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path: root/video/out/vo_opengl.c
Commit message (Expand)AuthorAge
* vo_opengl: add ability to render to an arbitrary backing framebufferGravatar wm42016-06-18
* vo_opengl: expose performance timers as propertiesGravatar Niklas Haas2016-06-07
* vo_opengl: apply vo-cmdline command incrementallyGravatar wm42016-06-05
* vo_opengl: possibly update icc profile after changing optionsGravatar wm42016-06-05
* vo_opengl: move all icc handling from vo_opengl.c to video.cGravatar wm42016-06-03
* vo_opengl: always autoselect ANGLE as backend if availableGravatar wm42016-05-26
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: fix NULL deref on certain init failuresGravatar wm42016-05-11
* video: refactor how VO exports hwdec device handlesGravatar wm42016-05-09
* vo_opengl: generate 3DLUT against source and use full BT.1886Gravatar Niklas Haas2016-04-01
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* mpv_talloc.h: rename from talloc.hGravatar Dmitrij D. Czarkoff2016-01-11
* vo_opengl: flip image if backend uses flipped renderingGravatar wm42015-12-25
* vo_opengl: split backend code from common.c to context.cGravatar wm42015-12-19
* vo_opengl: refactor how framebuffer depth is passed from backendsGravatar wm42015-12-19
* vo_opengl: add dxinterop backendGravatar James Ross-Gowan2015-12-11
* vo_opengl: use ANGLE by default if available (except for "hq" preset)Gravatar wm42015-11-21
* videotoolbox: make decoder format customizableGravatar wm42015-11-17
* vo_opengl: move the glFlush() call to the rendererGravatar wm42015-11-10
* vo_opengl: always preload hwdec interopGravatar wm42015-11-09
* vo_opengl: win32: try to enable DwmFlush by defaultGravatar wm42015-11-01
* vo_opengl: add vsync-fences optionGravatar wm42015-10-30
* vo_opengl: cosmetics: flip the order of 2 functionsGravatar wm42015-10-30
* video/out: remove an unused parameterGravatar wm42015-10-03
* vo_opengl: refactor DwmFlush crapGravatar wm42015-10-02
* vo_opengl: cocoa: switch to new internal APIGravatar wm42015-10-01
* vo_opengl: make sw suboption work without explicit backend selectionGravatar wm42015-10-01
* vo_opengl: remove gl_ prefixes from files in video/out/openglGravatar Niklas Haas2015-09-09
* vo_opengl: move gl_* files to their own subdirGravatar Niklas Haas2015-09-09
* vo_opengl: force redraw when framestepping with interpolationGravatar wm42015-08-25
* vo_opengl: remove dead codeGravatar wm42015-08-22
* gl_wayland: eglSwapInterval(0) to avoid blockingGravatar Jari Vetoniemi2015-08-21
* vo_opengl: refactor queue configurationGravatar wm42015-07-16
* vo_opengl_cb, vo_opengl: add option for preloading hwdec contextGravatar wm42015-07-07
* vo: change internal API for drawing framesGravatar wm42015-07-01
* vo_opengl: adjust interpolation code for the new video-sync mechanismGravatar Niklas Haas2015-07-01
* video: pass future frames to VOGravatar wm42015-07-01
* vo_opengl: icc-profile overrides icc-profile-autoGravatar Niklas Haas2015-05-27
* vo_opengl: add support for custom shadersGravatar Niklas Haas2015-05-27
* vo_opengl: switch to new OpenGL backend API for icc-profile-autoGravatar Niklas Haas2015-05-22
* vo_opengl: create new API for OpenGL VO backendsGravatar wm42015-05-14
* vo_opengl: change user options for requesting GLESGravatar wm42015-05-14
* vo_opengl: remove mpgl_lock callsGravatar wm42015-05-13
* vo_opengl: remove some more Cocoa resize leftoversGravatar wm42015-05-13
* vo_opengl: attach target-prim/target-csp to window screenshotsGravatar Niklas Haas2015-05-01
* video/out: remove VOFLAG_FLIPPINGGravatar wm42015-05-01
* vo_opengl: refactor wayland frame skippingGravatar wm42015-05-01
* cocoa: don't accidentally drop initial screen drawingGravatar wm42015-05-01
* vo_opengl: change dwmflush option valuesGravatar wm42015-04-14
* Update license headersGravatar Marcin Kurczewski2015-04-13