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opengl
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common.h
Commit message (
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Author
Age
*
vo_opengl: vdpau interop without RGB conversion
wm4
2016-06-19
*
vo_opengl: remove uniform buffer object routines
Bin Jin
2016-06-18
*
vo_opengl: add ability to render to an arbitrary backing framebuffer
wm4
2016-06-18
*
vo_opengl: use standard functions to retrieve display depth
wm4
2016-06-14
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
*
vo_opengl: make ES float texture format checks stricter
wm4
2016-05-23
*
vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
*
vo_opengl: remove unused glDrawBuffer
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
*
vo_opengl: angle: dump translated shaders
wm4
2016-05-12
*
vo_opengl: support GL_EXT_texture_norm16 on GLES
wm4
2016-04-27
*
vo_opengl: always premultiply alpha
wm4
2016-03-29
*
Enable building the opengl-cb video renderer on Android
Jan Ekström
2016-02-10
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: cocoa: output premultiplied alpha
wm4
2015-12-19
*
vo_opengl: split backend code from common.c to context.c
wm4
2015-12-19
*
vo_opengl: refactor how framebuffer depth is passed from backends
wm4
2015-12-19
*
vo_opengl: add dxinterop backend
James Ross-Gowan
2015-12-11
*
vo_opengl: use ANGLE by default if available (except for "hq" preset)
wm4
2015-11-21
*
vo_opengl: use glBlitFramebuffer to draw repeated frames
wm4
2015-11-15
*
vo_opengl: implement NNEDI3 prescaler
Bin Jin
2015-11-05
*
vo_opengl: add vsync-fences option
wm4
2015-10-30
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video/out: remove an unused parameter
wm4
2015-10-03
*
vo_opengl: drop old backend API
wm4
2015-10-02
*
vo_opengl: rpi: switch to new internal API
wm4
2015-10-02
*
vo_opengl: w32: switch to new internal API
wm4
2015-10-02
*
vo_opengl: refactor DwmFlush crap
wm4
2015-10-02
*
vo_opengl: wayland: switch to new internal API
wm4
2015-10-01
*
vo_opengl: cocoa: switch to new internal API
wm4
2015-10-01
*
vo_opengl: refactor EGL context information callback
wm4
2015-09-27
*
vo_opengl: vaapi: redo how EGL extensions are loaded
wm4
2015-09-27
*
vo_opengl: load certain EGL extensions needed for VAAPI EGL interop
wm4
2015-09-25
*
client API: rename GL_MP_D3D_interfaces
wm4
2015-09-24
*
vo_opengl: remove gl_ prefixes from files in video/out/opengl
Niklas Haas
2015-09-09