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authorGravatar Gael Guennebaud <g.gael@free.fr>2008-07-19 13:03:23 +0000
committerGravatar Gael Guennebaud <g.gael@free.fr>2008-07-19 13:03:23 +0000
commit05ad0834676b7f375df7fd33d90a7db871787330 (patch)
tree762654dac952a2abb928ec685c7009e95fa67c99 /Eigen/Geometry
parent7245c63067c69dcaac036ef9045c84ed1401c12d (diff)
Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis, and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that: Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY); just works.
Diffstat (limited to 'Eigen/Geometry')
-rw-r--r--Eigen/Geometry1
1 files changed, 0 insertions, 1 deletions
diff --git a/Eigen/Geometry b/Eigen/Geometry
index 2dd44fb0b..ae3012bfa 100644
--- a/Eigen/Geometry
+++ b/Eigen/Geometry
@@ -8,7 +8,6 @@ namespace Eigen {
#include "src/Geometry/Cross.h"
#include "src/Geometry/Quaternion.h"
#include "src/Geometry/AngleAxis.h"
-#include "src/Geometry/EulerAngles.h"
#include "src/Geometry/Rotation.h"
#include "src/Geometry/Transform.h"