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authorGravatar Gael Guennebaud <g.gael@free.fr>2008-06-03 13:43:29 +0000
committerGravatar Gael Guennebaud <g.gael@free.fr>2008-06-03 13:43:29 +0000
commit196f38f5db5b4621f4e74919fcef9209febe4a5c (patch)
treeb3f16d0c65d217575535f1ab43caab98fd755383 /test/geometry.cpp
parentbcb32839c290765b7a9f6d1d476ecee3dccb0021 (diff)
improved Quaternion class:
- Euler angles and angle axis conversions, - stable spherical interpolation - documentation - update the respective unit test
Diffstat (limited to 'test/geometry.cpp')
-rw-r--r--test/geometry.cpp23
1 files changed, 19 insertions, 4 deletions
diff --git a/test/geometry.cpp b/test/geometry.cpp
index efdff969f..6a1926ed0 100644
--- a/test/geometry.cpp
+++ b/test/geometry.cpp
@@ -37,27 +37,42 @@ template<typename Scalar> void geometry(void)
typedef Matrix<Scalar,4,1> Vector4;
typedef Quaternion<Scalar> Quaternion;
- Quaternion q1, q2, q3;
+ Quaternion q1, q2;
Vector3 v0 = Vector3::random(),
v1 = Vector3::random(),
v2 = Vector3::random();
+ Scalar a;
+
q1.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v0.normalized());
q2.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v1.normalized());
+ // rotation matrix conversion
VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
VERIFY_IS_APPROX(q1 * q2 * v2,
q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
VERIFY_IS_NOT_APPROX(q2 * q1 * v2,
q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
-
q2.fromRotationMatrix(q1.toRotationMatrix());
VERIFY_IS_APPROX(q1*v1,q2*v1);
+ // Euler angle conversion
+ VERIFY_IS_APPROX(q2.fromEulerAngles(q1.toEulerAngles()) * v1, q1 * v1);
+ v2 = q2.toEulerAngles();
+ VERIFY_IS_APPROX(q2.fromEulerAngles(v2).toEulerAngles(), v2);
+ VERIFY_IS_NOT_APPROX(q2.fromEulerAngles(v2.cwiseProduct(Vector3(0.2,-0.2,1))).toEulerAngles(), v2);
+
+ // angle-axis conversion
+ q1.toAngleAxis(a, v2);
+ VERIFY_IS_APPROX(q1 * v1, q2.fromAngleAxis(a,v2) * v1);
+ VERIFY_IS_NOT_APPROX(q1 * v1, q2.fromAngleAxis(2*a,v2) * v1);
+
+ // from two vector creation
+ VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
+ // cross product
VERIFY_IS_MUCH_SMALLER_THAN(v1.cross(v2).dot(v1), Scalar(1));
-
Matrix3 m;
m << v0.normalized(),
(v0.cross(v1)).normalized(),
@@ -68,7 +83,7 @@ template<typename Scalar> void geometry(void)
void test_geometry()
{
for(int i = 0; i < g_repeat; i++) {
-// CALL_SUBTEST( geometry<float>() );
+ CALL_SUBTEST( geometry<float>() );
CALL_SUBTEST( geometry<double>() );
}
}