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opengl
Commit message (
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Author
Age
...
*
vo_opengl: fix build breakage
wm4
2016-04-06
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vo_opengl: minor simplification
wm4
2016-04-05
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vo_opengl: fix nnedi + rectangle textures
wm4
2016-04-05
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gl_lcms: choose BT.1886 gamma per-channel
Niklas Haas
2016-04-01
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vo_opengl: generate 3DLUT against source and use full BT.1886
Niklas Haas
2016-04-01
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vo_opengl: draw transparency checkerboard after upscaling
Niklas Haas
2016-03-29
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vo_opengl: always premultiply alpha
wm4
2016-03-29
*
vo_opengl: fix rotation direction
wm4
2016-03-29
*
vo_opengl: slightly compress gl_set_debug_logger()
wm4
2016-03-28
*
vo_opengl: reduce temporary variables in gl_transform_trans()
wm4
2016-03-28
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vo_opengl: fix rotation
wm4
2016-03-28
*
vo_opengl: fix row-major vs. column-major confusion
wm4
2016-03-28
*
vo_opengl: don't upload potentially uninitialized memory to GL buffer
wm4
2016-03-28
*
vo_openg: fix debanding + rectangle-textures
wm4
2016-03-27
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vo_opengl: minor coding style adjustment
wm4
2016-03-24
*
vo_opengl: utils: some more minor shader string building optimization
wm4
2016-03-24
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vo_opengl: utils: slightly optimize shader string building
wm4
2016-03-23
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vo_opengl_cb: fix NULL deref
wm4
2016-03-23
*
vo_opengl: fix blend-subtitles=video in some cases
wm4
2016-03-22
*
vo_opengl, osd: allow osc.lua to react faster on resizes
wm4
2016-03-21
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vo_opengl: GLX: try to create 3.3 core profile context
wm4
2016-03-19
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vo_opengl: dxva2egl: ignore alpha component in the mapped video
wm4
2016-03-17
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vo_opengl: fix operation without GL_ARB_texture_rg
wm4
2016-03-17
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vo_opengl: fix sharpen filter
wm4
2016-03-16
*
vo_opengl: only open one OpenGL/DX interop handle when using dxva2
Kevin Mitchell
2016-03-15
*
vo_opengl: add dxva2 interop to angle backend
Kevin Mitchell
2016-03-10
*
vo_opengl: use the same type for cached and current uniform values
wm4
2016-03-10
*
vo_opengl: cache the values of the uniform variables
igv
2016-03-10
*
vo_opengl: cache the locations of the uniform variables
igv
2016-03-09
*
vo_opengl: decrease default superxbr-edge-strength
Niklas Haas
2016-03-07
*
vo_opengl: improve superxbr algorithm
Niklas Haas
2016-03-07
*
vo_opengl: refactor superxbr algorithm
Niklas Haas
2016-03-07
*
vo_opengl: refactor plane-skipping optimizations
Niklas Haas
2016-03-05
*
vo_opengl: rename prescale to prescale-luma
Niklas Haas
2016-03-05
*
vo_opengl: add macros for scaler units
Niklas Haas
2016-03-05
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
*
vo_opengl: wayland: don't destroy NULL wl_egl_window
wm4
2016-03-03
*
vo_opengl: remove redundant code
igv
2016-02-28
*
vo_opengl: set uniform variable "pixel_size" for internal shaders
igv
2016-02-26
*
vo_opengl: dxinterop: fix compatibility issue with Vista
igv
2016-02-26
*
vo_opengl, vo_rpi: unbreak a few things
wm4
2016-02-24
*
vo_opengl: declare vec4 color inside fragment shader stub
Niklas Haas
2016-02-23
*
vo_opengl: set uniform variable "pixel_size"
igv
2016-02-22
*
vo_opengl: set the correct size of the input image
igv
2016-02-22
*
dxva2: fix shared surface type
James Ross-Gowan
2016-02-19
*
vo_opengl: use correct gl_target variable
wm4
2016-02-18
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vo_opengl: don't use normalized coords for debanding rectangle textures
wm4
2016-02-18
*
vo_opengl: pass the correct target to deband functions
wm4
2016-02-18
*
wscript: remove dxva2-dxinterop configure test
Kevin Mitchell
2016-02-17
*
vo_opengl: dxinterop: add dxva2 passthrough
Kevin Mitchell
2016-02-17
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