From b3420d407e31ac95d18c9a31e8435b1c402701aa Mon Sep 17 00:00:00 2001 From: Thomas Van Lenten Date: Mon, 3 Dec 2018 16:32:51 -0500 Subject: Drop the helper scripts. 'gcc' hasn't really be used in a while on the mac, and odds are neither is getting any real use. --- BuildScripts/PListCompiler.sh | 70 ------------------------------------------- BuildScripts/SDEFCompiler.sh | 45 ---------------------------- 2 files changed, 115 deletions(-) delete mode 100755 BuildScripts/PListCompiler.sh delete mode 100755 BuildScripts/SDEFCompiler.sh diff --git a/BuildScripts/PListCompiler.sh b/BuildScripts/PListCompiler.sh deleted file mode 100755 index 844c087..0000000 --- a/BuildScripts/PListCompiler.sh +++ /dev/null @@ -1,70 +0,0 @@ -#!/bin/bash -# PlistCompiler.sh - -# Copyright 2010 Google Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); you may not -# use this file except in compliance with the License. You may obtain a copy -# of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT -# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the -# License for the specific language governing permissions and limitations under -# the License. - -# Takes a file (usually with a suffix of .plistsrc) and "compiles it" using -# the gcc preprocessor. -# The best way to use PlistCompiler is to add a custom build rule to your target -# in Xcode with the following settings: -# Process: "Source files with names matching:" "*.plistsrc" -# using: "Custom script:" -# "Path/to/PlistCompiler/relative/to/${SRCROOT}' -# with output files: -# ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.plist -# You can control the include paths by setting the -# GTM_PLIST_COMPILER_INCLUDE_PATHS environment variable to a colon delimited -# path string. It defaults to "." - - -set -o errexit -set -o nounset - -PWD=$(pwd) -GTM_PLIST_COMPILER_INCLUDE_PATHS=${GTM_PLIST_COMPILER_INCLUDE_PATHS:=${PWD}} - -if [[ $# -ne 2 && $# -ne 0 ]] ; then - echo "usage: ${0} INPUT OUTPUT" >&2 - exit 1 -fi - -if [[ $# -eq 2 ]] ; then - SCRIPT_INPUT_FILE="${1}" - SCRIPT_OUTPUT_FILE="${2}" -else - SCRIPT_INPUT_FILE="${INPUT_FILE_PATH}" - SCRIPT_OUTPUT_FILE="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.plist" -fi - -# Split up the passed in include paths -SaveIFS=$IFS -IFS=":" - -declare -a SPLIT_INCLUDE_PATHS -for a in ${GTM_PLIST_COMPILER_INCLUDE_PATHS}; -do - SPLIT_INCLUDE_PATHS[${#SPLIT_INCLUDE_PATHS[@]}]=-I - SPLIT_INCLUDE_PATHS[${#SPLIT_INCLUDE_PATHS[@]}]="${a}" -done -IFS=$SaveIFS - -NAME=$(basename $0) -TEMP=$(mktemp -t "${NAME}") - -# run gcc and strip out lines starting with # that the preprocessor leaves behind. -gcc ${SPLIT_INCLUDE_PATHS[@]} -E -x c "${SCRIPT_INPUT_FILE}" -o "${TEMP}" -sed 's/^#.*//g' "${TEMP}" > "${SCRIPT_OUTPUT_FILE}" -rm -f "${TEMP}" - diff --git a/BuildScripts/SDEFCompiler.sh b/BuildScripts/SDEFCompiler.sh deleted file mode 100755 index ae96556..0000000 --- a/BuildScripts/SDEFCompiler.sh +++ /dev/null @@ -1,45 +0,0 @@ -#!/bin/sh -# SDEFCompiler.sh - -# Copyright 2009 Google Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); you may not -# use this file except in compliance with the License. You may obtain a copy -# of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT -# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the -# License for the specific language governing permissions and limitations under -# the License. - -# Takes a file (usually with a suffix of .sdefsrc) and "compiles it" using -# xmllint to verify its correctness. Gets rid of a lot of the guesswork when -# trying to figure out what is wrong with your SDEF file. -# The best way to use SDEFCompiler is to add a custom build rule to your target -# in Xcode with the following settings: -# Process: "Source files with names matching:" "*.sdefsrc" -# using: "Custom script:" -# "Path/to/SDEFCompiler/relative/to/${SRCROOT}' -# with output files: -# ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef - -set -o errexit -set -o nounset - -if [[ $# -ne 2 && $# -ne 0 ]] ; then - echo "usage: ${0} INPUT OUTPUT" >&2 - exit 1 -fi - -if [[ $# -eq 2 ]] ; then - SCRIPT_INPUT_FILE="${1}" - SCRIPT_OUTPUT_FILE="${2}" -else - SCRIPT_INPUT_FILE="${INPUT_FILE_PATH}" - SCRIPT_OUTPUT_FILE="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef" -fi - -exec xmllint --xinclude --valid --postvalid --format "${SCRIPT_INPUT_FILE}" > "${SCRIPT_OUTPUT_FILE}" -- cgit v1.2.3