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Diffstat (limited to 'src/csharp/Grpc.Core/Internal/PlatformApis.cs')
-rw-r--r--src/csharp/Grpc.Core/Internal/PlatformApis.cs29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/csharp/Grpc.Core/Internal/PlatformApis.cs b/src/csharp/Grpc.Core/Internal/PlatformApis.cs
index c501aa89fb..a8f147545b 100644
--- a/src/csharp/Grpc.Core/Internal/PlatformApis.cs
+++ b/src/csharp/Grpc.Core/Internal/PlatformApis.cs
@@ -42,6 +42,7 @@ namespace Grpc.Core.Internal
static readonly bool isMono;
static readonly bool isNetCore;
static readonly bool isUnity;
+ static readonly bool isUnityIOS;
static readonly bool isXamarin;
static readonly bool isXamarinIOS;
static readonly bool isXamarinAndroid;
@@ -63,7 +64,25 @@ namespace Grpc.Core.Internal
isNetCore = false;
#endif
isMono = Type.GetType("Mono.Runtime") != null;
- isUnity = Type.GetType(UnityEngineApplicationClassName) != null;
+
+ // Unity
+ var unityApplicationClass = Type.GetType(UnityEngineApplicationClassName);
+ if (unityApplicationClass != null)
+ {
+ isUnity = true;
+ // Consult value of Application.platform via reflection
+ // https://docs.unity3d.com/ScriptReference/Application-platform.html
+ var platformProperty = unityApplicationClass.GetTypeInfo().GetProperty("platform");
+ var unityRuntimePlatform = platformProperty?.GetValue(null)?.ToString();
+ isUnityIOS = (unityRuntimePlatform == "IPhonePlayer");
+ }
+ else
+ {
+ isUnity = false;
+ isUnityIOS = false;
+ }
+
+ // Xamarin
isXamarinIOS = Type.GetType(XamarinIOSObjectClassName) != null;
isXamarinAndroid = Type.GetType(XamarinAndroidObjectClassName) != null;
isXamarin = isXamarinIOS || isXamarinAndroid;
@@ -98,6 +117,14 @@ namespace Grpc.Core.Internal
}
/// <summary>
+ /// true if running on Unity iOS, false otherwise.
+ /// </summary>
+ public static bool IsUnityIOS
+ {
+ get { return isUnityIOS; }
+ }
+
+ /// <summary>
/// true if running on a Xamarin platform (either Xamarin.Android or Xamarin.iOS),
/// false otherwise.
/// </summary>