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authorGravatar Benoit Jacob <jacob.benoit.1@gmail.com>2008-08-20 04:34:04 +0000
committerGravatar Benoit Jacob <jacob.benoit.1@gmail.com>2008-08-20 04:34:04 +0000
commitc705c38a23e5b345a827e23b30c8480468e573cc (patch)
tree92166317fe01e4b74722a55770717e870cd14051 /Eigen/src/Geometry/AngleAxis.h
parent8551fe28ce66b97f4bf6a8aa5570ed35de10ba85 (diff)
* it's \returns not \Returns
* add some explanations in the typedefs page * expand a bit the new QuickStartGuide. Some placeholders (not a pb since it's not even yet linked to from other pages). The point I want to make is that it's super important to have fully compilable short programs (even with compile instructions for the first one) not just small snippets, at least at the beginning. Let's start with examples of compilable programs.
Diffstat (limited to 'Eigen/src/Geometry/AngleAxis.h')
-rw-r--r--Eigen/src/Geometry/AngleAxis.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Eigen/src/Geometry/AngleAxis.h b/Eigen/src/Geometry/AngleAxis.h
index 563735376..733f273d7 100644
--- a/Eigen/src/Geometry/AngleAxis.h
+++ b/Eigen/src/Geometry/AngleAxis.h
@@ -104,7 +104,7 @@ public:
operator* (const Matrix3& a, const AngleAxis& b)
{ return a * b.toRotationMatrix(); }
- /** \Returns the inverse rotation, i.e., an angle-axis with opposite rotation angle */
+ /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle */
AngleAxis inverse() const
{ return AngleAxis(-m_angle, m_axis); }