *g, p->scaler[n] = (struct scaler){.index = n}; gl_video_set_debug(p, true); init_gl(p); - recreate_osd(p); return p; } @@ -3522,6 +3509,8 @@ void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts) check_gl_features(p); uninit_rendering(p); + gl_video_setup_hooks(p); + reinit_osd(p); if (p->opts.interpolation && !p->global->opts->video_sync && !p->dsi_warned) { MP_WARN(p, "Interpolation now requires enabling display-sync mode.\n" |