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Commit message (
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Author
Age
*
vo_opengl: fix image uniforms for older OpenGL
James Ross-Gowan
2017-07-26
*
vo_opengl: cosmetic change
Niklas Haas
2017-07-25
*
vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssbo
Niklas Haas
2017-07-25
*
vo_opengl: kill off FBOTEX_COMPUTE again
Niklas Haas
2017-07-25
*
vo_opengl: fix incoherent SSBO usage
Niklas Haas
2017-07-25
*
vo_opengl: cosmetic fix
Niklas Haas
2017-07-25
*
vo_opengl: fix incoherent texture usage
Niklas Haas
2017-07-25
*
vo_opengl: adjust the rules for linearization
Niklas Haas
2017-07-24
*
vo_opengl: enable compute shader for mesa
Bin Jin
2017-07-25
*
vo_opengl: support user compute shaders
Niklas Haas
2017-07-24
*
vo_opengl: implement compute shader based EWA kernel
Niklas Haas
2017-07-24
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
*
vo_opengl: support compute shaders
Niklas Haas
2017-07-24
*
vo_opengl: cut down on FBOTEX_FUZZY abuse
Niklas Haas
2017-07-24
*
common, vo_opengl: add/use helper for formatted strings on the stack
wm4
2017-07-24
*
vo_opengl: check format on some printf-like calls
wm4
2017-07-24
*
vo_opengl: add direct rendering support
wm4
2017-07-24
*
vo_opengl: osd: remove stale declaration
wm4
2017-07-23
*
vo_opengl: add printf format checking to pass_describe()
wm4
2017-07-22
*
vo_opengl: make VAO helper private, remove old VAO mechanism
wm4
2017-07-22
*
vo_opengl: osd: use new VAO mechanism
wm4
2017-07-22
*
vo_opengl: add mechanism to create/cache VAO on the fly
wm4
2017-07-22
*
vo_opengl: osd: refactor and simplify
wm4
2017-07-22
*
vo_opengl: avoid constant divisions
Niklas Haas
2017-07-17
*
vo_opengl: style
Niklas Haas
2017-07-16
*
vo_opengl: use MP_ALIGN_UP instead of FFALIGN
Niklas Haas
2017-07-16
*
vo_opengl: use glBufferSubData instead of glMapBufferRange
Niklas Haas
2017-07-16
*
vo_opengl: update BufferData usage hints
Niklas Haas
2017-07-15
*
vo_opengl: coalesce intra-plane PBOs
Niklas Haas
2017-07-15
*
vo_opengl: generalize --scale-clamp etc.
Niklas Haas
2017-07-12
*
vo_opengl: remove redundant gl_video_setup_hooks call
Niklas Haas
2017-07-12
*
vo_opengl: fix type of glsl variable frame
Aman Gupta
2017-07-11
*
vo_opengl: don't make assumptions about plane order
wm4
2017-07-10
*
vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works
wm4
2017-07-10
*
vo_opengl: fix dumb_mode chroma transformation fixup
Niklas Haas
2017-07-10
*
vo_opengl: describe the remainder passes after user shaders
Niklas Haas
2017-07-09
*
vo_opengl: support tone-mapping-param for `clip`
Niklas Haas
2017-07-07
*
vo_opengl: rework --opengl-dumb-mode
Niklas Haas
2017-07-07
*
vo_opengl: correct off-by-one in scale=oversample
Niklas Haas
2017-07-07
*
vo_opengl: do not use vaapi-over-GLX
wm4
2017-07-07
*
vo_opengl: prevent desat from blowing up for negative
Niklas Haas
2017-07-07
*
vo_opengl: also expose NAME_mul for user shaders
Niklas Haas
2017-07-06
*
vo_opengl: prevent division by zero in shader
Niklas Haas
2017-07-06
*
vo_opengl: add --tone-mapping-desaturate
Niklas Haas
2017-07-06
*
vo_opengl: get rid of weird double-bind in pass_read_fbo
Niklas Haas
2017-07-05
*
vo_opengl: remove redundant left-over line
Niklas Haas
2017-07-05
*
vo_opengl: use textureGatherOffset for polar filters
Niklas Haas
2017-07-05
*
w32_common: use sent messages to wake up the Win32 thread
James Ross-Gowan
2017-07-04
*
vo_opengl: make the pass info mechanism more robust
Niklas Haas
2017-07-03
*
w32_common: use SWP_NOSENDCHANGING when resizing child
James Ross-Gowan
2017-07-03
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