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path: root/video/out/opengl/video_shaders.c
Commit message (Expand)AuthorAge
* vo_opengl: enable compute shader for mesaGravatar Bin Jin2017-07-25
* vo_opengl: implement compute shader based EWA kernelGravatar Niklas Haas2017-07-24
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: check format on some printf-like callsGravatar wm42017-07-24
* vo_opengl: avoid constant divisionsGravatar Niklas Haas2017-07-17
* vo_opengl: support tone-mapping-param for `clip`Gravatar Niklas Haas2017-07-07
* vo_opengl: correct off-by-one in scale=oversampleGravatar Niklas Haas2017-07-07
* vo_opengl: prevent desat from blowing up for negativeGravatar Niklas Haas2017-07-07
* vo_opengl: prevent division by zero in shaderGravatar Niklas Haas2017-07-06
* vo_opengl: add --tone-mapping-desaturateGravatar Niklas Haas2017-07-06
* vo_opengl: use textureGatherOffset for polar filtersGravatar Niklas Haas2017-07-05
* filter_kernels: add radius cutoff functionalityGravatar Niklas Haas2017-07-03
* vo_opengl: refactor vo performance subsystemGravatar Niklas Haas2017-07-01
* vo_opengl: tone map using only luminance informationGravatar Niklas Haas2017-06-27
* vo_opengl: implement sony s-log2 trcGravatar Niklas Haas2017-06-18
* vo_opengl: implement sony s-log1 trcGravatar Niklas Haas2017-06-18
* vo_opengl: tone map in linear XYZ instead of RGBGravatar Niklas Haas2017-06-18
* vo_opengl: implement support for OOTFs and non-display referred contentGravatar Niklas Haas2017-06-18
* csputils: rename HDR curvesGravatar Niklas Haas2017-06-18
* video: refactor HDR implementationGravatar Niklas Haas2017-06-18
* vo_opengl: add new HDR tone mapping algorithmGravatar Niklas Haas2017-06-09
* filter_kernels: Keep f.radius in terms of dest/filter coords.Gravatar Nicholas J. Kain2017-03-06
* vo_opengl: dynamically manage texture unitsGravatar wm42016-09-14
* csp: document deviations from the references where they occurGravatar Niklas Haas2016-07-05
* vo_opengl: generalize HDR tone mapping mechanismGravatar Niklas Haas2016-07-03
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30
* vo_opengl: fix bicubic_fast in ES modeGravatar wm42016-05-16
* vo_opengl: implement more HDR tonemapping algorithmsGravatar Niklas Haas2016-05-16
* vo_opengl: implement HDR (SMPTE ST2084)Gravatar Niklas Haas2016-05-16
* vo_opengl: abstract hook texture access behind macroGravatar Niklas Haas2016-05-15
* vo_opengl: add optional hook pointsGravatar Niklas Haas2016-05-15
* vo_opengl: remove some pointless compatibilityGravatar wm42016-05-14
* vo_opengl: simplify and improve up scale=oversampleGravatar Niklas Haas2016-04-12
* vo_opengl: generate 3DLUT against source and use full BT.1886Gravatar Niklas Haas2016-04-01
* vo_opengl: fix sharpen filterGravatar wm42016-03-16
* vo_opengl: refactor pass_read_video and texture bindingGravatar Niklas Haas2016-03-05
* vo_opengl: set uniform variable "pixel_size" for internal shadersGravatar igv2016-02-26
* vo_opengl: declare vec4 color inside fragment shader stubGravatar Niklas Haas2016-02-23
* vo_opengl: don't use normalized coords for debanding rectangle texturesGravatar wm42016-02-18
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* vo_opengl: fix shader compilation regressionGravatar wm42015-12-08
* vo_opengl: Fix minor LUT sampling errorGravatar Bin Jin2015-12-07
* vo_opengl: improve boundary check for polar filtersGravatar Bin Jin2015-12-05
* vo_opengl: make 1D textures completely optionalGravatar wm42015-11-19
* vo_opengl: fix some more GLES shader issuesGravatar wm42015-11-19
* vo_opengl: make the default debanding settings less excessiveGravatar Niklas Haas2015-10-21