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diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
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@@ -4522,18 +4522,19 @@ The following video options are currently all specific to ``--vo=gpu`` and
``--spirv-compiler=<compiler>``
Controls which compiler is used to translate GLSL to SPIR-V. This is
- (currently) only relevant for ``--gpu-api=vulkan``. The possible choices
- are:
+ (currently) only relevant for ``--gpu-api=vulkan`` and `--gpu-api=d3d11`.
+ The possible choices are currently only:
auto
Use the first available compiler. (Default)
shaderc
Use libshaderc, which is an API wrapper around glslang. This is
generally the most preferred, if available.
- nvidia
- Use nvidia's built-in compiler. Only works for nvidia GPUs. Can be
- buggy, but also supports some features glslang does not. Only works
- with vulkan.
+
+ .. note::
+
+ This option is deprecated, since there is only one reasonable value.
+ It may be removed in the future.
``--glsl-shaders=<file-list>``
Custom GLSL hooks. These are a flexible way to add custom fragment shaders,