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opengl
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video_shaders.c
Commit message (
Expand
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Author
Age
*
vo_opengl: enable compute shader for mesa
Bin Jin
2017-07-25
*
vo_opengl: implement compute shader based EWA kernel
Niklas Haas
2017-07-24
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
*
vo_opengl: check format on some printf-like calls
wm4
2017-07-24
*
vo_opengl: avoid constant divisions
Niklas Haas
2017-07-17
*
vo_opengl: support tone-mapping-param for `clip`
Niklas Haas
2017-07-07
*
vo_opengl: correct off-by-one in scale=oversample
Niklas Haas
2017-07-07
*
vo_opengl: prevent desat from blowing up for negative
Niklas Haas
2017-07-07
*
vo_opengl: prevent division by zero in shader
Niklas Haas
2017-07-06
*
vo_opengl: add --tone-mapping-desaturate
Niklas Haas
2017-07-06
*
vo_opengl: use textureGatherOffset for polar filters
Niklas Haas
2017-07-05
*
filter_kernels: add radius cutoff functionality
Niklas Haas
2017-07-03
*
vo_opengl: refactor vo performance subsystem
Niklas Haas
2017-07-01
*
vo_opengl: tone map using only luminance information
Niklas Haas
2017-06-27
*
vo_opengl: implement sony s-log2 trc
Niklas Haas
2017-06-18
*
vo_opengl: implement sony s-log1 trc
Niklas Haas
2017-06-18
*
vo_opengl: tone map in linear XYZ instead of RGB
Niklas Haas
2017-06-18
*
vo_opengl: implement support for OOTFs and non-display referred content
Niklas Haas
2017-06-18
*
csputils: rename HDR curves
Niklas Haas
2017-06-18
*
video: refactor HDR implementation
Niklas Haas
2017-06-18
*
vo_opengl: add new HDR tone mapping algorithm
Niklas Haas
2017-06-09
*
filter_kernels: Keep f.radius in terms of dest/filter coords.
Nicholas J. Kain
2017-03-06
*
vo_opengl: dynamically manage texture units
wm4
2016-09-14
*
csp: document deviations from the references where they occur
Niklas Haas
2016-07-05
*
vo_opengl: generalize HDR tone mapping mechanism
Niklas Haas
2016-07-03
*
vo_opengl: implement the Panasonic V-Log function
Niklas Haas
2016-06-28
*
vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC
Niklas Haas
2016-06-28
*
vo_opengl: refactor HDR mechanism
Niklas Haas
2016-05-30
*
vo_opengl: add hable tone-mapping algorithm
Niklas Haas
2016-05-30
*
vo_opengl: rename tone-mapping=simple to reinhard
Niklas Haas
2016-05-30
*
vo_opengl: fix bicubic_fast in ES mode
wm4
2016-05-16
*
vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
*
vo_opengl: abstract hook texture access behind macro
Niklas Haas
2016-05-15
*
vo_opengl: add optional hook points
Niklas Haas
2016-05-15
*
vo_opengl: remove some pointless compatibility
wm4
2016-05-14
*
vo_opengl: simplify and improve up scale=oversample
Niklas Haas
2016-04-12
*
vo_opengl: generate 3DLUT against source and use full BT.1886
Niklas Haas
2016-04-01
*
vo_opengl: fix sharpen filter
wm4
2016-03-16
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
*
vo_opengl: set uniform variable "pixel_size" for internal shaders
igv
2016-02-26
*
vo_opengl: declare vec4 color inside fragment shader stub
Niklas Haas
2016-02-23
*
vo_opengl: don't use normalized coords for debanding rectangle textures
wm4
2016-02-18
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: fix shader compilation regression
wm4
2015-12-08
*
vo_opengl: Fix minor LUT sampling error
Bin Jin
2015-12-07
*
vo_opengl: improve boundary check for polar filters
Bin Jin
2015-12-05
*
vo_opengl: make 1D textures completely optional
wm4
2015-11-19
*
vo_opengl: fix some more GLES shader issues
wm4
2015-11-19
*
vo_opengl: make the default debanding settings less excessive
Niklas Haas
2015-10-21
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