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* vo_opengl: remove the 3dlut-size npot2 restrictionGravatar Niklas Haas2016-07-25
* vo_opengl: reduce default 3dlut-size to 64x64x64Gravatar Niklas Haas2016-07-25
* vo_opengl: increase 3DLUT accuracy at lower LUT sizesGravatar Niklas Haas2016-07-25
* wayland: port to the new wakeup/wait_events frameworkGravatar Rostislav Pehlivanov2016-07-21
* vo_opengl: add a tscale=linear direct implementationGravatar Niklas Haas2016-07-21
* x11: stop using vo.event_fdGravatar wm42016-07-20
* vo_opengl: allow backends to provide callbacks for custom event loopsGravatar wm42016-07-20
* videotoolbox: add yuv420p to --videotoolbox-formatGravatar wm42016-07-15
* vo_opengl: hwdec: reset hw_subfmt fieldGravatar wm42016-07-15
* video: change hw_subfmt meaningGravatar wm42016-07-15
* vo_opengl: angle: use WARP if there are no hw adaptersGravatar James Ross-Gowan2016-07-12
* vo_opengl: angle: try D3D9 when D3D11 fails eglInitializeGravatar James Ross-Gowan2016-07-11
* csp: document deviations from the references where they occurGravatar Niklas Haas2016-07-05
* vo_opengl: angle: update the swapchain on resizeGravatar James Ross-Gowan2016-07-04
* vo_opengl: error out gracefully when trying to use FBOs without FBO APIGravatar wm42016-07-04
* vo_opengl: move eval_szexpr to user_shaders.cGravatar Niklas Haas2016-07-03
* vo_opengl: generalize HDR tone mapping mechanismGravatar Niklas Haas2016-07-03
* mp_image: split colorimetry metadata into its own structGravatar Niklas Haas2016-07-03
* vo_opengl: don't constantly resize the output FBOGravatar Niklas Haas2016-07-03
* vo_opengl: remove caching GL_MAX_TEXTURE_SIZE valueGravatar wm42016-07-03
* vo_opengl: use ringbuffer of PBOsGravatar wm42016-07-03
* vo_opengl: support inconsistent negative strides per planeGravatar wm42016-07-03
* vo_opengl: move PBO upload handling to shared codeGravatar wm42016-07-03
* vo_opengl: remove OSD bitmap packingGravatar wm42016-07-01
* d3d: implement screenshots for --hwdec=d3d11vaGravatar wm42016-06-28
* d3d: merge angle_common.h into d3d.hGravatar wm42016-06-28
* vo_opengl: add output_size uniform to custom shaderGravatar Muhammad Faiz2016-06-28
* vo_opengl: minor typo and coding style fixesGravatar wm42016-06-28
* vo_opengl: revise the transfer curve logicGravatar Niklas Haas2016-06-28
* vo_opengl: revise the logic for picking the default color spaceGravatar Niklas Haas2016-06-28
* vo_opengl: use image_params instead of *_src for autoconfigGravatar Niklas Haas2016-06-28
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
* Fix misspellingsGravatar stepshal2016-06-26
* vo_opengl utils: use gl->main_fb when reading window contentGravatar quilloss2016-06-26
* vo_opengl: improve missing function warningGravatar wm42016-06-22
* vo_opengl: add scaler name to the 'Disabling scaler' messageGravatar dirb2016-06-22
* vo_opengl: manually add the GL_BACK_LEFT constant for GLESGravatar Floens2016-06-20
* vo_opengl: GL_ARB_timer_query compile fix for GLESGravatar Floens2016-06-20
* vo_opengl: unmap hwdec images once rendering is doneGravatar wm42016-06-20
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* vo_opengl: remove prescaling framework with superxbr prescalerGravatar Bin Jin2016-06-18
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: remove nnedi3 prescalerGravatar Bin Jin2016-06-18
* vo_opengl: dxinterop: render to gl->main_fbGravatar James Ross-Gowan2016-06-18
* vo_opengl: add ability to render to an arbitrary backing framebufferGravatar wm42016-06-18
* sub, vo_opengl: use packed sub-bitmaps directly if availableGravatar wm42016-06-17
* vo_opengl: use EXT_disjoint_timer_query for timersGravatar James Ross-Gowan2016-06-15
* vo_opengl: fix framebuffer object nameGravatar wm42016-06-15
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14