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* vo_opengl: remove some pointless compatibilityGravatar wm42016-05-14
* vo_opengl: partially fix 0bgr format supportGravatar wm42016-05-13
* vo_opengl: drop duplicate LUMINANCE_ALPHA handlingGravatar wm42016-05-13
* vo_opengl: minor simplificationGravatar wm42016-05-13
* vo_opengl: restrict ES2 FBO formatsGravatar wm42016-05-13
* vo_opengl: angle: log extension stringGravatar wm42016-05-13
* vo_opengl: slightly better FBO format checkGravatar wm42016-05-12
* vo_opengl: disable scalers on ES2Gravatar wm42016-05-12
* vo_opengl: add detection for the ES texture_rg extensionGravatar wm42016-05-12
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: correctly disable interpolation if tscale can't be usedGravatar wm42016-05-12
* vo_opengl: angle: dump translated shadersGravatar wm42016-05-12
* vo_opengl: don't use dumb-mode with 10 bit integer texture hackGravatar wm42016-05-11
* video: add --hwdec=auto-copy modeGravatar wm42016-05-11
* vo_opengl: d3d11egl: support full range YUVGravatar wm42016-05-11
* vo_opengl: d3d11egl: don't require EGL_EXT_device_queryGravatar wm42016-05-11
* build: merge d3d11va and dxva2 hwaccel checksGravatar wm42016-05-11
* vo_opengl: angle: dynamically load ANGLEGravatar wm42016-05-11
* vo_opengl: fix passing along swizzle from hwdec interopGravatar wm42016-05-10
* vo_opengl: d3d11egl: native NV12 sampling supportGravatar wm42016-05-10
* vo_opengl: add an angle-es2 backendGravatar wm42016-05-10
* vo_opengl: cosmetics: rename variablesGravatar wm42016-05-10
* vo_opengl: refactor how hwdec interop exports texturesGravatar wm42016-05-10
* video: refactor how VO exports hwdec device handlesGravatar wm42016-05-09
* vo_opengl: angle: avoid fullscreen FBO copy for flippingGravatar wm42016-05-05
* vo_opengl: angle: call eglTerminate()Gravatar wm42016-05-05
* vo_opengl: EGL: fix hwdec probingGravatar wm42016-05-05
* command: change some hwdec propertiesGravatar wm42016-05-04
* lcms: don't warn/error on 3dlut cache missesGravatar Niklas Haas2016-05-04
* lcms: improve black point handling (especially BT.1886)Gravatar Niklas Haas2016-05-04
* vo_opengl: vdpau: fix certain cases of preemption recovery failuresGravatar wm42016-05-03
* win32: replace libuuid.a usage with initguid.hGravatar James Ross-Gowan2016-05-01
* vo_opengl: fix build with GLES3 headersGravatar wm42016-04-27
* vo_opengl: support GL_EXT_texture_norm16 on GLESGravatar wm42016-04-27
* vo_opengl: always use sized internal formatsGravatar wm42016-04-27
* vo_opengl: d3d11egl: minor simplificationGravatar wm42016-04-27
* vo_opengl: d3d11egl: print warning on unsupported colorspacesGravatar wm42016-04-27
* d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointersGravatar wm42016-04-27
* vo_opengl: D3D11VA + ANGLE interopGravatar wm42016-04-27
* vo_opengl: print error if opengl hwdec interop failsGravatar wm42016-04-27
* vo_opengl: always reset some GL state when leaving rendererGravatar wm42016-04-22
* vo_opengl: fix an outdated commentGravatar wm42016-04-16
* lcms: include math.hGravatar wm42016-04-15
* vo_opengl: rpi: don't include x11 header fileGravatar wm42016-04-15
* vo_opengl: simplify and improve up scale=oversampleGravatar Niklas Haas2016-04-12
* vaapi: determine surface format in decoder, not in rendererGravatar wm42016-04-11
* vo_opengl: improve rotation handling (again)Gravatar wm42016-04-08
* vo_opengl: log if glGetString(GL_VERSION) returns NULLGravatar wm42016-04-08
* vo_opengl: videotoolbox: use kCVPixelBufferLock_ReadOnly for screenshotsGravatar wm42016-04-07
* videotoolbox: change how videotoolbox format is managedGravatar wm42016-04-07