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authorGravatar Thomas Van Lenten <thomasvl@google.com>2018-12-03 16:32:51 -0500
committerGravatar Thomas Van Lenten <thomasvl@google.com>2018-12-03 16:40:53 -0500
commitb3420d407e31ac95d18c9a31e8435b1c402701aa (patch)
tree992da4dff86e816f4d60309d8f231957011b0e2e
parentc6321ea9a8d6e6a045a381a33e307c8e1f1cce1d (diff)
Drop the helper scripts.
'gcc' hasn't really be used in a while on the mac, and odds are neither is getting any real use.
-rwxr-xr-xBuildScripts/PListCompiler.sh70
-rwxr-xr-xBuildScripts/SDEFCompiler.sh45
2 files changed, 0 insertions, 115 deletions
diff --git a/BuildScripts/PListCompiler.sh b/BuildScripts/PListCompiler.sh
deleted file mode 100755
index 844c087..0000000
--- a/BuildScripts/PListCompiler.sh
+++ /dev/null
@@ -1,70 +0,0 @@
-#!/bin/bash
-# PlistCompiler.sh
-
-# Copyright 2010 Google Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License"); you may not
-# use this file except in compliance with the License. You may obtain a copy
-# of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
-# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
-# License for the specific language governing permissions and limitations under
-# the License.
-
-# Takes a file (usually with a suffix of .plistsrc) and "compiles it" using
-# the gcc preprocessor.
-# The best way to use PlistCompiler is to add a custom build rule to your target
-# in Xcode with the following settings:
-# Process: "Source files with names matching:" "*.plistsrc"
-# using: "Custom script:"
-# "Path/to/PlistCompiler/relative/to/${SRCROOT}'
-# with output files:
-# ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.plist
-# You can control the include paths by setting the
-# GTM_PLIST_COMPILER_INCLUDE_PATHS environment variable to a colon delimited
-# path string. It defaults to "."
-
-
-set -o errexit
-set -o nounset
-
-PWD=$(pwd)
-GTM_PLIST_COMPILER_INCLUDE_PATHS=${GTM_PLIST_COMPILER_INCLUDE_PATHS:=${PWD}}
-
-if [[ $# -ne 2 && $# -ne 0 ]] ; then
- echo "usage: ${0} INPUT OUTPUT" >&2
- exit 1
-fi
-
-if [[ $# -eq 2 ]] ; then
- SCRIPT_INPUT_FILE="${1}"
- SCRIPT_OUTPUT_FILE="${2}"
-else
- SCRIPT_INPUT_FILE="${INPUT_FILE_PATH}"
- SCRIPT_OUTPUT_FILE="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.plist"
-fi
-
-# Split up the passed in include paths
-SaveIFS=$IFS
-IFS=":"
-
-declare -a SPLIT_INCLUDE_PATHS
-for a in ${GTM_PLIST_COMPILER_INCLUDE_PATHS};
-do
- SPLIT_INCLUDE_PATHS[${#SPLIT_INCLUDE_PATHS[@]}]=-I
- SPLIT_INCLUDE_PATHS[${#SPLIT_INCLUDE_PATHS[@]}]="${a}"
-done
-IFS=$SaveIFS
-
-NAME=$(basename $0)
-TEMP=$(mktemp -t "${NAME}")
-
-# run gcc and strip out lines starting with # that the preprocessor leaves behind.
-gcc ${SPLIT_INCLUDE_PATHS[@]} -E -x c "${SCRIPT_INPUT_FILE}" -o "${TEMP}"
-sed 's/^#.*//g' "${TEMP}" > "${SCRIPT_OUTPUT_FILE}"
-rm -f "${TEMP}"
-
diff --git a/BuildScripts/SDEFCompiler.sh b/BuildScripts/SDEFCompiler.sh
deleted file mode 100755
index ae96556..0000000
--- a/BuildScripts/SDEFCompiler.sh
+++ /dev/null
@@ -1,45 +0,0 @@
-#!/bin/sh
-# SDEFCompiler.sh
-
-# Copyright 2009 Google Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License"); you may not
-# use this file except in compliance with the License. You may obtain a copy
-# of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
-# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
-# License for the specific language governing permissions and limitations under
-# the License.
-
-# Takes a file (usually with a suffix of .sdefsrc) and "compiles it" using
-# xmllint to verify its correctness. Gets rid of a lot of the guesswork when
-# trying to figure out what is wrong with your SDEF file.
-# The best way to use SDEFCompiler is to add a custom build rule to your target
-# in Xcode with the following settings:
-# Process: "Source files with names matching:" "*.sdefsrc"
-# using: "Custom script:"
-# "Path/to/SDEFCompiler/relative/to/${SRCROOT}'
-# with output files:
-# ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef
-
-set -o errexit
-set -o nounset
-
-if [[ $# -ne 2 && $# -ne 0 ]] ; then
- echo "usage: ${0} INPUT OUTPUT" >&2
- exit 1
-fi
-
-if [[ $# -eq 2 ]] ; then
- SCRIPT_INPUT_FILE="${1}"
- SCRIPT_OUTPUT_FILE="${2}"
-else
- SCRIPT_INPUT_FILE="${INPUT_FILE_PATH}"
- SCRIPT_OUTPUT_FILE="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef"
-fi
-
-exec xmllint --xinclude --valid --postvalid --format "${SCRIPT_INPUT_FILE}" > "${SCRIPT_OUTPUT_FILE}"