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video.c
Commit message (
Expand
)
Author
Age
*
vo_opengl: don't use dumb-mode with 10 bit integer texture hack
wm4
2016-05-11
*
vo_opengl: fix passing along swizzle from hwdec interop
wm4
2016-05-10
*
vo_opengl: cosmetics: rename variables
wm4
2016-05-10
*
vo_opengl: refactor how hwdec interop exports textures
wm4
2016-05-10
*
vo_opengl: support GL_EXT_texture_norm16 on GLES
wm4
2016-04-27
*
vo_opengl: always use sized internal formats
wm4
2016-04-27
*
vo_opengl: print error if opengl hwdec interop fails
wm4
2016-04-27
*
vo_opengl: always reset some GL state when leaving renderer
wm4
2016-04-22
*
vo_opengl: improve rotation handling (again)
wm4
2016-04-08
*
vo_opengl: minor simplification
wm4
2016-04-05
*
vo_opengl: fix nnedi + rectangle textures
wm4
2016-04-05
*
vo_opengl: generate 3DLUT against source and use full BT.1886
Niklas Haas
2016-04-01
*
vo_opengl: draw transparency checkerboard after upscaling
Niklas Haas
2016-03-29
*
vo_opengl: always premultiply alpha
wm4
2016-03-29
*
vo_opengl: fix rotation direction
wm4
2016-03-29
*
vo_opengl: fix rotation
wm4
2016-03-28
*
vo_opengl: don't upload potentially uninitialized memory to GL buffer
wm4
2016-03-28
*
vo_openg: fix debanding + rectangle-textures
wm4
2016-03-27
*
vo_opengl_cb: fix NULL deref
wm4
2016-03-23
*
vo_opengl: fix blend-subtitles=video in some cases
wm4
2016-03-22
*
vo_opengl, osd: allow osc.lua to react faster on resizes
wm4
2016-03-21
*
vo_opengl: fix operation without GL_ARB_texture_rg
wm4
2016-03-17
*
vo_opengl: fix sharpen filter
wm4
2016-03-16
*
vo_opengl: refactor superxbr algorithm
Niklas Haas
2016-03-07
*
vo_opengl: refactor plane-skipping optimizations
Niklas Haas
2016-03-05
*
vo_opengl: rename prescale to prescale-luma
Niklas Haas
2016-03-05
*
vo_opengl: add macros for scaler units
Niklas Haas
2016-03-05
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
*
vo_opengl: remove redundant code
igv
2016-02-28
*
vo_opengl: set uniform variable "pixel_size" for internal shaders
igv
2016-02-26
*
vo_opengl: declare vec4 color inside fragment shader stub
Niklas Haas
2016-02-23
*
vo_opengl: set uniform variable "pixel_size"
igv
2016-02-22
*
vo_opengl: set the correct size of the input image
igv
2016-02-22
*
vo_opengl: use correct gl_target variable
wm4
2016-02-18
*
vo_opengl: pass the correct target to deband functions
wm4
2016-02-18
*
vo_opengl: unconfuse Coverity
wm4
2016-02-12
*
vo_opengl: do chroma merging in integer conversion stage
wm4
2016-01-27
*
vo_opengl: replace tscale-interpolates-only with interpolation-threshold
wm4
2016-01-27
*
vo_opengl: support 10 bit support with ANGLE
wm4
2016-01-26
*
vo_opengl: actually reset use_normalized_range field
wm4
2016-01-26
*
vo_opengl: default to rgba16f FBOs on ANGLE
wm4
2016-01-26
*
vo_opengl: add tscale-interpolates-only sub-option
wm4
2016-01-25
*
vo_opengl: default scaler-resizes-only sub-option to yes
wm4
2016-01-25
*
vo_opengl: rename custom shader entrypoint from sample to sample_pixel
wm4
2016-01-25
*
video: remove some useless old RGB formats
wm4
2016-01-25
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Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: generic semi-planar support
wm4
2016-01-07
*
vo_opengl: reset nnedi3 weights properly
Bin Jin
2016-01-03
*
vo_opengl: fix operation on GLSL versions earlier than 1.30
wm4
2015-12-24
*
vo_opengl: blend transparent video against tiles by default
wm4
2015-12-22
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