summaryrefslogtreecommitdiff
path: root/plugins/gme/game-music-emu-0.6pre/gme/Kss_Scc_Apu.cpp
blob: 1862589486fcf8553e9b1ab5c58cda1715a63f46 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/

#include "Kss_Scc_Apu.h"

/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */

#include "blargg_source.h"

// Tones above this frequency are treated as disabled tone at half volume.
// Power of two is more efficient (avoids division).
int const inaudible_freq = 16384;

int const wave_size = 0x20;

void Scc_Apu::set_output( Blip_Buffer* buf )
{
	for ( int i = 0; i < osc_count; ++i )
		set_output( i, buf );
}

void Scc_Apu::volume( double v )
{
	synth.volume( 0.43 / osc_count / amp_range * v );
}

void Scc_Apu::reset()
{
	last_time = 0;

	for ( int i = osc_count; --i >= 0; )
		memset( &oscs [i], 0, offsetof (osc_t,output) );

	memset( regs, 0, sizeof regs );
}

Scc_Apu::Scc_Apu()
{
	set_output( NULL );
	volume( 1.0 );
	reset();
}

void Scc_Apu::run_until( blip_time_t end_time )
{
	for ( int index = 0; index < osc_count; index++ )
	{
		osc_t& osc = oscs [index];

		Blip_Buffer* const output = osc.output;
		if ( !output )
			continue;

		blip_time_t period = (regs [0xA0 + index * 2 + 1] & 0x0F) * 0x100 +
				regs [0xA0 + index * 2] + 1;
		int volume = 0;
		if ( regs [0xAF] & (1 << index) )
		{
			blip_time_t inaudible_period = (unsigned) (output->clock_rate() +
					inaudible_freq * 32) / (unsigned) (inaudible_freq * 16);
			if ( period > inaudible_period )
				volume = (regs [0xAA + index] & 0x0F) * (amp_range / 256 / 15);
		}

		BOOST::int8_t const* wave = (BOOST::int8_t*) regs + index * wave_size;
		/*if ( index == osc_count - 1 )
			wave -= wave_size; // last two oscs share same wave RAM*/

		{
			int delta = wave [osc.phase] * volume - osc.last_amp;
			if ( delta )
			{
				osc.last_amp += delta;
				output->set_modified();
				synth.offset( last_time, delta, output );
			}
		}

		blip_time_t time = last_time + osc.delay;
		if ( time < end_time )
		{
			int phase = osc.phase;
			if ( !volume )
			{
				// maintain phase
				int count = (end_time - time + period - 1) / period;
				phase += count; // will be masked below
				time  += count * period;
			}
			else
			{
				int last_wave = wave [phase];
				phase = (phase + 1) & (wave_size - 1); // pre-advance for optimal inner loop
				do
				{
					int delta = wave [phase] - last_wave;
					phase = (phase + 1) & (wave_size - 1);
					if ( delta )
					{
						last_wave += delta;
						synth.offset_inline( time, delta * volume, output );
					}
					time += period;
				}
				while ( time < end_time );

				osc.last_amp = last_wave * volume;
				output->set_modified();
				phase--; // undo pre-advance
			}
			osc.phase = phase & (wave_size - 1);
		}
		osc.delay = time - end_time;
	}
	last_time = end_time;
}