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author | Benoit Jacob <jacob.benoit.1@gmail.com> | 2009-01-25 16:33:06 +0000 |
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committer | Benoit Jacob <jacob.benoit.1@gmail.com> | 2009-01-25 16:33:06 +0000 |
commit | 414ee1db4b3f1a822261d012a7ce04ef5b884550 (patch) | |
tree | 9492c274ea64313d4ee2f0235dcec3cb87c67915 /doc | |
parent | 56c7e164f026c2a07ca6d4d3d81fcce2fd0c570e (diff) |
Optimization in LU::solve: when rows<=cols, no need to compute the L matrix
Remove matrixL() and matrixU() methods: they were tricky, returning a Part,
and matrixL() was useless for non-square LU. Also they were untested. This is
the occasion to simplify the docs (class_LU.cpp) removing the most confusing part.
I think that it's better to let the user do his own cooking with Part's.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/snippets/class_LU.cpp (renamed from doc/snippets/class_LU_2.cpp) | 10 | ||||
-rw-r--r-- | doc/snippets/class_LU_1.cpp | 12 |
2 files changed, 6 insertions, 16 deletions
diff --git a/doc/snippets/class_LU_2.cpp b/doc/snippets/class_LU.cpp index 0c72d34a4..9958368f1 100644 --- a/doc/snippets/class_LU_2.cpp +++ b/doc/snippets/class_LU.cpp @@ -5,14 +5,16 @@ cout << "Here is the matrix m:" << endl << m << endl; Eigen::LU<Matrix5x3> lu(m); cout << "Here is, up to permutations, its LU decomposition matrix:" << endl << lu.matrixLU() << endl; -cout << "Here is the actual L matrix in this decomposition:" << endl; +cout << "Here is the L part:" << endl; Matrix5x5 l = Matrix5x5::Identity(); l.block<5,3>(0,0).part<StrictlyLowerTriangular>() = lu.matrixLU(); cout << l << endl; +cout << "Here is the U part:" << endl; +Matrix5x3 u = lu.matrixLU().part<UpperTriangular>(); +cout << u << endl; cout << "Let us now reconstruct the original matrix m:" << endl; -Matrix5x3 x = l * lu.matrixU(); +Matrix5x3 x = l * u; Matrix5x3 y; for(int i = 0; i < 5; i++) for(int j = 0; j < 3; j++) y(i, lu.permutationQ()[j]) = x(lu.permutationP()[i], j); -cout << y << endl; -assert(y.isApprox(m)); +cout << y << endl; // should be equal to the original matrix m diff --git a/doc/snippets/class_LU_1.cpp b/doc/snippets/class_LU_1.cpp deleted file mode 100644 index 50cfc4bf5..000000000 --- a/doc/snippets/class_LU_1.cpp +++ /dev/null @@ -1,12 +0,0 @@ -Matrix3d m = Matrix3d::Random(); -cout << "Here is the matrix m:" << endl << m << endl; -Eigen::LU<Matrix3d> lu(m); -cout << "Here is, up to permutations, its LU decomposition matrix:" - << endl << lu.matrixLU() << endl; -cout << "Let us now reconstruct the original matrix m from it:" << endl; -Matrix3d x = lu.matrixL() * lu.matrixU(); -Matrix3d y; -for(int i = 0; i < 3; i++) for(int j = 0; j < 3; j++) - y(i, lu.permutationQ()[j]) = x(lu.permutationP()[i], j); -cout << y << endl; -assert(y.isApprox(m)); |