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* vo_opengl: add scaler name to the 'Disabling scaler' messageGravatar dirb2016-06-22
* vo_opengl: manually add the GL_BACK_LEFT constant for GLESGravatar Floens2016-06-20
* vo_opengl: GL_ARB_timer_query compile fix for GLESGravatar Floens2016-06-20
* vo_opengl: unmap hwdec images once rendering is doneGravatar wm42016-06-20
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* vo_opengl: remove prescaling framework with superxbr prescalerGravatar Bin Jin2016-06-18
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: remove nnedi3 prescalerGravatar Bin Jin2016-06-18
* vo_opengl: dxinterop: render to gl->main_fbGravatar James Ross-Gowan2016-06-18
* vo_opengl: add ability to render to an arbitrary backing framebufferGravatar wm42016-06-18
* sub, vo_opengl: use packed sub-bitmaps directly if availableGravatar wm42016-06-17
* vo_opengl: use EXT_disjoint_timer_query for timersGravatar James Ross-Gowan2016-06-15
* vo_opengl: fix framebuffer object nameGravatar wm42016-06-15
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14
* vo_opengl: hwdec_d3d11egl: remove ES2 swizzle special-caseGravatar wm42016-06-13
* vo_opengl: make size of OUTPUT available to user shadersGravatar Bin Jin2016-06-12
* win32: use HINST_THISCOMPONENTGravatar James Ross-Gowan2016-06-11
* vo_opengl: request core profile on X11/EGL tooGravatar wm42016-06-10
* vo_opengl: increase the size limit for cached fileGravatar Bin Jin2016-06-10
* vo_opengl: hwdec_d3d11eglrgb: remove some more unused fieldsGravatar wm42016-06-09
* vo_opengl: fix d3d11 hardware decoding probing on Windows 7Gravatar wm42016-06-09
* vo_opengl: hwdec_d3d11eglrgb: remove unused fieldsGravatar wm42016-06-09
* vo_opengl: hwdec_vdpau: remove minor code duplicationGravatar wm42016-06-08
* vo_opengl: make user hook passes optionalGravatar Niklas Haas2016-06-08
* vo_opengl: do not leak previous FBO when reallocating itGravatar wm42016-06-08
* hwdec_d3d11eglrgb: reduce log level when probingGravatar James Ross-Gowan2016-06-09
* vo_opengl: hwdec_d3d11egl: remove broken code on error pathGravatar wm42016-06-08
* vo_opengl: avoid outputting ultra-wide-gamut by defaultGravatar Niklas Haas2016-06-07
* vo_opengl: also collect upload perfdata for hwdecGravatar Niklas Haas2016-06-07
* vo_opengl: expose performance timers as propertiesGravatar Niklas Haas2016-06-07
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: angle: prevent DXGI hooking Alt+EnterGravatar James Ross-Gowan2016-06-07
* vo_opengl: somewhat simplify suboption handling messGravatar wm42016-06-04
* vo_opengl: cleanup icc + runtime option changing behaviorGravatar wm42016-06-04
* vo_opengl: minor simplification to gl_lcms_set_memory_profile()Gravatar wm42016-06-04
* vo_opengl: remove pointless NULL-checkGravatar wm42016-06-04
* vo_opengl: move all icc handling from vo_opengl.c to video.cGravatar wm42016-06-03
* vo_opengl: move struct lut3d definitionGravatar wm42016-06-03
* vo_opengl: fix giant memory leaks with icc profilesGravatar wm42016-06-03
* vo_opengl: default hdr-tone-mapping to hableGravatar Niklas Haas2016-05-30
* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* wayland: implement HIDPI supportGravatar Rostislav Pehlivanov2016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30
* video: remove d3d11 video processor use from OpenGL interopGravatar wm42016-05-29
* vo_opengl: angle: enable DirectCompositionGravatar James Ross-Gowan2016-05-29
* vo_opengl: skip junk before first user shader passGravatar Niklas Haas2016-05-27
* vo_opengl: enable color management on GLESGravatar James Ross-Gowan2016-05-27
* vo_opengl: fix superxbr shader compilation on ESGravatar wm42016-05-26
* hwdec_d3d11egl: call ID3D11DeviceContext::FlushGravatar wm42016-05-24