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/** \file screen.h High level library for handling the terminal screen
The screen library allows the interactive reader to write its
output to screen efficiently by keeping an inetrnal representation
of the current screen contents and trying to find a reasonably
efficient way for transforming that to the desired screen content.
The current implementation is less smart than ncurses allows
and can not for example move blocks of text around to handle text
insertion.
*/
#ifndef FISH_SCREEN_H
#define FISH_SCREEN_H
#include <vector>
struct line_entry_t
{
wchar_t text;
int color;
};
/**
A class representing a single line of a screen.
*/
class line_t
{
public:
std::vector<struct line_entry_t> entries;
void resize(size_t size) {
entries.resize(size);
}
line_entry_t &entry(size_t idx) {
return entries.at(idx);
}
line_entry_t &create_entry(size_t idx) {
if (idx >= entries.size()) {
entries.resize(idx + 1);
}
return entries.at(idx);
}
size_t entry_count(void) {
return entries.size();
}
};
/**
A class representing screen contents.
*/
class screen_data_t
{
std::vector<line_t> line_datas;
public:
int cursor[2];
line_t &add_line(void) {
line_datas.resize(line_datas.size() + 1);
return line_datas.back();
}
void resize(size_t size) {
line_datas.resize(size);
}
line_t &create_line(size_t idx) {
if (idx >= line_datas.size()) {
line_datas.resize(idx + 1);
}
return line_datas.at(idx);
}
line_t &line(size_t idx) {
return line_datas.at(idx);
}
size_t line_count(void) {
return line_datas.size();
}
};
/**
The struct representing the current and desired screen contents.
*/
typedef struct
{
/**
The internal representation of the desired screen contents.
*/
screen_data_t desired;
/**
The internal representation of the actual screen contents.
*/
screen_data_t actual;
/**
A string containing the prompt which was last printed to
the screen.
*/
wcstring actual_prompt;
/**
The actual width of the screen at the time of the last screen
write.
*/
int actual_width;
/**
This flag is set to true when there is reason to suspect that
the parts of the screen lines where the actual content is not
filled in may be non-empty. This means that a clr_eol command
has to be sent to the terminal at the end of each line.
*/
int need_clear;
/**
These status buffers are used to check if any output has occurred
other than from fish's main loop, in which case we need to redraw.
*/
struct stat prev_buff_1, prev_buff_2, post_buff_1, post_buff_2;
}
screen_t;
/**
This is the main function for the screen putput library. It is used
to define the desired contents of the screen. The screen command
will use it's knowlege of the current contents of the screen in
order to render the desired output using as few terminal commands
as possible.
*/
void s_write( screen_t *s,
const wchar_t *prompt,
const wchar_t *commandline,
const int *colors,
const int *indent,
int cursor_pos );
/**
This function resets the screen buffers internal knowledge about
the contents of the screen. Use this function when some other
function than s_write has written to the screen.
\param s the screen to reset
\param reset_cursor whether the line on which the curor has changed should be assumed to have changed. If \c reset_cursor is set to 0, the library will attempt to make sure that the screen area does not seem to move up or down on repaint.
If reset_cursor is incorreclt set to 0, this may result in screen
contents being erased. If it is incorrectly set to one, it may
result in one or more lines of garbage on screen on the next
repaint. If this happens during a loop, such as an interactive
resizing, there will be one line of garbage for every repaint,
which will quicly fill the screen.
*/
void s_reset( screen_t *s, int reset_cursor );
#endif
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