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authorGravatar Igor Gali <i.galic@brainsware.org>2015-08-17 20:21:18 +0800
committerGravatar David Adam <zanchey@ucc.gu.uwa.edu.au>2015-08-17 20:27:13 +0800
commit34faf7638ea266783ec94377e1ba35b5e2d6605f (patch)
treeb14e2bb762eade6a526db7ce95e6809686d421a2 /doc_src
parent5e555fc1cfca001e689dc2598d0395472d8c6f4a (diff)
docs/design.hdr: inclusive lanugage
Closes fish-shell/fish-site#25. Signed-off-by: David Adam <zanchey@ucc.gu.uwa.edu.au> [skip ci]
Diffstat (limited to 'doc_src')
-rw-r--r--doc_src/design.hdr4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc_src/design.hdr b/doc_src/design.hdr
index c57943c5..2c81219e 100644
--- a/doc_src/design.hdr
+++ b/doc_src/design.hdr
@@ -90,7 +90,7 @@ A program should be designed to make its features as easy as possible to discove
Rationale:
A program whose features are discoverable turns a new user into an expert in a shorter span of time, since the user will become an expert on the program simply by using it.
-The main benefit of a graphical program over a command-line-based program is discoverability. In a graphical program, one can discover all the common features by simply looking at the user interface and guessing what the different buttons, menus and other widgets do. The traditional way to discover features in command-line programs is through manual pages. This requires both that the user starts to use a different program, and then she/he remembers the new information until the next time she/he uses the same program.
+The main benefit of a graphical program over a command-line-based program is discoverability. In a graphical program, one can discover all the common features by simply looking at the user interface and guessing what the different buttons, menus and other widgets do. The traditional way to discover features in command-line programs is through manual pages. This requires both that the user starts to use a different program, and then they remember the new information until the next time they use the same program.
Examples:
- Everything should be tab-completable, and every tab completion should have a description.
@@ -99,7 +99,7 @@ Examples:
- The help manual should be easy to read, easily available from the shell, complete and contain many examples
-- The language should be uniform, so that once the user understands the command/argument syntax, she/he will know the whole language, and be able to use tab-completion to discover new features.
+- The language should be uniform, so that once the user understands the command/argument syntax, they will know the whole language, and be able to use tab-completion to discover new features.
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