diff options
author | Tal Hadad <tal_hd@hotmail.com> | 2016-10-16 14:39:26 +0300 |
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committer | Tal Hadad <tal_hd@hotmail.com> | 2016-10-16 14:39:26 +0300 |
commit | 58f5d7d058e21bec85d902504efe988d17aa28cf (patch) | |
tree | c9af8d602917e0da5bb7d44780574b28a467beee /unsupported/Eigen/src/EulerAngles | |
parent | 078a20262145fdce8faed37dde05ec7ccc78210e (diff) |
Fix calc bug, docs and better testing.
Test code changes:
* better coded
* rand and manual numbers
* singularity checking
Diffstat (limited to 'unsupported/Eigen/src/EulerAngles')
-rw-r--r-- | unsupported/Eigen/src/EulerAngles/EulerAngles.h | 28 | ||||
-rw-r--r-- | unsupported/Eigen/src/EulerAngles/EulerSystem.h | 36 |
2 files changed, 33 insertions, 31 deletions
diff --git a/unsupported/Eigen/src/EulerAngles/EulerAngles.h b/unsupported/Eigen/src/EulerAngles/EulerAngles.h index da86cc13b..8a723d9ee 100644 --- a/unsupported/Eigen/src/EulerAngles/EulerAngles.h +++ b/unsupported/Eigen/src/EulerAngles/EulerAngles.h @@ -36,7 +36,7 @@ namespace Eigen * ### Rotation representation and conversions ### * * It has been proved(see Wikipedia link below) that every rotation can be represented - * by Euler angles, but there is no singular representation (e.g. unlike rotation matrices). + * by Euler angles, but there is no single representation (e.g. unlike rotation matrices). * Therefore, you can convert from Eigen rotation and to them * (including rotation matrices, which is not called "rotations" by Eigen design). * @@ -55,10 +55,12 @@ namespace Eigen * Additionally, some axes related computation is done in compile time. * * #### Euler angles ranges in conversions #### - * Rotations representation as EulerAngles are not singular (unlike matrices), and even have infinite EulerAngles representations.<BR> + * Rotations representation as EulerAngles are not single (unlike matrices), + * and even have infinite EulerAngles representations.<BR> * For example, add or subtract 2*PI from either angle of EulerAngles * and you'll get the same rotation. - * This is the reason for infinite representation, but it's not the only reason for non-singularity. + * This is the general reason for infinite representation, + * but it's not the only general reason for not having a single representation. * * When converting rotation to EulerAngles, this class convert it to specific ranges * When converting some rotation to EulerAngles, the rules for ranges are as follow: @@ -66,10 +68,10 @@ namespace Eigen * (even when it represented as RotationBase explicitly), angles ranges are __undefined__. * - otherwise, Alpha and Gamma angles will be in the range [-PI, PI].<BR> * As for Beta angle: - * - If the system is Tait-Bryan, the beta angle will be in the range [-PI, PI]. + * - If the system is Tait-Bryan, the beta angle will be in the range [-PI/2, PI/2]. * - otherwise: - * - If the beta axis is positive, the beta angle will be in the range [0, 2*PI] - * - If the beta axis is negative, the beta angle will be in the range [-2*PI, 0] + * - If the beta axis is positive, the beta angle will be in the range [0, PI] + * - If the beta axis is negative, the beta angle will be in the range [-PI, 0] * * \sa EulerAngles(const MatrixBase<Derived>&) * \sa EulerAngles(const RotationBase<Derived, 3>&) @@ -95,7 +97,7 @@ namespace Eigen * * More information about Euler angles: https://en.wikipedia.org/wiki/Euler_angles * - * \tparam _Scalar the scalar type, i.e., the type of the angles. + * \tparam _Scalar the scalar type, i.e. the type of the angles. * * \tparam _System the EulerSystem to use, which represents the axes of rotation. */ @@ -146,10 +148,10 @@ namespace Eigen * * \note Alpha and Gamma angles will be in the range [-PI, PI].<BR> * As for Beta angle: - * - If the system is Tait-Bryan, the beta angle will be in the range [-PI, PI]. + * - If the system is Tait-Bryan, the beta angle will be in the range [-PI/2, PI/2]. * - otherwise: - * - If the beta axis is positive, the beta angle will be in the range [0, 2*PI] - * - If the beta axis is negative, the beta angle will be in the range [-2*PI, 0] + * - If the beta axis is positive, the beta angle will be in the range [0, PI] + * - If the beta axis is negative, the beta angle will be in the range [-PI, 0] */ template<typename Derived> EulerAngles(const MatrixBase<Derived>& m) { System::CalcEulerAngles(*this, m); } @@ -160,10 +162,10 @@ namespace Eigen * angles ranges are __undefined__. * Otherwise, Alpha and Gamma angles will be in the range [-PI, PI].<BR> * As for Beta angle: - * - If the system is Tait-Bryan, the beta angle will be in the range [-PI, PI]. + * - If the system is Tait-Bryan, the beta angle will be in the range [-PI/2, PI/2]. * - otherwise: - * - If the beta axis is positive, the beta angle will be in the range [0, 2*PI] - * - If the beta axis is negative, the beta angle will be in the range [-2*PI, 0] + * - If the beta axis is positive, the beta angle will be in the range [0, PI] + * - If the beta axis is negative, the beta angle will be in the range [-PI, 0] */ template<typename Derived> EulerAngles(const RotationBase<Derived, 3>& rot) { System::CalcEulerAngles(*this, rot.toRotationMatrix()); } diff --git a/unsupported/Eigen/src/EulerAngles/EulerSystem.h b/unsupported/Eigen/src/EulerAngles/EulerSystem.h index aa96461f9..0790e612f 100644 --- a/unsupported/Eigen/src/EulerAngles/EulerSystem.h +++ b/unsupported/Eigen/src/EulerAngles/EulerSystem.h @@ -18,7 +18,7 @@ namespace Eigen namespace internal { - // TODO: Check if already exists on the rest API + // TODO: Add this trait to the Eigen internal API? template <int Num, bool IsPositive = (Num > 0)> struct Abs { @@ -186,25 +186,25 @@ namespace Eigen typedef typename Derived::Scalar Scalar; - Scalar plusMinus = IsEven? 1 : -1; - Scalar minusPlus = IsOdd? 1 : -1; + const Scalar plusMinus = IsEven? 1 : -1; + const Scalar minusPlus = IsOdd? 1 : -1; - Scalar Rsum = sqrt((mat(I,I) * mat(I,I) + mat(I,J) * mat(I,J) + mat(J,K) * mat(J,K) + mat(K,K) * mat(K,K))/2); + const Scalar Rsum = sqrt((mat(I,I) * mat(I,I) + mat(I,J) * mat(I,J) + mat(J,K) * mat(J,K) + mat(K,K) * mat(K,K))/2); res[1] = atan2(plusMinus * mat(I,K), Rsum); - // There is a singularity when cos(beta) = 0 - if(Rsum > 4 * NumTraits<Scalar>::epsilon()) { + // There is a singularity when cos(beta) == 0 + if(Rsum > 4 * NumTraits<Scalar>::epsilon()) {// cos(beta) != 0 res[0] = atan2(minusPlus * mat(J, K), mat(K, K)); res[2] = atan2(minusPlus * mat(I, J), mat(I, I)); } - else if(plusMinus * mat(I, K) > 0) { - Scalar spos = mat(J, I) + plusMinus * mat(K, J); // 2*sin(alpha + plusMinus * gamma) - Scalar cpos = mat(J, J) + minusPlus * mat(K, I); // 2*cos(alpha + plusMinus * gamma); + else if(plusMinus * mat(I, K) > 0) {// cos(beta) == 0 and sin(beta) == 1 + Scalar spos = mat(J, I) + plusMinus * mat(K, J); // 2*sin(alpha + plusMinus * gamma + Scalar cpos = mat(J, J) + minusPlus * mat(K, I); // 2*cos(alpha + plusMinus * gamma) Scalar alphaPlusMinusGamma = atan2(spos, cpos); res[0] = alphaPlusMinusGamma; res[2] = 0; } - else { + else {// cos(beta) == 0 and sin(beta) == -1 Scalar sneg = plusMinus * (mat(K, J) + minusPlus * mat(J, I)); // 2*sin(alpha + minusPlus*gamma) Scalar cneg = mat(J, J) + plusMinus * mat(K, I); // 2*cos(alpha + minusPlus*gamma) Scalar alphaMinusPlusBeta = atan2(sneg, cneg); @@ -222,30 +222,30 @@ namespace Eigen typedef typename Derived::Scalar Scalar; - Scalar plusMinus = IsEven? 1 : -1; - Scalar minusPlus = IsOdd? 1 : -1; + const Scalar plusMinus = IsEven? 1 : -1; + const Scalar minusPlus = IsOdd? 1 : -1; - Scalar Rsum = sqrt((mat(I, J) * mat(I, J) + mat(I, K) * mat(I, K) + mat(J, I) * mat(J, I) + mat(K, I) * mat(K, I)) / 2); + const Scalar Rsum = sqrt((mat(I, J) * mat(I, J) + mat(I, K) * mat(I, K) + mat(J, I) * mat(J, I) + mat(K, I) * mat(K, I)) / 2); res[1] = atan2(Rsum, mat(I, I)); - if(Rsum > 4 * NumTraits<Scalar>::epsilon()) { + // There is a singularity when sin(beta) == 0 + if(Rsum > 4 * NumTraits<Scalar>::epsilon()) {// sin(beta) != 0 res[0] = atan2(mat(J, I), minusPlus * mat(K, I)); res[2] = atan2(mat(I, J), plusMinus * mat(I, K)); } - else if( mat(I, I) > 0) { + else if(mat(I, I) > 0) {// sin(beta) == 0 and cos(beta) == 1 Scalar spos = plusMinus * mat(K, J) + minusPlus * mat(J, K); // 2*sin(alpha + gamma) Scalar cpos = mat(J, J) + mat(K, K); // 2*cos(alpha + gamma) res[0] = atan2(spos, cpos); res[2] = 0; } - else { + else {// sin(beta) == 0 and cos(beta) == -1 Scalar sneg = plusMinus * mat(K, J) + plusMinus * mat(J, K); // 2*sin(alpha - gamma) Scalar cneg = mat(J, J) - mat(K, K); // 2*cos(alpha - gamma) res[0] = atan2(sneg, cneg); - res[1] = 0; + res[2] = 0; } - } template<typename Scalar> |