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authorGravatar wm4 <wm4@nowhere>2016-07-20 20:42:30 +0200
committerGravatar wm4 <wm4@nowhere>2016-07-20 20:42:30 +0200
commitbd9c0a10e577e7f839aabc27af6e186a9ba0cdaa (patch)
tree30ef3d3bbffa7e0e7693aed2619e26c2001269a3 /video/out/opengl
parente11a20a8122b370b66235284dd4f67ce1f1bbc0b (diff)
vo_opengl: allow backends to provide callbacks for custom event loops
Until now, this has been either handled over vo.event_fd (which should go away), or by putting event handling on a separate thread. The backends which do the latter do it for a reason and won't need this, but X11 and Wayland will, in order to get rid of event_fd.
Diffstat (limited to 'video/out/opengl')
-rw-r--r--video/out/opengl/context.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/video/out/opengl/context.h b/video/out/opengl/context.h
index df842bc8a1..a546e00be0 100644
--- a/video/out/opengl/context.h
+++ b/video/out/opengl/context.h
@@ -63,6 +63,11 @@ struct mpgl_driver {
// This behaves exactly like vo_driver.control().
int (*control)(struct MPGLContext *ctx, int *events, int request, void *arg);
+ // These behave exactly like vo_driver.wakeup/wait_events. They are
+ // optional.
+ void (*wakeup)(struct MPGLContext *ctx);
+ void (*wait_events)(struct MPGLContext *ctx, int64_t until_time_us);
+
// Destroy the GL context and possibly the underlying VO backend.
void (*uninit)(struct MPGLContext *ctx);
};