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Diffstat (limited to 'plugins/gme/game-music-emu-0.6pre/gme/Kss_Scc_Apu.cpp')
-rw-r--r--plugins/gme/game-music-emu-0.6pre/gme/Kss_Scc_Apu.cpp124
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diff --git a/plugins/gme/game-music-emu-0.6pre/gme/Kss_Scc_Apu.cpp b/plugins/gme/game-music-emu-0.6pre/gme/Kss_Scc_Apu.cpp
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+++ b/plugins/gme/game-music-emu-0.6pre/gme/Kss_Scc_Apu.cpp
@@ -0,0 +1,124 @@
+// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
+
+#include "Kss_Scc_Apu.h"
+
+/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+// Tones above this frequency are treated as disabled tone at half volume.
+// Power of two is more efficient (avoids division).
+int const inaudible_freq = 16384;
+
+int const wave_size = 0x20;
+
+void Scc_Apu::set_output( Blip_Buffer* buf )
+{
+ for ( int i = 0; i < osc_count; ++i )
+ set_output( i, buf );
+}
+
+void Scc_Apu::volume( double v )
+{
+ synth.volume( 0.43 / osc_count / amp_range * v );
+}
+
+void Scc_Apu::reset()
+{
+ last_time = 0;
+
+ for ( int i = osc_count; --i >= 0; )
+ memset( &oscs [i], 0, offsetof (osc_t,output) );
+
+ memset( regs, 0, sizeof regs );
+}
+
+Scc_Apu::Scc_Apu()
+{
+ set_output( NULL );
+ volume( 1.0 );
+ reset();
+}
+
+void Scc_Apu::run_until( blip_time_t end_time )
+{
+ for ( int index = 0; index < osc_count; index++ )
+ {
+ osc_t& osc = oscs [index];
+
+ Blip_Buffer* const output = osc.output;
+ if ( !output )
+ continue;
+
+ blip_time_t period = (regs [0xA0 + index * 2 + 1] & 0x0F) * 0x100 +
+ regs [0xA0 + index * 2] + 1;
+ int volume = 0;
+ if ( regs [0xAF] & (1 << index) )
+ {
+ blip_time_t inaudible_period = (unsigned) (output->clock_rate() +
+ inaudible_freq * 32) / (unsigned) (inaudible_freq * 16);
+ if ( period > inaudible_period )
+ volume = (regs [0xAA + index] & 0x0F) * (amp_range / 256 / 15);
+ }
+
+ BOOST::int8_t const* wave = (BOOST::int8_t*) regs + index * wave_size;
+ /*if ( index == osc_count - 1 )
+ wave -= wave_size; // last two oscs share same wave RAM*/
+
+ {
+ int delta = wave [osc.phase] * volume - osc.last_amp;
+ if ( delta )
+ {
+ osc.last_amp += delta;
+ output->set_modified();
+ synth.offset( last_time, delta, output );
+ }
+ }
+
+ blip_time_t time = last_time + osc.delay;
+ if ( time < end_time )
+ {
+ int phase = osc.phase;
+ if ( !volume )
+ {
+ // maintain phase
+ int count = (end_time - time + period - 1) / period;
+ phase += count; // will be masked below
+ time += count * period;
+ }
+ else
+ {
+ int last_wave = wave [phase];
+ phase = (phase + 1) & (wave_size - 1); // pre-advance for optimal inner loop
+ do
+ {
+ int delta = wave [phase] - last_wave;
+ phase = (phase + 1) & (wave_size - 1);
+ if ( delta )
+ {
+ last_wave += delta;
+ synth.offset_inline( time, delta * volume, output );
+ }
+ time += period;
+ }
+ while ( time < end_time );
+
+ osc.last_amp = last_wave * volume;
+ output->set_modified();
+ phase--; // undo pre-advance
+ }
+ osc.phase = phase & (wave_size - 1);
+ }
+ osc.delay = time - end_time;
+ }
+ last_time = end_time;
+}