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// Sinclair Spectrum AY music file emulator
// Game_Music_Emu 0.6-pre
#ifndef AY_EMU_H
#define AY_EMU_H
#include "Classic_Emu.h"
#include "Ay_Core.h"
class Ay_Emu : public Classic_Emu {
public:
// AY file header
struct header_t
{
enum { size = 0x14 };
byte tag [8];
byte vers;
byte player;
byte unused [2];
byte author [2];
byte comment [2];
byte max_track;
byte first_track;
byte track_info [2];
};
static gme_type_t static_type() { return gme_ay_type; }
// Implementation
public:
Ay_Emu();
~Ay_Emu();
struct file_t {
header_t const* header;
byte const* tracks;
byte const* end; // end of file data
};
protected:
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_mem_( byte const [], int );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
private:
file_t file;
Ay_Core core;
void enable_cpc();
static void enable_cpc_( void* data );
};
#endif
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