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// Prototypes for history functions, part of the user interface.
#ifndef FISH_HISTORY_H
#define FISH_HISTORY_H

// IWYU pragma: no_include <cstddef>
#include <pthread.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <time.h>
#include <deque>
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <vector>

#include "common.h"
#include "wutil.h"  // IWYU pragma: keep

// Fish supports multiple shells writing to history at once. Here is its strategy:
//
// 1. All history files are append-only. Data, once written, is never modified.
//
// 2. A history file may be re-written ("vacuumed"). This involves reading in the file and writing a
// new one, while performing maintenance tasks: discarding items in an LRU fashion until we reach
// the desired maximum count, removing duplicates, and sorting them by timestamp (eventually, not
// implemented yet). The new file is atomically moved into place via rename().
//
// 3. History files are mapped in via mmap(). Before the file is mapped, the file takes a fcntl read
// lock. The purpose of this lock is to avoid seeing a transient state where partial data has been
// written to the file.
//
// 4. History is appended to under a fcntl write lock.
//
// 5. The chaos_mode boolean can be set to true to do things like lower buffer sizes which can
// trigger race conditions. This is useful for testing.

typedef std::vector<wcstring> path_list_t;

enum history_search_type_t {
    // The history searches for strings containing the given string.
    HISTORY_SEARCH_TYPE_CONTAINS,
    // The history searches for strings starting with the given string.
    HISTORY_SEARCH_TYPE_PREFIX
};

typedef uint32_t history_identifier_t;

class history_item_t {
    friend class history_t;
    friend class history_tests_t;

   private:
    // Attempts to merge two compatible history items together.
    bool merge(const history_item_t &item);

    // The actual contents of the entry.
    wcstring contents;

    // Original creation time for the entry.
    time_t creation_timestamp;

    // Sometimes unique identifier used for hinting.
    history_identifier_t identifier;

    // Paths that we require to be valid for this item to be autosuggested.
    path_list_t required_paths;

   public:
    explicit history_item_t(const wcstring &str);
    explicit history_item_t(const wcstring &, time_t, history_identifier_t ident = 0);

    const wcstring &str() const { return contents; }

    bool empty() const { return contents.empty(); }

    // Whether our contents matches a search term.
    bool matches_search(const wcstring &term, enum history_search_type_t type) const;

    time_t timestamp() const { return creation_timestamp; }

    const path_list_t &get_required_paths() const { return required_paths; }
    void set_required_paths(path_list_t paths) { required_paths = paths; }

    bool operator==(const history_item_t &other) const {
        return contents == other.contents && creation_timestamp == other.creation_timestamp &&
               required_paths == other.required_paths;
    }
};

typedef std::deque<history_item_t> history_item_list_t;

// The type of file that we mmap'd.
enum history_file_type_t { history_type_unknown, history_type_fish_2_0, history_type_fish_1_x };

class history_t {
    friend class history_tests_t;

   private:
    // No copying.
    history_t(const history_t &);
    history_t &operator=(const history_t &);

    // Privately add an item. If pending, the item will not be returned by history searches until a
    // call to resolve_pending.
    void add(const history_item_t &item, bool pending = false);

    // Lock for thread safety.
    pthread_mutex_t lock;

    // Internal function.
    void clear_file_state();

    // The name of this list. Used for picking a suitable filename and for switching modes.
    const wcstring name;

    // New items. Note that these are NOT discarded on save. We need to keep these around so we can
    // distinguish between items in our history and items in the history of other shells that were
    // started after we were started.
    history_item_list_t new_items;

    // The index of the first new item that we have not yet written.
    size_t first_unwritten_new_item_index;

    // Whether we have a pending item. If so, the most recently added item is ignored by
    // item_at_index.
    bool has_pending_item;

    // Whether we should disable saving to the file for a time.
    uint32_t disable_automatic_save_counter;

    // Deleted item contents.
    std::set<wcstring> deleted_items;

    // The mmaped region for the history file.
    const char *mmap_start;

    // The size of the mmap'd region.
    size_t mmap_length;

    // The type of file we mmap'd.
    history_file_type_t mmap_type;

    // The file ID of the file we mmap'd.
    file_id_t mmap_file_id;

    // The boundary timestamp distinguishes old items from new items. Items whose timestamps are <=
    // the boundary are considered "old". Items whose timestemps are > the boundary are new, and are
    // ignored by this instance (unless they came from this instance). The timestamp may be adjusted
    // by incorporate_external_changes().
    time_t boundary_timestamp;

    // How many items we add until the next vacuum. Initially a random value.
    int countdown_to_vacuum;

    // Figure out the offsets of our mmap data.
    void populate_from_mmap(void);

    // List of old items, as offsets into out mmap data.
    std::deque<size_t> old_item_offsets;

    // Whether we've loaded old items.
    bool loaded_old;

    // Loads old if necessary.
    bool load_old_if_needed(void);

    // Memory maps the history file if necessary.
    bool mmap_if_needed(void);

    // Deletes duplicates in new_items.
    void compact_new_items();

    // Saves history by rewriting the file.
    bool save_internal_via_rewrite();

    // Saves history by appending to the file.
    bool save_internal_via_appending();

    // Saves history.
    void save_internal(bool vacuum);

    // Saves history unless doing so is disabled.
    void save_internal_unless_disabled();

    // Do a private, read-only map of the entirety of a history file with the given name. Returns
    // true if successful. Returns the mapped memory region by reference.
    bool map_file(const wcstring &name, const char **out_map_start, size_t *out_map_len,
                  file_id_t *file_id);

    // Whether we're in maximum chaos mode, useful for testing.
    bool chaos_mode;

   public:
    explicit history_t(const wcstring &);  // constructor
    ~history_t();                          // desctructor

    // Returns history with the given name, creating it if necessary.
    static history_t &history_with_name(const wcstring &name);

    // Determines whether the history is empty. Unfortunately this cannot be const, since it may
    // require populating the history.
    bool is_empty(void);

    // Add a new history item to the end. If pending is set, the item will not be returned by
    // item_at_index until a call to resolve_pending(). Pending items are tracked with an offset
    // into the array of new items, so adding a non-pending item has the effect of resolving all
    // pending items.
    void add(const wcstring &str, history_identifier_t ident = 0, bool pending = false);

    // Remove a history item.
    void remove(const wcstring &str);

    // Add a new pending history item to the end, and then begin file detection on the items to
    // determine which arguments are paths
    void add_pending_with_file_detection(const wcstring &str);

    // Resolves any pending history items, so that they may be returned in history searches.
    void resolve_pending();

    // Saves history.
    void save();

    // Enable / disable automatic saving. Main thread only!
    void disable_automatic_saving();
    void enable_automatic_saving();

    // Irreversibly clears history.
    void clear();

    // Populates from older location ()in config path, rather than data path).
    void populate_from_config_path();

    // Populates from a bash history file.
    void populate_from_bash(FILE *f);

    // Incorporates the history of other shells into this history.
    void incorporate_external_changes();

    // Gets all the history into a string with ARRAY_SEP_STR. This is intended for the $history
    // environment variable. This may be long!
    void get_string_representation(wcstring *result, const wcstring &separator);

    // Sets the valid file paths for the history item with the given identifier.
    void set_valid_file_paths(const wcstring_list_t &valid_file_paths, history_identifier_t ident);

    // Return the specified history at the specified index. 0 is the index of the current
    // commandline. (So the most recent item is at index 1.)
    history_item_t item_at_index(size_t idx);
};

class history_search_t {
    // The history in which we are searching.
    history_t *history;

    // Our type.
    enum history_search_type_t search_type;

    // Our list of previous matches as index, value. The end is the current match.
    typedef std::pair<size_t, history_item_t> prev_match_t;
    std::vector<prev_match_t> prev_matches;

    // Returns yes if a given term is in prev_matches.
    bool match_already_made(const wcstring &match) const;

    // The search term.
    wcstring term;

    // Additional strings to skip (sorted).
    wcstring_list_t external_skips;

    bool should_skip_match(const wcstring &str) const;

   public:
    // Gets the search term.
    const wcstring &get_term() const { return term; }

    // Sets additional string matches to skip.
    void skip_matches(const wcstring_list_t &skips);

    // Finds the next search term (forwards in time). Returns true if one was found.
    bool go_forwards(void);

    // Finds the previous search result (backwards in time). Returns true if one was found.
    bool go_backwards(void);

    // Goes to the end (forwards).
    void go_to_end(void);

    // Returns if we are at the end. We start out at the end.
    bool is_at_end(void) const;

    // Goes to the beginning (backwards).
    void go_to_beginning(void);

    // Returns the current search result item. asserts if there is no current item.
    history_item_t current_item(void) const;

    // Returns the current search result item contents. asserts if there is no current item.
    wcstring current_string(void) const;

    // Constructor.
    history_search_t(history_t &hist, const wcstring &str,
                     enum history_search_type_t type = HISTORY_SEARCH_TYPE_CONTAINS)
        : history(&hist), search_type(type), term(str) {}

    // Default constructor.
    history_search_t() : history(), search_type(HISTORY_SEARCH_TYPE_CONTAINS), term() {}
};

// Init history library. The history file won't actually be loaded until the first time a history
// search is performed.
void history_init();

// Saves the new history to disk.
void history_destroy();

// Perform sanity checks.
void history_sanity_check();

// A helper class for threaded detection of paths.
struct file_detection_context_t {
    // Constructor.
    explicit file_detection_context_t(history_t *hist, history_identifier_t ident = 0);

    // Determine which of potential_paths are valid, and put them in valid_paths.
    int perform_file_detection();

    // The history associated with this context.
    history_t *const history;

    // The working directory at the time the command was issued.
    wcstring working_directory;

    // Paths to test.
    path_list_t potential_paths;

    // Paths that were found to be valid.
    path_list_t valid_paths;

    // Identifier of the history item to which we are associated.
    const history_identifier_t history_item_identifier;

    // Performs file detection. Returns 1 if every path in potential_paths is valid, 0 otherwise. If
    // test_all is true, tests every path; otherwise stops as soon as it reaches an invalid path.
    int perform_file_detection(bool test_all);

    // Determine whether the given paths are all valid.
    bool paths_are_valid(const path_list_t &paths);
};
#endif