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-rw-r--r--DOCS/interface-changes.rst3
-rw-r--r--DOCS/man/options.rst13
2 files changed, 10 insertions, 6 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 26f39beba7..cbc9af18f8 100644
--- a/DOCS/interface-changes.rst
+++ b/DOCS/interface-changes.rst
@@ -44,6 +44,9 @@ Interface changes
`--linear-downscaling`. This means that `--sigmoid-upscaling` no longer
implies linear light downscaling as well, which was confusing.
- the built-in `gpu-hq` profile now includes` --linear-downscaling`.
+ - support for `--spirv-compiler=nvidia` has been removed, leaving `shaderc`
+ as the only option. The `--spirv-compiler` option itself has been marked
+ as deprecated, and may be removed in the future.
--- mpv 0.29.0 ---
- drop --opensles-sample-rate, as --audio-samplerate should be used if desired
- drop deprecated --videotoolbox-format, --ff-aid, --ff-vid, --ff-sid,
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index e8c548d3a7..2aaad5febc 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4522,18 +4522,19 @@ The following video options are currently all specific to ``--vo=gpu`` and
``--spirv-compiler=<compiler>``
Controls which compiler is used to translate GLSL to SPIR-V. This is
- (currently) only relevant for ``--gpu-api=vulkan``. The possible choices
- are:
+ (currently) only relevant for ``--gpu-api=vulkan`` and `--gpu-api=d3d11`.
+ The possible choices are currently only:
auto
Use the first available compiler. (Default)
shaderc
Use libshaderc, which is an API wrapper around glslang. This is
generally the most preferred, if available.
- nvidia
- Use nvidia's built-in compiler. Only works for nvidia GPUs. Can be
- buggy, but also supports some features glslang does not. Only works
- with vulkan.
+
+ .. note::
+
+ This option is deprecated, since there is only one reasonable value.
+ It may be removed in the future.
``--glsl-shaders=<file-list>``
Custom GLSL hooks. These are a flexible way to add custom fragment shaders,