aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/csharp/Grpc.Core/Internal/PlatformApis.cs
blob: a8f147545b422f0fc7569b943cdc0b9a910e36e8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
#region Copyright notice and license

// Copyright 2015 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#endregion

using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using Grpc.Core.Utils;

namespace Grpc.Core.Internal
{
    /// <summary>
    /// Utility methods for detecting platform and architecture.
    /// </summary>
    internal static class PlatformApis
    {
        const string UnityEngineApplicationClassName = "UnityEngine.Application, UnityEngine";
        const string XamarinAndroidObjectClassName = "Java.Lang.Object, Mono.Android";
        const string XamarinIOSObjectClassName = "Foundation.NSObject, Xamarin.iOS";

        static readonly bool isLinux;
        static readonly bool isMacOSX;
        static readonly bool isWindows;
        static readonly bool isMono;
        static readonly bool isNetCore;
        static readonly bool isUnity;
        static readonly bool isUnityIOS;
        static readonly bool isXamarin;
        static readonly bool isXamarinIOS;
        static readonly bool isXamarinAndroid;

        static PlatformApis()
        {
#if NETSTANDARD1_5
            isLinux = RuntimeInformation.IsOSPlatform(OSPlatform.Linux);
            isMacOSX = RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
            isWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
            isNetCore = RuntimeInformation.FrameworkDescription.StartsWith(".NET Core");
#else
            var platform = Environment.OSVersion.Platform;

            // PlatformID.MacOSX is never returned, commonly used trick is to identify Mac is by using uname.
            isMacOSX = (platform == PlatformID.Unix && GetUname() == "Darwin");
            isLinux = (platform == PlatformID.Unix && !isMacOSX);
            isWindows = (platform == PlatformID.Win32NT || platform == PlatformID.Win32S || platform == PlatformID.Win32Windows);
            isNetCore = false;
#endif
            isMono = Type.GetType("Mono.Runtime") != null;

            // Unity
            var unityApplicationClass = Type.GetType(UnityEngineApplicationClassName);
            if (unityApplicationClass != null)
            {
                isUnity = true;
                // Consult value of Application.platform via reflection
                // https://docs.unity3d.com/ScriptReference/Application-platform.html
                var platformProperty = unityApplicationClass.GetTypeInfo().GetProperty("platform");
                var unityRuntimePlatform = platformProperty?.GetValue(null)?.ToString();
                isUnityIOS = (unityRuntimePlatform == "IPhonePlayer");
            }
            else
            {
                isUnity = false;
                isUnityIOS = false;
            }

            // Xamarin
            isXamarinIOS = Type.GetType(XamarinIOSObjectClassName) != null;
            isXamarinAndroid = Type.GetType(XamarinAndroidObjectClassName) != null;
            isXamarin = isXamarinIOS || isXamarinAndroid;
        }

        public static bool IsLinux
        {
            get { return isLinux; }
        }

        public static bool IsMacOSX
        {
            get { return isMacOSX; }
        }

        public static bool IsWindows
        {
            get { return isWindows; }
        }

        public static bool IsMono
        {
            get { return isMono; }
        }

        /// <summary>
        /// true if running on Unity platform.
        /// </summary>
        public static bool IsUnity
        {
            get { return isUnity; }
        }

        /// <summary>
        /// true if running on Unity iOS, false otherwise.
        /// </summary>
        public static bool IsUnityIOS
        {
            get { return isUnityIOS; }
        }

        /// <summary>
        /// true if running on a Xamarin platform (either Xamarin.Android or Xamarin.iOS),
        /// false otherwise.
        /// </summary>
        public static bool IsXamarin
        {
            get { return isXamarin; }
        }

        /// <summary>
        /// true if running on Xamarin.iOS, false otherwise.
        /// </summary>
        public static bool IsXamarinIOS
        {
            get { return isXamarinIOS; }
        }

        /// <summary>
        /// true if running on Xamarin.Android, false otherwise.
        /// </summary>
        public static bool IsXamarinAndroid
        {
            get { return isXamarinAndroid; }
        }

        /// <summary>
        /// true if running on .NET Core (CoreCLR), false otherwise.
        /// </summary>
        public static bool IsNetCore
        {
            get { return isNetCore; }
        }

        public static bool Is64Bit
        {
            get { return IntPtr.Size == 8; }
        }

        /// <summary>
        /// Returns <c>UnityEngine.Application.platform</c> as a string.
        /// See https://docs.unity3d.com/ScriptReference/Application-platform.html for possible values.
        /// Value is obtained via reflection to avoid compile-time dependency on Unity.
        /// This method should only be called if <c>IsUnity</c> is <c>true</c>.
        /// </summary>
        public static string GetUnityRuntimePlatform()
        {
            GrpcPreconditions.CheckState(IsUnity, "Not running on Unity.");
#if NETSTANDARD1_5
            return Type.GetType(UnityEngineApplicationClassName).GetTypeInfo().GetProperty("platform").GetValue(null).ToString();
#else
            return Type.GetType(UnityEngineApplicationClassName).GetProperty("platform").GetValue(null).ToString();
#endif
        }

        [DllImport("libc")]
        static extern int uname(IntPtr buf);

        static string GetUname()
        {
            var buffer = Marshal.AllocHGlobal(8192);
            try
            {
                if (uname(buffer) == 0)
                {
                    return Marshal.PtrToStringAnsi(buffer);
                }
                return string.Empty;
            }
            catch
            {
                return string.Empty;
            }
            finally
            {
                if (buffer != IntPtr.Zero)
                {
                    Marshal.FreeHGlobal(buffer);
                }
            }
        }
    }
}