diff options
author | wm4 <wm4@nowhere> | 2016-05-13 18:50:11 +0200 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2016-05-13 18:50:38 +0200 |
commit | c9d8bc088c727b5a151f7845443aac079e8eb397 (patch) | |
tree | 9a9773fd2f39c51184bd76ff04c5c4d718fa0b38 /video/out/opengl | |
parent | f7c81c03b2e2eda45e547b98cd508b82da37c775 (diff) |
vo_opengl: restrict ES2 FBO formats
Only a few very low bit depth internal formats can be rendered to in
pure ES2 (GL_RGB565 is the "best" one).
Seems like the only potentially reasonable renderable formats in ES2
could be provided via GL_OES_rgb8_rgba8, or half-floats, so don't
bother with this at all.
Diffstat (limited to 'video/out/opengl')
-rw-r--r-- | video/out/opengl/formats.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/video/out/opengl/formats.c b/video/out/opengl/formats.c index 36f76df459..b56da5ddc2 100644 --- a/video/out/opengl/formats.c +++ b/video/out/opengl/formats.c @@ -35,10 +35,10 @@ const struct gl_format gl_formats[] = { {GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2}, // ES2 legacy - {GL_LUMINANCE, GL_LUMINANCE, T_U8, F_CF | F_ES2}, - {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, T_U8, F_CF | F_ES2}, - {GL_RGB, GL_RGB, T_U8, F_CF | F_ES2}, - {GL_RGBA, GL_RGBA, T_U8, F_CF | F_ES2}, + {GL_LUMINANCE, GL_LUMINANCE, T_U8, F_TF | F_ES2}, + {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_ES2}, + {GL_RGB, GL_RGB, T_U8, F_TF | F_ES2}, + {GL_RGBA, GL_RGBA, T_U8, F_TF | F_ES2}, // Non-normalized integer formats. // Follows ES 3.0 as to which are color-renderable. |