diff options
author | 2009-07-06 13:47:41 +0200 | |
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committer | 2009-07-06 13:47:41 +0200 | |
commit | 0c2232e5d972986ed90c917b68fb24eef372841b (patch) | |
tree | 0c02c5c3ab6076f7ad1ddf815401d2c9e819d984 /Eigen/src/Geometry/Quaternion.h | |
parent | 0cd158820cb8acb18507158fc1e3be327cdd0213 (diff) |
quick reimplementation of SVD from the numeral recipes book:
this is still not Eigen style code but at least it works for
n>m and it is more accurate than the JAMA based version. (I needed
it now, this is why I did that)
Diffstat (limited to 'Eigen/src/Geometry/Quaternion.h')
-rw-r--r-- | Eigen/src/Geometry/Quaternion.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Eigen/src/Geometry/Quaternion.h b/Eigen/src/Geometry/Quaternion.h index a76ccbdaf..8d1bbf9d2 100644 --- a/Eigen/src/Geometry/Quaternion.h +++ b/Eigen/src/Geometry/Quaternion.h @@ -371,13 +371,14 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::setFromTwoVectors(const MatrixBas if (ei_isApprox(c,Scalar(-1))) { c = std::max<Scalar>(c,-1); - - SVD<Matrix<Scalar,3,3> > svd(v0 * v0.transpose() + v1 * v1.transpose()); + Matrix<Scalar,2,3> m; m << v0.transpose(), v1.transpose(); + SVD<Matrix<Scalar,2,3> > svd(m); Vector3 axis = svd.matrixV().col(2); Scalar w2 = (Scalar(1)+c)*Scalar(0.5); this->w() = ei_sqrt(w2); this->vec() = axis * ei_sqrt(Scalar(1) - w2); + return *this; } |