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authorGravatar Gael Guennebaud <g.gael@free.fr>2008-09-09 23:17:14 +0000
committerGravatar Gael Guennebaud <g.gael@free.fr>2008-09-09 23:17:14 +0000
commit5e9ee8863e0ffe38551dcffb195a894129019a71 (patch)
treee9f60577e4419c9f03a0d2b68a30184efb71ada0 /demos/opengl/camera.h
parent146c9e449443453f3932b60cd1bab47f688403e7 (diff)
opengl demo, now working:
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad) - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere or the standard approach mapping mouse displacements as rotations around camera's axes.
Diffstat (limited to 'demos/opengl/camera.h')
-rw-r--r--demos/opengl/camera.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/demos/opengl/camera.h b/demos/opengl/camera.h
index 811b2c8ef..f6d0d7da3 100644
--- a/demos/opengl/camera.h
+++ b/demos/opengl/camera.h
@@ -95,7 +95,6 @@ class Camera
void zoom(float d);
void localTranslate(const Eigen::Vector3f& t);
- void localRotate(float dTheta, float dPhi);
/** Setup OpenGL matrices and viewport */
void activateGL(void);